Borderlands Save Editor (Revision 10)

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

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If you encounter any problems (crashes, etc), feel free to comment this post.

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1,864 Responses to “Borderlands Save Editor (Revision 10)”

  1. MITH says:

    Here ya go my Sniper rifles

    Actually i using them on PT2…

    ** PPZ570 VICIOUS WRATH: 1 Hit KO almost everyting with innacurate fire except bosses… and criticals… well… sometimes u see 9999 damage (¿9999 is the MAX dmg we can deal?) on targets lvl 30 ~ 40… not tested with higgher lvl targets yet (45+)

    ** PPZ570 CHAOS CAUSTIC SNIPER when u fire u hit twice with 600+ corrosive dmg ( total: 1k+ dmg) and has chance of make an AOE shot; criticals… (dont remember…) TRY IT lol

    PPZ570 CHAOS CAUSTIC SNIPER (Dark Orange High Corrosive Semi Auto Sniper Rifle FTW)

    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570CCSOrange_A.jpg
    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570CCSOrange_B.jpg

    Damage: 682 x 2
    Accuracy: 94.6
    Fire Rate: 3.0
    Corrosive x4 (Normal Chance)
    3.2 Zoom
    +150% Critical

    LVL REQ: 44

    TYPE:
    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto

    GRADE:
    gd_customweapons.Reward_Weapons.CustomWeap_reward_SniperRifle

    QUALITY:
    5

    MANUFACTURER:
    gd_manufacturers.Manufacturers.Maliwan

    PREFIX:
    gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive2_Caustic

    TITLE:
    gd_weap_sniper_rifle.Title.Title__SniperRifle

    BODY:
    gd_weap_sniper_rifle_semiauto.Body.body5

    GRIP:
    gd_weap_sniper_rifle.Grip.grip5

    MAGAZINE:
    gd_weap_sniper_rifle_semiauto.mag.mag5

    BARREL:
    gd_weap_sniper_rifle.Barrel.barrel5

    SIGHT:
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops

    STOCK:
    gd_weap_sniper_rifle.Stock.stock5

    ACTION:
    gd_weap_repeater_pistol.Action.action5

    ACCESSORY:
    gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive

    MATERIAL:
    gd_weap_shared_materialparts.Material.chaos

    CLIP SIZE
    0

    *******************************************

    PPZ570 VICIOUS WRATH (Dark Orange Massive Damage Semi Auto Sniper Rifle FTW)

    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570VWOrange.jpg

    Damage: 1119
    Accuracy: 94.8
    Fire Rate: 3.2
    3.2x Weapon Zoom
    +156% Damage
    +55% Fire Rate
    +150% Critical Hit Damage

    LVL REQ: 44

    TYPE:
    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto

    GRADE:
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle

    QUALITY:
    5

    MANUFACTURER:
    gd_manufacturers.Manufacturers.Torgue

    PREFIX:
    gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious

    TITLE:
    gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath

    BODY:
    gd_weap_sniper_rifle_semiauto.Body.body5

    GRIP:
    gd_weap_sniper_rifle.Grip.grip5

    MAGAZINE:
    gd_weap_sniper_rifle_semiauto.mag.mag5

    BARREL:
    gd_weap_sniper_rifle.Barrel.barrel4

    SIGHT:
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops

    STOCK:
    gd_weap_sniper_rifle.Stock.stock5

    ACTION:
    gd_weap_repeater_pistol.Action.action5

    ACCESSORY:
    gd_weap_sniper_rifle_semiauto.acc.acc4_Deep

    MATERIAL:
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3

    CLIP SIZE
    0

    ———–

    Please, if some1 can make better versions of my Sniper Rifles post them, i want more “Final Damage” to my Vicious Wrath Sniper Rifle… also.. IDK how increase the “Elemental Chance Rate” to my Corrosive Rifle, feel free to experiment with them 🙂

    Sorry for my bad english.

  2. Randy says:

    I sure would like to take a look at your source code man, if you would be willing. Or, barring that, could you share some details on the file format?

  3. Jefe says:

    I just wanted to say Thanks Rick! This is a fine tool. Keep up the good work.

  4. Bookgrinder says:

    could someone have a volcano sniperrifle post the gun’s accessory, pls?

    sorry, my english is not very well 🙂

  5. MITH says:

    @Bookgrinder:

    Scrool up a little and maybe u find the answers…

    But if u are too lazy to do that, here ya go

    The accesory what u looking for is

    gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary (X4 Incendiary Damage)

  6. Ryan says:

    Great job so far! The one thing this could really use is a dropdown menu in the parts list showing every possible part for that column.

  7. Antaeus says:

    ok here is the parts list for the not quite 3k (+3xx%) damage sniper rifle

    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    5
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
    gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip4
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_sniper_rifle.Barrel.barrel5
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_sniper_rifle.Stock.stock5
    gd_weap_repeater_pistol.Action.action5
    gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
    gd_weap_shared_materialparts.Material.chameleon
    0

  8. Deadhead says:

    That would be a great idea Ryan…sounds like hard work though =/

  9. Antaeus says:

    it seems to be the material that resets when i join another server.

  10. MITH says:

    @Antaeus:

    Have u tested that rifle with another accessory mod? like “_Deep4” (i think that one add more base damage to the weapon)

    Is exactly the same as my rifle, just manufacturer and materials are differents… im gonna try it

  11. Toosax says:

    Can anyone share a kickass support machine gun?

  12. MITH says:

    More Sniper Rifles.. even better… 🙂

    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570VW.jpg

    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    5
    gd_manufacturers.Manufacturers.Torgue
    gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
    gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip4
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_support_machinegun.Barrel.barrel4_Torgue_Bastard
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_sniper_rifle.Stock.stock5
    gd_weap_repeater_pistol.Action.action5
    gd_weap_sniper_rifle_semiauto.acc.acc4_Deep
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3
    0

    *****

    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570CCD_A.jpg
    http://i116.photobucket.com/albums/o34/josekober/BL/PPZ570CCD_B.jpg

    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
    gd_customweapons.Reward_Weapons.CustomWeap_reward_SniperRifle
    5
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive2_Caustic
    gd_weap_revolver_pistol.Title.TitleM_Maliwan1_Defiler
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip5
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_support_machinegun.Barrel.barrel4_Torgue_Bastard
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_sniper_rifle.Stock.stock5
    gd_weap_repeater_pistol.Action.action5
    gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
    gd_weap_shared_materialparts.Material.chaos
    0

    ***

    FACT: Prefix and Tittle CHANGE base stats on the weapons, Tittles, cos they can give us red tex options and they have extra bonus, Prefix, simply pick one of my sniper rifles and just change the prefix to

    gd_weap_sniper_rifle_semiauto.Prefix.Prefix_none
    OR
    gd_weap_sniper_rifle_semiauto.Prefix.PrefixU_none
    OR
    Dont put nothing (and the system will choose “none” for u)

    and see the BIG difference on stats of the weapons.

    See ya

  13. ChR1S says:

    ( gd_weap_shared_materialparts.Material.chameleon ) – doesnt work in multiplayer :/ … anyone no a fix?
    If you join a game in multi with a weapon using this material it gets removed so then the weapon is using no material 🙁

    Please anyone i would love to know how to fix as this material boosts your weapons dmg by about 120%

  14. ChR1S says:

    — Or if anyone knows of another material that gives a dmg boost and works in multiplayer i would greatly appreciate it.

  15. Feyted says:

    So if the prefix does nothing, how would you manage to get the effect of a prefix onto a gun if there is only 1 acc slot which is taken up by what you use in the title?

  16. TraZoR says:

    I have fallen in love with combat rifles! so now i gona post two combat rifles, one with insane acuracy and rof, and one with insane dmg and clip size and a high rof

    these weapons will have white rarety sice i went past orange ;P

    first one has 98% acuracy 15 rof(30 rof when scoped)

    Type: gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
    Grade: gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle
    Qualety: 0-5 depends on your level
    manufacturer: gd_manufacturers.Manufacturers.Hyperion
    Prefix: gd_weap_names_shared.Prefix.Prefix__Combat
    Title: gd_weap_combat_rifle.Title.TitleM_Hyperion_Destroyer
    body: gd_weap_combat_rifle.Body.body5 ( tell me if you got a better body plz)
    Grip: gd_weap_combat_rifle.Grip.grip5_Gearbox
    Mag: gd_weap_machine_pistol.mag.mag3_SandS_Thanatos (very fast relode speed! )
    Barrel: gd_weap_combat_rifle.Barrel.barrel5_Hyperion_Destroyer (could be used on outher weapons for more dmg)
    Sight: gd_weap_repeater_pistol.Sight.sight5_Hyperion_Invader (much faster rof when scoped! )
    Stock: gd_weap_combat_rifle.Stock.stock5 (tell me if u got a better stock plz!)
    Accesorary: gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera (<— the best of the best of you ask me!)
    Material: gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_1

    Hyperion is wery rare weapons in game and has very good precision, so if you want better precision, make it an hyperion!

    this whas to boring so im not gona put up next weapon if i dont get any request from it, but i can tell you it got an clip size of 174 as a soilder and u can get it even bigger as a soilder! it has rof 15 acc 94% shoot as hard as a sniper and make explosions as well as electrucution and the green stuf and kill everything in its way!

  17. Yulinford says:

    Hey guys I have been using this mod since revision 9. I love it Rick. We really do appreciate it. Some things I think that might help is an item editor. I saw someone mention it like back in the days of Jamala’s hero editor for Diablo 2? That was awesome. Check it out though this save editor has one feature I think ours is missing. Setting level above 50. This would be a great bonus being that I believe it affects drops AND it affects your health. If you can do this Rick or if someone can help me figure out how to do this (since I can’t get this save editor to work with my files) I would greatly appreciate it. Good luck all!

  18. anonamemouse says:

    Class Mod notes

    I am working with a soldier, and just tweaking Class Mods I have. Here’s what I have found:

    Body: [Character Name]_[Body]. no idea… doesn’t change the family of the class mod…

    Leftside: leftside[#][a-c], the number can be blank, 2 through 6, increases the number of skills for a specific class mod family (ex: leader class mod), this will change the ‘tenths’ place on the name of the class mod. the letter marking further rearranges which skill gets the better stat, but i have also seen the letter change the skills too for lower level leftside values.
    Rightside: rightside[#], the number can be blank, 2 through 6, changes the ‘starting’ values of the skills determined by leftside and material, 1 or blank is lowest starting value, 6 is the highest. changes the ‘hundreths’ place on the name of the class mod
    Material: Material_[Manufacturer]_#, 1 through 3, this changes or adds a skill not already included in the leftside attribute. the manufacturer name change changes the COLOR of the item in the DECK, NOT the color of the NAME, but the actual image of the do-hicky.

    NOTE: Changing these three items around can get you a class mod with the same PRICE, NAME, and SKILLS, but just the deck card will look different. Other scenarios, the name and deck change, but the stats remain the same.

    Manufacturer: changing this changes the deck card AND for some reason changes the level. why does it change the level? your guess as good as mine!

    Prefix: changes the name, but not the stats

    Quality: changes the level and increases the stats of the skills, i was able to make a level 43 class mod with the same stats as a level 25 class mod (leader class mod)

    thats lal i have for the moment…

  19. TraZoR says:

    Some edits on my last post, you can add gd_weap_repeater_pistol.Action.action5 to action, but then the rof just gets to high…

    i use it for my outher gun and then it doesent have 15 rof but 34 rof

  20. anonamemouse says:

    check that, body does change the family of class mod. click SAVE people!

  21. Bhodi says:

    You should try the Skull Masher barrel (rifle) on that rifle…take the shots to 6. I also always use Thantos clips, are the mag5’s better?

    Ok, I have some really wicked pistols….one revolver does 198dmg X 14 bullets, I’ve seen it do over 25k dmg in a single shot against same level Spiderants.
    Then I also have a mess of repeaters that do between 40 and 120 damage and all fire between 14 and 19 per shot.

