Borderlands Save Editor (Revision 10)

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

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If you encounter any problems (crashes, etc), feel free to comment this post.

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1,864 Responses to “Borderlands Save Editor (Revision 10)”

  1. Jay says:

    Anyone got the settings for a auto sniper rifle been trying to make one with no luck 🙁 i think its called a penetrator?

  2. doddsy says:

    Great tool Rick, having a lot of fun messing around with various weapon part combos, you have prolonged the life of this game 🙂

    P.S – If anyones got a detonating cobra with the I LIKE IT! mod can you post the build please.

  3. Teck says:

    @beanso <3 you anyone able to post the values for the lvl 48 dark orange hellfire smg? thats the only thing i havent been able to recover, recreate on my corrupted siren file.

  4. Budske says:

    @CitrixLemon i dont want and cant cos im lvl 33

  5. dizzy says:

    Hi Rick, just came over yer tool a couple o´days ago, great work i have to say, keeps me some more time at borderlands while messin around with the guns 🙂

    As i read yer on a weapon editor, that´d be awesome, keep it up 🙂

  6. Quuux says:

    Hi all, thanks to Rick for this great editor. I just spent the last few hours building an awesome sniper rifle:

    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    5
    gd_manufacturers.Manufacturers.SandSMunitions
    gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
    gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip4
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_sniper_rifle_semiauto.Barrel.barrel1_Dahl_Penetrator
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_sniper_rifle.Stock.stock5
    gd_weap_repeater_pistol.Action.action4
    gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3

    = PPZ570 Vicious Wrath, 879 dmg, 93.3% acc, 4.7 rate, full auto!, x4 incendiary, 3.2x zoom, 10 rounds (dark orange class).

    Here are some alternative lines:

    gd_weap_sniper_rifle_semiauto.mag.mag5 (high dmg,)
    gd_weap_sniper_rifle_semiauto.mag.mag5_Hyperion_Executioner (low dmg, burst mode!)

    gd_weap_sniper_rifle.Barrel.barrel4 (dmg)
    gd_weap_sniper_rifle.Barrel.barrel5 (acc)
    gd_weap_sniper_rifle_semiauto.Barrel.barrel1_Dahl_Penetrator (rate+auto)

    gd_weap_repeater_pistol.Action.action4 (spd)
    gd_weap_repeater_pistol.Action.action5 (dmg)

    gd_weap_sniper_rifle_semiauto.acc.acc2_Explosive_Torgue_Cobra (4x explosive)
    gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock (4x shock)
    gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary (4x incend & dmg)

    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3 (good dmg, good acc)
    gd_weap_shared_materialparts.Material.chameleon (high dmg low acc)

    If anyone else feels like doing other weapon classes, I’m going to bed 🙂

    –Q

  7. FlyingHippo says:

    just FYI: the magazine “gd_weap_patrol_smg.mag.mag5” works with all the guns i have tested(rocketlaunchers, shotguns, revolvers).

    I added it to Scribs’ Anaconda SolidSnake916, and now it holds 24 shots in the mag 😀

  8. Jay says:

    Ty Quuux the sniper rifle was exactly what i was looking for 🙂
    I swapped gd_weap_sniper_rifle_semiauto.Body.body5 with gd_weap_repeater_pistol.Body.body3_Tediore_Protector to give it 18 ammo per sec regen with that crazy auto ammo was going way to fast lol

  9. doddsy says:

    I present to you my Relentless Bastard, essentialy its a ‘Massive Redemption’ rocket launcher with type, grade and prefix changes converting it into a mental shotgun.
    http://i33.tinypic.com/28153i8.jpg

    type: gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    grade: gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun
    quality: 5
    manufacturer: gd_manufacturers.Manufacturers.Torgue
    prefix: gd_weap_patrol_smg.Prefix.Prefix_Acc1_Relentless
    title: gd_weap_support_machinegun.Title.TitleM_Torgue_Bastard
    body: gd_weap_rocket_launcher.Body.body1
    grip: gd_weap_rocket_launcher.Grip.grip4
    magazine: gd_weap_rocket_launcher.mag.mag1
    barrel: gd_weap_rocket_launcher.Barrel.barrel4_Torgue_Redemption
    sight: gd_weap_rocket_launcher.Sight.sight2
    stock: gd_weap_rocket_launcher.Stock.stock5
    action: None
    accessory: gd_weap_rocket_launcher.acc.acc5_Incendiary
    material: gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_1

