Bug fixes and updates to game info (“Ultimate Vault Hunter Upgrade Pack” DLC) for the current Borderlands 2 patch (1.4.0).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
Bug fixes and updates to game info (“Ultimate Vault Hunter Upgrade Pack” DLC) for the current Borderlands 2 patch (1.4.0).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
Bug fixes and updates to game info (“Costume Pack” DLC) for the current Borderlands 2 patch (1.3.1).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
This forces the game to skip the splash screen logos. Compatible with GFWL.
Extract the DLL to your game directory (where DATA.exe resides). That’s it.
Download.
It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).
Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.
Bug fixes and updates to game info (“Hammerlock’s Hunt” DLC) for the current Borderlands 2 patch (1.3.0).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
Bug fixes and updates to game info (“Mr. Torgue’s Campaign of Carnage” DLC) for the current Borderlands 2 patch (1.2.0).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
First public build of my Borderlands 2 save editor (as in, from me).
Download.
If you encounter any problems (crashes, etc), feel free to comment this post.
This forces the game to skip the splash screen logos. Compatible with GFWL.
Extract the DLL to your game directory (where DATA.exe resides). That’s it.
Download.
It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).
Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.
GFWL crashes have been resolved.
Mod that enables the debug menu.
The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.
This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).
The following options were custom-implemented by myself (rather than options that were there already):
I also ended up fixing a few options that were broken.
Be warned that starting up levels using the Level command-line argument can result in unlocking of achievements.
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All/most command-line arguments available in Prototype 2.
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