Archive for the ‘Borderlands’ Category

Borderlands repository has migrated

Friday, April 19th, 2019

The Borderlands repository has been migrated to GitHub (and removed from SVN).

Borderlands Rarity Levels

Thursday, November 26th, 2009

A few of you have noted in comments that there are rarity levels past “pearlescent”, this is both correct and incorrect.

The valid game rarity levels are defined as such: (a screenshot I took from Borderlands UnrealEd several weeks ago, later modified by someone else to show actual colors)


Weapons normally range from 1 to 100 rarity, when guns fall past 100 rarity (due to either a bug or the developers didn’t think weapons could go past it), they become white due to not being in a valid rarity. “Pearlescent” weapons are in fact a bug due to this. Past this we see special rarity levels used for different types of items, such as medpacks, etc. If a weapon manages to reach those rarity levels, it will have those colors.

Borderlands Save Editor (Revision 10)

Saturday, October 31st, 2009

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor


If you encounter any problems (crashes, etc), feel free to comment this post.

Borderlands Save Editor (Revision 9)

Friday, October 30th, 2009

See new post for a new build.

Made an editor for Borderlands saves; seems stable enough for public consumption now.


If you encounter any problems (crashes, etc), feel free to comment this post.