    Also, I am not 100% sure that title does nothing. I know that for the vast majority of titles it only changes the name, but some like Angry, and Bad and Bloody and many others seem to change weapon damage.

    I am currently working on making better weapons, I will post some of my pistols and I will go make a better Anarchy for you toosax Give me like 30 minutes.

  22. Neeyon says:

    @ Trazor

    For your rifle body you can use the following line to add ammo regen.

    gd_weap_patrol_smg.Body.body3_Tediore_Savior

    It might lower your overall base damage but you will never run out of ammo.

  23. Mr. Wahzoo says:

    Could anyone post the recipe for a lvl 25 survivor mod?

  24. Feyted says:

    Still looking for some clarification mainly because I would like to create an SMG that can be properly found (or almost)

    Let’s say I want to use the prefix Ruthless (Prefix_Acc2_Ruthless) and title Bruiser (Title_Damage1_Bruiser), and in the acc slot I used the Ruthless acc (acc2_Ruthless) would I get 2 effects of Ruthless and 1 of Bruiser, only 1 Ruthless effect? Any help would be appreciated.

  25. Bhodi says:

    It seems as though if there is an Acc of the same name then the prefix doesn’t do anything.
    But I could be wrong, it just seems like that is the case so far from my crafting.

    I just made a Revolver with 1200 X2 damage.

    I also Made alot of crazy shot Smgs and revolvers…They all have between 14 and 28 rounds fired per shot, but they all have an Acc of 0.0
    I think putting the meat grinder combat rifle magazine and giving them all 114 rounds might have made them a tad unwieldy.
    I am going to swap back to the thanatos and see if it helps.

  26. Xeno21153 says:

    Thnx MITH for the info.

    I’ll be posting more weps soon in another couple of hours time, for now it’s 4 in the morning over here and I’m gonna catch some Z’s.

    chow dudes

    (P.S. my gamespy ID is – xenomorph21153)

  27. Feyted says:

    Do guns that are made by the game and you pick up follow that the acc slot will contain one of the parts found in the title or prefix?

  28. Vampirus says:

    A Sniper i made,
    Good Power, Good Rate, High Accuracy
    I Dislike the Altas Scope, Its way too much Zoomed for my style.
    If you feel the same, You might like this one.

    http://img188.imageshack.us/i/itemcard00001.png/

    Type : gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
    Grade : gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    Quality : 5
    Manufacture : gd_manufacturers.Manufacturers.SandSMunitions
    Prefix : gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
    Tittle: gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath
    Body: gd_weap_sniper_rifle_semiauto.Body.body5
    Grip: gd_weap_sniper_rifle.Grip.grip4
    Magazine: gd_weap_sniper_rifle_semiauto.mag.mag5
    Barrel: gd_weap_sniper_rifle_semiauto.Barrel.barrel1_Dahl_Penetrator
    Sight: gd_weap_sniper_rifle.Sight.sight5
    Stock: gd_weap_revolver_pistol.Stock.stock3
    Action: gd_weap_repeater_pistol.Action.action4
    Accessory : gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
    Material : gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3
    Clip : 0

    Im in need of the below
    Artifact Codes for Hunter With All Elements
    A Good Repeater Pistol please also ????
    Please post the HEX please.
    Ty in advance.

  29. aesopt91113 says:

    i had that lose stat glitch and i try to recover everything that i had with the save editor.
    I just wanna know how can I get the artifacts back, like what are the codes
    One more thing, i lost all my stat for proficiency and i edited it but doesn’t seems like it is
    gaining experience anymore after i modify it although i got to the level

  30. aesopt91113 says:

    by the way I’m Sirens just wonder if anyone have the list for all the artifacts or some please
    Please post it up if you know them
    Thank you in advance

  31. negativeone says:

    Rick, any word on my problem? 🙁

  32. sagerninja says:

    Would there be any way to make the weapon editor show the stat card without going into the game? would make testing and editing weapons much simpler

  33. TMoody says:

    Everytime I run this I get the error: The application failed to initialize properly (0xc00000135). Click on OK to terminate the application.

    Any ideas on this anyone? Thanks in advance 🙂

  34. Jason says:

    Hey do you guys know if we edit our backpack size in the program, will players that join OUR hosted game get their backpack enlarged? or is that only if the host has ini file edited?????????

  35. Cervantes says:

    i notice some of you have done some research on parts/materials please post them on the following site to help out all the modders out there :-)……p.s great editor rick

    http://blmodding.wikidot.com/

  36. AlmightyKramer says:

    Saw a few asking for it, so here it is…

    Gunslinger Class mod with Pistol Regen

    48 Required
    +84% Pistol Fire Rate
    +3 Deadly Skill
    +4 Relentless Skill
    +23 Pistol Ammo Regeneration

    Type- gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai
    Grade- gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai
    Quality- 5
    Body- gd_CommandDecks.Body_Mordecai.Mordecai_Gunslinger
    Left Side- gd_CommandDecks.LeftSide.leftside4b
    Right Side- gd_CommandDecks.RightSide.rightside6
    Material- gd_CommandDecks.ManufacturerMaterials.Material_Vladof_3
    Manufacturer- gd_manufacturers.Manufacturers.Vladof
    Prefix- gd_CommandDecks.Prefix.Prefix_Mordecai_Gunslinger
    Title- gd_CommandDecks.Title.Title_ComDeckMordecai

  37. lowstrife says:

    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    5
    gd_manufacturers.Manufacturers.Hyperion_3
    gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary4_Combustion
    gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip3
    gd_weap_patrol_smg.mag.mag4
    gd_weap_patrol_smg.Barrel.barrel5
    gd_weap_patrol_smg.Sight.sight1
    gd_weap_patrol_smg.Stock.stock5
    none
    gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_1
    0

    150dmg, 95%+ accuracy, amazing scope, 55 clip, 4x fire dmg (100% chance).

    This takes down even lvl 51 badass guys in one clip (presuming you have lvl50 proficiency).

  38. Maconi says:

    http://img188.imageshack.us/img188/2437/itemcard00002s.png

    Automatic, Rapid Fire Sniper Rifle:)

    Thanks for the editor!

  39. CitrixLemon says:

    For those looking for Artifacts.
    Put these in the item table.
    *****************************************
    0
    gd_ElementalUpgrade.A_Item.ElementalArtifact_Mordecai
    gd_customitems.Items.CustomItem_Elemental_Mordecai_Shock
    5
    gd_ElementalUpgrade.Body.Body_RequiredShared
    gd_ElementalUpgrade.LeftSide.LeftSide_Level5
    gd_ElementalUpgrade.RightSide.RightSide_Shock
    None
    gd_manufacturers.Manufacturers.Eridian
    gd_ElementalUpgrade.Prefix.Prefix_Shock
    gd_ElementalUpgrade.Title.Title_Artifact
    1
    *********************************
    Note: You must customize these entries for your own character/desired element type (Unless you want Mordecai Shock elements).
    The first part you want to edit is your character, so just change the name, so for example, if I want to make this for a Brick character.
    Change these to Brick (2 places):
    gd_ElementalUpgrade.A_Item.ElementalArtifact_Brick
    gd_customitems.Items.CustomItem_Elemental_Brick_Shock

    Next is the element,
    Change to whatever element you want(3 places):
    gd_customitems.Items.CustomItem_Elemental_Brick_Explosive
    gd_ElementalUpgrade.RightSide.RightSide_Explosive
    gd_ElementalUpgrade.Prefix.Prefix_Explosive

    Note: Pick only one element, you can’t use more than one.
    Element Types: Incendiary, Explosive, Corrosive, Shock

    Next is the level if you’re not high enough to use a level 5 (2 places):
    Quality entry becomes whatever level you need.
    Put the level at the end of this line, instead of the 5:
    gd_ElementalUpgrade.LeftSide.LeftSide_Level5

  40. lowstrife says:

    Did they just do an online patch? All my guns are doing 1\20th of the damage they should (I didn’t change anything, it just happened).

