Archive for the ‘Games’ Category

Prototype

Sunday, June 21st, 2009

So, someone convinced me to try working on Prototype, and so far it’s been a success. I’m currently working on an editor for the Pure3D (*.p3d) files, called Edit3D.

edit3d

It’s working pretty good, the big brunt of the work will be researching & writing code to serialize/deserialize the many, many different types of data in the Pure3D files. I did a test texture replacement of alex_body_dm.dds with good success:

prototypef 2009-06-21 18-19-15-08

Ghostbusters

Friday, June 19th, 2009

Wrote some code to unpack POD files, which can be found on my SVNA binary of the Unpack tool from SVN rev5 is available.

I havn’t written any code for repacking yet, and I havn’t tested if the game reads unpacked files at all yet. If you encounter any problems feel free to comment this post.

Steam Achievement Manager 5.0

Monday, May 18th, 2009

Due to lots of people bugging me about it, I’ve added support for editing statistic values to Steam Achievement Manager.

Now in version 5.0!

You can download the new version of Steam Achievement Manager on its page.

Also to address some concerns about people asking about Left 4 Dead achievements. They’re not “persisting” in-game when you unlock them in Steam Achievement Manager because there are statistic values tied to them, and the game verifies these when it lists its achievements. It has nothing to do with SteamCloud (that’s not its purpose!).

New games listed as of 5.0 (I added these before 5.0 but had not posted an update):

  • Killing Floor
  • Plants vs. Zombies
  • Zeno Clash

H.A.W.X. ‘Complete’ Profile

Thursday, March 19th, 2009

UPDATE: There was a bug with the campaign in the profile, redownload the ZIP for a fixed version. The readme will mention the update if you already have the updated profile.

I created a profile save that has all of the planes & missions unlocked, but leaves all other stats, etc as if the profile were just created. It also unlocks the following additional planes that are not normally accessible (since they are for VIP, DLC, which is not supported in the PC version):

  • FB-22 STRIKE RAPTOR
  • F-18 HARV
  • Mig-31 Foxhound
  • Mig-MFI
  • Rafale M
  • Saab-37 Viggen
  • F-4E Phantom II
  • MIRAGE 2000 N
  • RF-15 PeakEagle
  • Su-39 Frogfoot
  • Mig-23 Flogger
  • A-12 Avenger II
  • XA-20 Razorback
  • MIRAGE 4000
  • F-111F AARDVARK
  • SR-71 BLACKBIRD
  • Saab-35 Draken

This is for the retail game (any version, physical, Steam, etc), not the demo!

HAWXAllUnlocks.zip

Be sure to follow the instructions! 🙂

H.A.W.X. Release

Wednesday, March 18th, 2009

It’s now out, both retail & Steam. Data archive password is still the same one from the demo: rF4hfGe1PfrzGe3IbaRtWsIn.

H.A.W.X. Demo ‘Complete’ Mod

Tuesday, March 10th, 2009

I created a mod (with hydrocarbon) for the demo of the PC version of H.A.W.X.

You can find more details at the instructions page.

Saints Row 2: Unstable tool binaries from SVN revision 10

Saturday, February 7th, 2009

binaries-svn-rev10.zip

Saints Row 2: Modding

Saturday, February 7th, 2009

I’ve set up a wiki for Saints Row 2 modding related information.

Mirror’s Edge Music

Friday, January 16th, 2009

Mirror’s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror’s Edge archives.

I wrote some code to dump information about all music tracks and made a tool with this information so anyone who has a copy of the PC port can extract the music with ease.

The music files are all in Ogg format.

Note that due to how Unreal packages are generated by the Unreal editor, there are probably lots of dupes of tracks.

Download

As usual if you encounter any bugs or issues feel free to comment this post.

Saints Row 2: Cheats

Tuesday, January 13th, 2009

All cheats for the PC version, taken from the file cheats.xtbl, these may apply to the console versions as well.

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