All/most command-line arguments available in Prototype 2.
- Autotester
- BatchMode
- BitDemonNoDebugOutput
- BitDemonWarningsAsErrors
- DebugFilter=?
- DebugLevel=?
- DebugOutputHideFileName
- DebugOutputHideTags
- DebugOutputHideTime
- DebugOutputHideType
- DetachedRenderer
- HideHUD
- LanHost=?
- Level=?
- LookUpNameStrings
- MemoryMonitor
- Monkey=?
- MonkeyOptions=?
- MonkeyTimeout=?
- NoCrashRecord
- NoGameState
- NoInteractiveAsserts
- NoSleepOnLostFocus
- NoVSync
- Paranoid
- RandomStreamingDelay=?,?
- ReproducibleAmbientManager
- Resolution=WIDTHxHEIGHT@HZ
ie 1024×768@85 - SkipMovies
- SubmitNameStrings
- VSync
- Windowed
- WindowHeight=?
- WindowWidth=?
- WindowX=?
- WindowY=?
Brilliant as always. Resolution=2560×1600@32 is exactly what the game was missing for me. Thank you.
Hello good evening.
I need a tool ProtoLe your call.
I wonder if you have to upload it again.
I’m trying to translate the prototype for my language.
Sorry for my horrible English.
Hug.
Cheers, was quite frustrating having not having my monitor supported.
hello good afternoon!
I’m leaving a message because I have to use tool named ‘ProtoLE’
because I want to translate language in to another language
Have a good day, and I’m so sorry about my bad english
So, you give the command lines, which is great, but how exactly do you use them?
Same question. There are command line entries, but where is the command line to enter these, please? Does this have to do with the Debug Console zip from the other blog post?
Just put it to propetries of the ink file of the game. For example: “C:\Program Files (x86)\Prototype 2\prototype2.exe” resolution=3840×2160@75 Apply and play