    Also made some nasty repeaters using this scope: gd_weap_repeater_pistol.Sight.sight5_Hyperion_Invader
    It essentially enpties the clip on any gun in a few seconds while zoomed – max of 100 bullets. You only have to hold zoom and press fire once and watch your entire clip empty. Works on all guns.

  10. Piponeillungo82 says:

    I have a save at the start of playthrough 2.
    Hunter lvl.37.
    Skill points resetted. You can change character type with the editor. It works.

    http://rapidshare.com/files/303206018/Save0003.sav

    have fun

  11. Rangerlump says:

    Whitting’s Elephant Gun, Pl0x!!!!!!!!!

    Can someone post the digits for it?

  12. Storm says:

    Does this save editor work for PS3 save files? And if not does anyone know if there is something like this for PS3 save files.

  13. gir489 says:

    Quuux your rifle sucks.

    http://img148.imageshack.us/i/80507310.png/

    There’s something wrong with the manufacture.

  14. pinata says:

    it does not, you are missing something in there here is the same at quality 3 at quality 4 I need it to be a level 42 but cinse im a level 38 I need it to make it quality 3.

    http://yfrog.com/41borderlands200911061210j

    thanks for the rifle Budske .. 🙂

  15. Shang says:

    Scribs, would you mind posting the specs of that toxic pistol? I’ve been trying to make one like that but mine doesn’t have the damage.

  16. declan says:

    hey for some reason when i change my backpack size to 50 when i start it up when it loads it crashes help!

  17. MER says:

    I made the most ridiculous… thing:
    Dmg: 132×3
    Acc: 58
    RoF: 117
    mag: 57
    In theory it’s a sub machine gun, but it also has a burst count of 10000%, which means that the entire clip empties in about a tenth of a second.
    Alternatively, it could take the masher accessory, which drops the damage down, but makes it dump over 1000 projectiles per trigger squeeze.
    Or it can do hellfire.
    Does anyone have the name of the part that makes “holy crap it shoots rockets”?
    4 gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG 5 gd_manufacturers.Manufacturers.tediore gd_weap_patrol_smg.Prefix.Prefix_Quality3_Malevolent gd_weap_support_machinegun.Title.TitleM_Torgue_Bastard gd_weap_patrol_smg.Body.body5 gd_weap_patrol_smg.Grip.grip1 gd_weap_patrol_smg.UniqueParts.BoneShredder_mag5 gd_weap_combat_shotgun.UniqueParts.SledgesShotgun_barrel2 gd_weap_sniper_rifle.Sight.sight1 gd_weap_patrol_smg.Stock.stock1 gd_weap_repeater_pistol.Action.action4 gd_weap_combat_shotgun.acc.acc2_Frenzied gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3 0

  18. Peewee says:

    rate of fire….
    Where is the decimal supposed to be?
    I’m pretty sure 117 isn’t possible.

  19. lol says:

    lol, i made uber revolver with infinity bullets and no reload

    http://img11.imageshack.us/img11/4328/itemcard00005j.jpg

    TYPE: gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
    GRADE: gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
    QUALITY: 5
    MANUFACTURERS: gd_manufacturers.Manufacturers.Jakobs
    PREFIX: gd_weap_revolver_pistol.Prefix.Prefix_Damage1_Bloody
    TITLE: gd_weap_revolver_pistol.Title.Title_Damage2_Justice
    BODY: gd_weap_revolver_pistol.Body.body3_tediore_Equalizer
    GRIP: gd_weap_combat_shotgun.Grip.grip2a_Torgue
    MAGAZINE: gd_weap_revolver_pistol.mag.mag5
    BARREL: gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
    SIGHT: gd_weap_sniper_rifle.Sight.sight5
    STOCK: gd_weap_revolver_pistol.Stock.stock3
    ACTION: None
    ACCESSORY: gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
    MATERIAL: gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
    CLIP SIZE: 0

  20. Quuux says:

    @gir489 – it looks like you are setting jakobs as the mfr, mine specifically has s&s listed.

