Archive for the ‘Games’ Category

Steam Achievement Manager 6.0

Thursday, July 22nd, 2010

Changes:

  • Fixed issue with recent Steam update where Picker would claim Steam was not running.
  • Fixed issue where adding a game manually did not work properly.
  • Overhauled how SAM obtains achievement and stat info, now parses the UserGameStatsSchema files found under the Steam directory.
  • The previous entry means that the bugs where stats or achievements were duplicated or missing should now be fixed.
  • Now has a display for stats that indicates if it is increment only or not.

You can download the new version of Steam Achievement Manager on its page.

Comment in this post if you’re having issues with the new version.

Steam Achievement Manager 5.2

Wednesday, December 16th, 2009

This fixes the crash issues introduced with a recent Steam update, in addition to:

  • API improvements, no longer depends on steam_api.dll.
  • Filters in game picker.
  • Reset achievement and/or stat support.
  • Other stuff I can’t remember now.

There may be an intermittent issue with the Steam UI freezing while / after running SAM (Picker or Game), if that happens, restarting Steam should fix it. Feel free to report issues in comments.

You can download the new version of Steam Achievement Manager on its page.

New games listed as of 5.2 (a few of these are old and I just missed before):

  • Big Brain Wolf
  • Drug Wars (shitty game previously known as Merchants of Brooklyn, har)
  • Mare Nostrum
  • Rogue Warrior
  • Saw
  • Serious Sam HD: The First Encounter
  • Star Trek: D-A-C
  • Zero Gear (for the beta version…) Zero Gear Demo
  • Zombie Driver

Borderlands Rarity Levels

Thursday, November 26th, 2009

A few of you have noted in comments that there are rarity levels past “pearlescent”, this is both correct and incorrect.

The valid game rarity levels are defined as such: (a screenshot I took from Borderlands UnrealEd several weeks ago, later modified by someone else to show actual colors)

rarity

Weapons normally range from 1 to 100 rarity, when guns fall past 100 rarity (due to either a bug or the developers didn’t think weapons could go past it), they become white due to not being in a valid rarity. “Pearlescent” weapons are in fact a bug due to this. Past this we see special rarity levels used for different types of items, such as medpacks, etc. If a weapon manages to reach those rarity levels, it will have those colors.

Borderlands Save Editor (Revision 10)

Saturday, October 31st, 2009

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

Download

If you encounter any problems (crashes, etc), feel free to comment this post.

Borderlands Save Editor (Revision 9)

Friday, October 30th, 2009

See new post for a new build.

Made an editor for Borderlands saves; seems stable enough for public consumption now.

Download

If you encounter any problems (crashes, etc), feel free to comment this post.

Dawn of Discovery / ANNO 1404: Unlock Preorder Content

Wednesday, July 22nd, 2009

Want the preorder Silver Ship or Preorder Emblem but didn’t preorder the game?

  1. Extract preorder_hack.zip to your game directory. It should not overwrite any files.
  2. Set PreferLocalFiles in Engine.ini to 1. This file can be found on Vista/Win7 in C:\Users\Username\AppData\Roaming\Ubisoft\Anno1404\Config\Engine.ini. It’s probably something like C:\Documents and Settings\Username\Application Data\Ubisoft\Anno1404\Config\Engine.ini on XP.
  3. Start any game, rename one of your ships to the The Silver Ship. If you are playing the game in a different locale than English, you will need to extract change_achievement_name.zip to your game directory as well.
  4. You should see at least one achievement unlock.
  5. Silver Ship and Preorder Emblem should now be enabled. Silver Ship toggle is in game options, Preorder Emblem is listed with all other unlocked emblems.
  6. Remove the extract file(s) after you’ve saved and exited the game.

Ghostbusters Update

Tuesday, July 7th, 2009

Updated binary of the Unpack tool from SVN rev10. Fixes an issue with handling of compressed data in pod files from the PS2 version of Ghostbusters.

Left4Dead *.vpk Extraction Tools, Updated

Tuesday, July 7th, 2009

A newer build of my VPK tool. This fixes support for the newer VPK format that was introduced recently in Left4Dead.

Steam Achievement Manager 5.1

Monday, June 29th, 2009

This fixes the crash issues introduced with a recent Steam update.

You can download the new version of Steam Achievement Manager on its page.

New games listed as of 5.1:

  • America’s Army 3
  • FLOCK!
  • Light of Altair

Prototype Command-line Arguments

Sunday, June 21st, 2009

I posted this on a forum, but here is a (mostly) complete list of command-line arguments available to Prototype.

My favorite being prototypef.exe Level=manhattanTest which starts the game in a game with all upgrades unlocked, no missions, and no infected & military.
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