First public build of my Borderlands 2 save editor (as in, from me).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
First public build of my Borderlands 2 save editor (as in, from me).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
This forces the game to skip the splash screen logos. Compatible with GFWL.
Extract the DLL to your game directory (where DATA.exe resides). That’s it.
Download.
It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).
Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.
GFWL crashes have been resolved.
Mod that enables the debug menu.
The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.
This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).
The following options were custom-implemented by myself (rather than options that were there already):
I also ended up fixing a few options that were broken.
Be warned that starting up levels using the Level command-line argument can result in unlocking of achievements.
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All/most command-line arguments available in Prototype 2.
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Note: This information is for advanced users only.
In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).
For example, from the main menu, try the command open BioP_MPNov.
Obviously, you should not play multiplayer with this edit.
Didn’t get around to posting about it here, my Mass Effect 3 save editor is available through my SVN builds:
http://svn.gib.me/builds/masseffect3/
More information can be found here:
http://code.google.com/p/me3tools/
Note: This information is for advanced users only.
In build 1.2.604.0, you can patch the bytes in MassEffect2.exe at file offset 0xE21734 from 70 B4 56 to C0 0C 54 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).
For example, from the main menu, try the command open BioP_Nor.
Note: This information is for advanced users only.
In the demo build 1.0.7260.0, you can patch the bytes in MassEffect3Demo.exe at file offset 0x150699C from 00 53 D3 to 70 47 D5 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).
For example, from the main menu, try the command open BioP_MPNov.
Here’s a tool for to convert coalesced.bin into an editable (JSON) format (coalesce-*.zip).
It’s a command-line tool but you can drag&drop Coalesced.bin onto Gibbed.MassEffect3.Coalesce.exe to export to JSON (it’ll create a directory called Coalesced). Once you want to repack, simply drag the Coalesced directory onto Gibbed.MassEffect3.Coalesce.exe and it will create Coalesced.bin (overwriting the original if present, back it up!).
Reply if you have any questions, problems, comments, etc.
If you’re less technically inclined, Monochrome Wench has a tool for visually editing data in Coalesced.bin