  21. Quuux says:

    @MER
    If you use gd_weap_shared_materialparts.Material.chameleon it has a slightly slower rate (but still enough to empty the clip) but acts as scatter shot with reduced accuracy and higher dmg so you can wipe out swathes.

  22. SolidSnake916 says:

    I really suggest we get a little more organized area to discuss and make these guns with screenshots of them and share them, seriously. Or get them .upk files uncompressed lol. Than weapon modding from scratch to whatever anyone wants will be more reality.

  23. MER says:

    no, you read it right. 117 bullets per second.
    one-hundred-seven-teen bullets per second.

  24. Decivox says:

    If you want to use my forums to talk about weapon modding, its ready to go. I made a special part of the forum for it.

    http://planetborderlands.com/forum/index.php

  25. JackQW says:

    Here’s a patch to expand functionality just a little bit, and some other small nazi semantics I haven’t manually removed from the patch yet, such as the IDEs reordering of the .designer.cs…
    Adds an ‘Unknown’ tab, with a PropertyGrid view of the Player, exposing the unknown components.
    Expands color-picker functionality, changes to html color format, takes 3 byte (#rrggbb), 4 byte (#aarrggbb), and named color expressions.

    UDiff Patch (apply using TortoiseSVN) to revision 10: http://borderlands.pastebin.com/f5706e01a

  26. Delmonty32 says:

    Absolutely beautiful piece of software…made me shed a few tears. Also I agree with SolidSnake916 about needing a more organized place to discuss things. Decivox’s forum has potential.

  27. JackQW says:

    Looks like the patch has problems… keep an eye for a revision of it on the pastebin…

  28. Dark_Rak3r says:

    @MER

    JESUS, this thing is insane. It just shits bullets. I made my own version, changing it to a Hyperion to get the accuracy bonus.
    Dmg: 128×3
    Acc: 79.2
    RoF: 63.5 (seems low compared to 117, but still releases a solid wall of bullets, try it!)
    mag: 79

    I also added hellfire bullets, the Tediore Protector body which regens ammo, and an invader sight, which lets me loose all 79 shots in one burst.

    gd_weap_repeater_pistol.Body.body3_Tediore_Protector, Does +18m ammo regen I think. Works wonders when added to my existing +18 ammo regen class mod.

  29. Dark_Rak3r says:

    Whoops, forgot to include the sight for those who don’t know it.
    Here: gd_weap_repeater_pistol.Sight.sight5_Hyperion_Invader

  30. JackQW says:

    Now default Brick saves successfully… http://borderlands.pastebin.com/f49ee2096

  31. JackQW says:

    an Gibbed.Borderlands.FileFormats : Save\Player.s (136) -> [Category(“Unknown”), Description(“Byte array or string value with unknown purpose.”)]
    That is all…

  32. Jason says:

    can you create your own weapon with red titles that give special effects on a gun? or does anyone know how to do that ? like add “Give Sick” etc to a gun ???

  33. JackQW says:

    Maybe it’s part of the currently unknown data…

  34. Kasdar says:

    which parts add the mose extra shots and spread for a shotgun?

  35. Koone says:

    I messed around with shield parts and I came across a purple 1932 shield charge capacity with a 182 recharge rate. Probably the best shield combo. Left and Right sides DO affect the stats.

    Also, all qualities can go to 5. 5 means the weapon grade will be in the mid 30’s – high 40’s level requirement ranges. Maximizes damage possibilities. However, handing them out will probably mean a majority can’t use them.

    Type: gd_shields.A_Item.Item_Shield
    Grade: gd_itemgrades.Gear.ItemGrade_Gear_Shield
    Quality: 5
    Body: gd_shields.Body.body3b_power
    Left Side: gd_shields.LeftSide.leftside4
    Right Side: gd_shields.RightSide.rightside4
    Material: gd_shields.ManufacturerMaterials.Material_Pangolin_3
    Manufacturer: gd_manufacturers.Manufacturers.Pangolin
    Prefix: gd_shields.Prefix.Prefix_Max4_Impenetrable
    Title: gd_shields.Title.Title_Pangolin3_FortifiedShield
    Unknown09: 1

    Happy modding!

