Archive for the ‘Games’ Category

Borderlands 2 Save Editor (Revision 124)

Tuesday, November 6th, 2012

Get the new version.

First public build of my Borderlands 2 save editor (as in, from me).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Dark Souls No-Logo Hack (FORPC_2012_04_06)

Friday, August 31st, 2012

Get the new version.

This forces the game to skip the splash screen logos. Compatible with GFWL.

Extract the DLL to your game directory (where DATA.exe resides). That’s it.

Download.

It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).

Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.

GFWL crashes have been resolved.

Prototype 2 Debug Menu ‘V1’

Wednesday, August 1st, 2012

Mod that enables the debug menu.

The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.

This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).

The following options were custom-implemented by myself (rather than options that were there already):

  • Reload Debug Scripts
  • Spawn
  • Spawn Type
  • Spawn Count
  • Time Dilation

I also ended up fixing a few options that were broken.

Download.

Prototype 2 Levels

Tuesday, July 24th, 2012

Be warned that starting up levels using the Level command-line argument can result in unlocking of achievements.
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Prototype 2 Command-line Arguments

Tuesday, July 24th, 2012

All/most command-line arguments available in Prototype 2.
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Mass Effect 3 Console

Wednesday, April 18th, 2012

Note: This information is for advanced users only.

In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_MPNov.

Obviously, you should not play multiplayer with this edit.

Mass Effect 3 Save Editor

Wednesday, April 18th, 2012

Didn’t get around to posting about it here, my Mass Effect 3 save editor is available through my SVN builds:
http://svn.gib.me/builds/masseffect3/

More information can be found here:
http://code.google.com/p/me3tools/

Mass Effect 2 Console

Friday, February 24th, 2012

Note: This information is for advanced users only.

In build 1.2.604.0, you can patch the bytes in MassEffect2.exe at file offset 0xE21734 from 70 B4 56 to C0 0C 54 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_Nor.

Mass Effect 3 Demo Console

Thursday, February 16th, 2012

Note: This information is for advanced users only.

In the demo build 1.0.7260.0, you can patch the bytes in MassEffect3Demo.exe at file offset 0x150699C from 00 53 D3 to 70 47 D5 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_MPNov.

Mass Effect 3 Coalesced.bin tool

Thursday, February 16th, 2012

Here’s a tool for to convert coalesced.bin into an editable (JSON) format (coalesce-*.zip).

It’s a command-line tool but you can drag&drop Coalesced.bin onto Gibbed.MassEffect3.Coalesce.exe to export to JSON (it’ll create a directory called Coalesced). Once you want to repack, simply drag the Coalesced directory onto Gibbed.MassEffect3.Coalesce.exe and it will create Coalesced.bin (overwriting the original if present, back it up!).

Reply if you have any questions, problems, comments, etc.

If you’re less technically inclined, Monochrome Wench has a tool for visually editing data in Coalesced.bin