Posts Tagged ‘Tools’

Borderlands Save Editor (Revision 10)

Saturday, October 31st, 2009

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

Download

If you encounter any problems (crashes, etc), feel free to comment this post.

Borderlands Save Editor (Revision 9)

Friday, October 30th, 2009

See new post for a new build.

Made an editor for Borderlands saves; seems stable enough for public consumption now.

Download

If you encounter any problems (crashes, etc), feel free to comment this post.

Ghostbusters Update

Tuesday, July 7th, 2009

Updated binary of the Unpack tool from SVN rev10. Fixes an issue with handling of compressed data in pod files from the PS2 version of Ghostbusters.

Left4Dead *.vpk Extraction Tools, Updated

Tuesday, July 7th, 2009

A newer build of my VPK tool. This fixes support for the newer VPK format that was introduced recently in Left4Dead.

Steam Achievement Manager 5.1

Monday, June 29th, 2009

This fixes the crash issues introduced with a recent Steam update.

You can download the new version of Steam Achievement Manager on its page.

New games listed as of 5.1:

  • America’s Army 3
  • FLOCK!
  • Light of Altair

Ghostbusters

Friday, June 19th, 2009

Wrote some code to unpack POD files, which can be found on my SVNA binary of the Unpack tool from SVN rev5 is available.

I havn’t written any code for repacking yet, and I havn’t tested if the game reads unpacked files at all yet. If you encounter any problems feel free to comment this post.

Steam Achievement Manager 5.0

Monday, May 18th, 2009

Due to lots of people bugging me about it, I’ve added support for editing statistic values to Steam Achievement Manager.

Now in version 5.0!

You can download the new version of Steam Achievement Manager on its page.

Also to address some concerns about people asking about Left 4 Dead achievements. They’re not “persisting” in-game when you unlock them in Steam Achievement Manager because there are statistic values tied to them, and the game verifies these when it lists its achievements. It has nothing to do with SteamCloud (that’s not its purpose!).

New games listed as of 5.0 (I added these before 5.0 but had not posted an update):

  • Killing Floor
  • Plants vs. Zombies
  • Zeno Clash

Saints Row 2: Unstable tool binaries from SVN revision 10

Saturday, February 7th, 2009

binaries-svn-rev10.zip

Mirror’s Edge Music

Friday, January 16th, 2009

Mirror’s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror’s Edge archives.

I wrote some code to dump information about all music tracks and made a tool with this information so anyone who has a copy of the PC port can extract the music with ease.

The music files are all in Ogg format.

Note that due to how Unreal packages are generated by the Unreal editor, there are probably lots of dupes of tracks.

Download

As usual if you encounter any bugs or issues feel free to comment this post.

Saints Row 2: Resolution Editor

Tuesday, January 6th, 2009

UPDATE: This editor should no longer be necessary as of Patch #2 (released 02/17/2009) which adds support for detection of 16:9/16:10 resolutions.

Since the game does not properly detect 16:9 and 16:10 resolutions, I’ve made an editor which can edit settings.dat for the resolution you specify.

The game appears to operate just fine with resolutions such as 1440×900 and 1680×1050.

Saints Row 2 Resolution Editor

Requires .NET 2.0.