  41. Xeno21153 says:

    OMG ,thank you SO much Cervantes this would help a lot.

    P.S. – aesopt91113 ,I feel your pain.

  42. justin says:

    im having some trouble 1 what determines the red mods like bring out Ur dead
    also i cant get a grip to work can i use any or dose it half to be shotgun heres my shot guns
    how can i add the red effects and add the dammage to the other one + get the grip back
    anyone have any better shotguns please post

    this is the one i made
    127×9
    68.2
    1.2
    2x corrosive
    3.6 zoom
    +40rof

    gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun
    gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Vitriolic
    gd_weap_combat_shotgun.Title.Title_HighSpread5_Matador
    gd_weap_combat_shotgun.Grip.grip5a_Torgue
    gd_weap_combat_shotgun.mag.mag5
    gd_weap_combat_shotgun.Barrel.barrel5
    gd_weap_combat_shotgun.Sight.sight4
    gd_weap_combat_shotgun.Stock.stock_none
    gd_weap_assault_shotgun.acc.acc3_Maliwan_Corrosive_Plague
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_2

    here is the original
    101×12
    11.7 acc
    1.0rof
    +158%dmg
    3.6 zoom
    +28%rof
    +3 pro fired
    2 in clip

    gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun
    gd_weap_combat_shotgun.Prefix.Prefix_Damage1_Terrible
    gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
    gd_weap_combat_shotgun.Body.body4
    gd_weap_combat_shotgun.Grip.grip2a_Torgue
    gd_weap_combat_shotgun.mag.mag5
    gd_weap_combat_shotgun.Barrel.barrel2
    gd_weap_combat_shotgun.Sight.sight4
    gd_weap_combat_shotgun.Stock.stock_none
    gd_weap_combat_shotgun.acc.accnone
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_1

  43. Xeno21153 says:

    To justin, WARNING YOUR COMPUTER MIGHT LAG BECAUSE THERE IS SO MUCH FLAME

    ______________________________
    | |
    | USER’S DISCRETION IS ADVISED. |
    |______________________________ |

    SHOTGUN :

    gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    gd_customweapons.Weapons.CustomWeap_CombatShotgun_SledgesShotgun
    5
    gd_manufacturers.Manufacturers.Jakobs
    gd_weap_names_shared.Prefix.PrefixU_blank
    gd_weap_combat_shotgun.Title.TitleU_Sledge_SledgesShotgun
    gd_weap_combat_shotgun.Body.body5
    gd_weap_combat_shotgun.Grip.grip4
    gd_weap_combat_shotgun.mag.mag2_Dahl_Bulldog
    gd_weap_combat_shotgun.UniqueParts.SledgesShotgun_barrel2
    gd_weap_combat_shotgun.Sight.sightnone
    gd_weap_combat_shotgun.Stock.stock_none
    None
    gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
    gd_weap_combat_shotgun.UniqueParts.SledgesShotgun_Material
    28

    IF YOUR COMPUTER DOES LAG BECAUSE OF IT I SUGGEST YOU SWITCH TO gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire

  44. aardor says:

    Anyone have the dump for a Thanatos pistol? I see the magazine name, but not the title (which gives it the name Thanatos). Would be greatly appreciated, thanks!

  45. Joe says:

    Can you give us an idea about when revision 11 will be released with PS3 support? I had gotten very far in Boderlands and my save file got corrupted, probably cause my power went out during loading.

  46. aesopt91113 says:

    Thanks guys this help a lot

  47. aardor says:

    Oh, nevermind, found it: gd_weap_machine_pistol.Title.TitleM_SandS1_Thanatos

    Lots of useful parts names here: http://pastebin.com/f4f0b157d

  48. Sanelh12 says:

    hey guys, how come some parts of my weapons are invisible ?

  49. Xeno21153 says:

    Excuse me ChR1S, that X 4 explosion thing , it doesnt work for sledges shotgun. It says there X3 instead of X 4.