  36. dez says:

    Anyone have the dissection of a Jakobs Skullmasher yet? So far I’ve only found one reference to it in the game files and the one I’ve created has the proper red text and title but the damage isn’t reduced and it does not fire 6 shots at once. I figure there is some gd_weap_sniper_rifle.Barrel that isn’t listed that needs to be used, like gd_weap_rocket_launcher.Barrel.barrel1_helix is not listed in the game files at all, which is the mod that makes a rocket launcher shoot 3 rockets in a helix, or possibly an accessory that isn’t listed.

  37. Jason says:

    so changing the left and right side numbers at the end of the string modify the stats? 1-4?

  38. Jason says:

    also is there anyway to edit our chars while ingame, at the first main menu not loaded into a save? saves me from experimenting edit then load game, quit and repeat

  39. JackQW says:

    The UDK was released recently… the first thing that needs to be done is to get ucc batchexport commandlet functionality enabled, then remove the “say ” prefix on console commands…

    Editing the executable to disable .u file hash verification (one specific 0x74 jz rel8 to 0xEB jmp rel8), and replacing “say ” with 4 spaces in Engine.u is the temporary solution I’m using…

    Then, I guess, you need someone more familiar with the unreal engine than me to start toying around…

  40. JackQW says:

    Also, if/once UCC functionality is restored, there’s a commandlet for exporting/building .upk (content packages) files, too.

  41. DeathKnight. says:

    @Jason You can edit your character when the game is running.Do it while you are on the main menu.

  42. Bryce says:

    If anyone needs some samples of weapons or just wants to screw around online (PC) add me on AIM klingon656, or add my gamespy narcoti

  43. Jason says:

    i could fart around with ya lol, im kinda noob when it comes to making these weapons and im doing play2 on my 50 soldier i have a 43 siren also(with no edits) im playing soldier medic path for support in multiplayer 🙂 useing a edited gun from here thats it, trying to figure out how to make a real good Leader class mod for my guy :/ need a 24% team exp one, ill be on all night tryin to get new haven access on my play2 guy atm, gamespy id: Jaybb85

  44. RyuConnor says:

    I noticed that revision 11 is supposed to bring PS3 and 360 support. Once the program understands the save format between the three versions would it be possible for it to export them to the different platforms?

    E.G. I have a PS3 save I’d like to use on the PC, but the PC version of Borderlands considers the save file corrupt. That a surmountable problem or something exceedingly complex?

  45. JackQW says:

    Can you upload a just-created PS3 save Brick?
    It might merely be an issue of reversing byte order, or using 64-bits in some places.

  46. R|A says:

    I’ve noticed that a few people are getting into sharing weapons. I was kinda bored so I threw a little database app together today. http://www.zerosubstance.net/borderlands/ . I thought it would be easier to put up some awesome weapons anyone finds there.

  47. Jason says:

    wow very nice website great to have a place to go to see people’s creations

  48. Polymorph says:

    For he who wanted the level 1 straight off the bus PS3 Brick, http://www.megaupload.com/?d=1CC930QW

  49. lazor says:

    “The UDK was released recently… the first thing that needs to be done is to get ucc batchexport commandlet functionality enabled, then remove the “say ” prefix on console commands…

    Editing the executable to disable .u file hash verification (one specific 0×74 jz rel8 to 0xEB jmp rel8), and replacing “say ” with 4 spaces in Engine.u is the temporary solution I’m using…

    Then, I guess, you need someone more familiar with the unreal engine than me to start toying around…”

    Any chance of someone explaining more clearly to a hex editing noob what to do to the executable.

  50. gir489 says:

    @Koove

    Put gd_shields.ManufacturerMaterials.Material_Torgue_1 in material in that item for 1440 HP 182 RCR, with a 30% health boost.