The repository for my Far Cry 2 related code has been moved to a new URL:
http://svn.gib.me/public/dunia
You should be able to relocate without any issues.
The repository for my Far Cry 2 related code has been moved to a new URL:
http://svn.gib.me/public/dunia
You should be able to relocate without any issues.
Changes:
You can download the new version of Steam Achievement Manager on its page.
Comment in this post if you’re having issues with the new version.
This enables a hidden debug “Load Chapter” option in the main menu.
This is basically a better version of Costa’s freeride mod.
The following games have been added to the list of games that have achievements:
Changes:
You can download the new version of Steam Achievement Manager on its page.
Comment in this post if you’re having issues with the new version.
I’ve been way lax in keeping the SAM games list up to date.
The following games have been added to the list of games that have achievements:
The following games have been added to the list of games that have achievements:
This fixes the crash issues introduced with a recent Steam update, in addition to:
There may be an intermittent issue with the Steam UI freezing while / after running SAM (Picker or Game), if that happens, restarting Steam should fix it. Feel free to report issues in comments.
You can download the new version of Steam Achievement Manager on its page.
New games listed as of 5.2 (a few of these are old and I just missed before):
A few of you have noted in comments that there are rarity levels past “pearlescent”, this is both correct and incorrect.
The valid game rarity levels are defined as such: (a screenshot I took from Borderlands UnrealEd several weeks ago, later modified by someone else to show actual colors)
Weapons normally range from 1 to 100 rarity, when guns fall past 100 rarity (due to either a bug or the developers didn’t think weapons could go past it), they become white due to not being in a valid rarity. “Pearlescent” weapons are in fact a bug due to this. Past this we see special rarity levels used for different types of items, such as medpacks, etc. If a weapon manages to reach those rarity levels, it will have those colors.
The following games have been added to the list of games that have achievements: