Borderlands Save Editor (Revision 10)

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

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If you encounter any problems (crashes, etc), feel free to comment this post.

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1,864 Responses to “Borderlands Save Editor (Revision 10)”

  1. muw says:

    someone could post a good classmod for soldier plz?

    • rekima says:

      gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland
      gd_CommandDecks.A_Item.Item_CommandDeck_Roland
      gd_CommandDecks.Body_Roland.Roland_SupportGunner
      gd_CommandDecks.LeftSide.leftside6c
      gd_CommandDecks.RightSide.rightside6
      gd_CommandDecks.ManufacturerMaterials.Material_Vladof_2
      gd_manufacturers.Manufacturers.Vladof
      gd_CommandDecks.Prefix.Prefix_Roland_SupportGunner
      gd_CommandDecks.Title.Title_ComDeckRoland
      1
      5
      0

    • Zataralee says:

      Has anybody made a list of diff parts and what they do? I have started one but I don’t want to post it if anybody else has it already. Maybe we can start a rolling list that anybody can contribute to?

  2. Dragon says:

    This sg editor does not allow you to increase your level limit beyond 50 unfortunately, does anyone know of one that aren’t as restricted that allow you to increase your level beyond 50?

    • Mad Max RW says:

      Increasing your level beyond 50 causes strange glitches. After level 100 the car’s guns refuse to fire, saying “out of ammo” or something like that. Occassionally you are unable to open boxes and change maps. When you hit the Use key you get the message “FULL”. The only advantage is you have a ridiculous amount of health points the higher you make the level.

    • Cyphre says:

      We can only hope their upcoming DLC will allow for an increased level cap, as it would make the most sense.

  3. XFiAudigy says:

    the ‘Double Stomper’ eridian doesn’t work at all

    • Rob says:

      You mean the one on the Borderlands Weapon site? Yeah, tried it too. Uses the same config as regular eridian cannon so don’t know what the uploader was doing.
      There’s a launcher up call the XX Twisted Stomper. It is godly. Killed the final boss in one shot πŸ™‚

      • XFiAudigy says:

        but, the double stomper applied when i followed correctly like but renamed XX Twisted Stomper
        the gibbed’s codes are

        Eridian – XX Twisted
        Grade – gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
        Manufacturer – gd_manufacturers.Manufacturers.Maliwan
        Type – gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon
        Body – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Grip – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Magazine – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Barrel – gd_weap_rocket_launcher.Barrel.barrel1_Vladof_Mongol
        Sight – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Stock – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Accesory – gd_weap_combat_shotgun.Barrel.barrel3_Carnage
        Action – None
        Material – gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
        Prefix – gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
        Title – gd_weap_combat_rifle.Title.Title_Damage2_Stomper
        Quality – 5
        Clip Size – 0

        • XFiAudigy says:

          Eridian – XX Twisted Stomper is not included in the Gibbed’s

          • rekima says:

            Uploaded again the double stomper with the willow file and not manual so it shouldn’t contain any mistakes if the other one did.

  4. […] Here I’ve created a weapon editor for Borderlands. It contains most of the weapon parts, allowing for easy weapon modification. Β It is designed to be used in conjunction with JackQW’s modifications to Rick’s Save Editor. […]

  5. Val says:

    Oh look up there at that cute little trackback summarizing the comment I was about to make here. Welp, yeah, I made a weapon editor for the save editor, to ease weapon creation.
    *plug* http://synthpixel.com/blog/?p=3

  6. mdiz says:

    I recently modded a level 29 soldier. The problem is that modding caused me to loss all of my elemental artifacts. Now I’m searching all over the internet to find the artifact skill entries for Roland with absolutely no success. WTF? can i get some help?

    nice prog by the way

  7. lowstrife says:

    I found this Class Mod for a Solider, it’s the best I’ve come across (in game or in this blog):

    +75% Mag capacity
    +3 Impact
    +3 Overload
    +3 Metal Storm
    +39% damage

    Worth 900k

    gd_CommandDecks.A_Item.Item_CommandDeck_Roland
    gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland
    5
    gd_CommandDecks.Body_Roland.Roland_HeavyGunner
    gd_CommandDecks.LeftSide.leftside6c
    gd_CommandDecks.RightSide.rightside6
    gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_3
    gd_manufacturers.Manufacturers.Maliwan
    gd_CommandDecks.Prefix.Prefix_Roland_HeavyGunner
    gd_CommandDecks.Title.Title_ComDeckRoland
    1

    • percy says:

      hi, can u make it clear?! sorry im new to this so i don know how to edit it. i did try but ur list is not complete.. sorry pelase make it clear

  8. M3rl1nX says:

    @Val.. hey, i just downloaded the weapon editor, but when i try to launch it, it just gives me “don’t send error”. Doest the program have any requirements? Or you got any ideea why it ain’t working?

  9. M3rl1nX says:

    Just as i thought… just needed a newer net. framework. I had 2.0 and installed 3.5. Now it works πŸ˜€

  10. dragono1995 says:

    How to make a weapon???In your program????????????

    sorry for english……..

  11. muw says:

    is there a way to edit quests? or another program who does it?

  12. JCDenton says:

    Hey I was wondering if someone can upload a PS3 save file where they have a bunch of their modded guns. Unfortunately I’m on a Mac so I can’t use this editor ATM. Can someone upload their game save file with their modded guns (hopefully some SMGS!) onto megaupload or something? Thanks!

  13. Phoenix says:

    I went all-out and created these monstrosities from Semtex’s template, Carnage overload:

    http://img410.imageshack.us/img410/1618/itemcard00000x.png

    The sniper rifle and revolver dont shoot rockets, the same for any other gun smg, shotgun, repeater etc… Also the reload rate is normal so Dove barrel isnt needed.

    • Phoenix says:

      Just tested these in multiplayer. The rocket launcher fires rockets that goes through and kills multiple enemies πŸ™‚

      • lowstrife says:

        Crap, do you have a parts list for that??

        • Phoenix says:

          Well just plug the Carnage barrel into every hole… slot that doesnt make it fire rocket. Every single one. Use the Hyperion_Invader scope for burst firing if you like it that way. It does over 1 million damage per trigger pull so thats nice too.

          Im not going to post ready made parts here, noobs will just copy/paste and then go online insta-killing bosses. Too many of those Twisted Bitch idiots already.

          • Trish says:

            I gots automatic SMG that does 12mil damage per second :p but that’s only with liliths 56% SMG damage MOD

          • Phoenix says:

            @Trish: Ok cool, at least no one even know if its real or has any clue of how to make it.

          • Phoenix says:

            @Trish: come to think about it, the craziest guns people having around is the Twisted Bitchs which do half a mil dam in a burst. So what you have there, gun that does 8 mil dam PER SECOND, is some insanely serious stuff no one in the community ever know about. If its hacked/trainer stuff then meh, otherwise I can tell you that someone must have slept with Gearboxs development team.

        • Trish says:

          I figured out how to keep carnage ROF boost while still having it automatic.

          • Phoenix says:

            Carnage barrel does NOT boost rate of fire, at all… How did you figure out something that doesnt exist? Do you mean carnages damage boost?… Although that still doesnt mean anything.

        • XFiAudigy says:

          dude, how do you maintain the damage and accuracy at the same time? the gun looks simple but the parts are hard to customize

    • XFiAudigy says:

      dude, can giv me the id for the smg and rocket launcher?
      i’ve tried almost every combination but could not get the same stats

    • Phoenix says:

      Lots of people asking here seem to like good legit weapons, rare stuff that can be generated in-game. So Ill post a few of mine, Im having more fun with these than my uber custom guns, that is you have to think before running into an area full of enemies. The editor should only help you skip all the looting IMO.

      The Maliwan Volcalno sniper rifle, 949 dam x4 fire. Text “Pele demands a sacrifice!”

      0
      gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
      gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle
      5
      gd_manufacturers.Manufacturers.Maliwan
      gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearsome
      gd_weap_sniper_rifle.Title.TitleM_Maliwan1_Volcano
      gd_weap_sniper_rifle.Body.body4
      gd_weap_sniper_rifle.Grip.grip3_Gearbox
      gd_weap_sniper_rifle.mag.mag3
      gd_weap_sniper_rifle.Barrel.barrel4
      gd_weap_sniper_rifle.Sight.sight4
      gd_weap_sniper_rifle.Stock.stock5
      None
      gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3
      0

      Vladof Surkov sniper rifle, 925 dam, fast reload, chance to penetrate shields. “For the Motherland.”

      0
      gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
      gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle
      5
      gd_manufacturers.Manufacturers.Vladof
      gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearsome
      gd_weap_sniper_rifle.Title.TitleM_Vladof1_Surkov
      gd_weap_sniper_rifle.Body.body4
      gd_weap_sniper_rifle.Grip.grip3_Gearbox
      gd_weap_sniper_rifle.mag.mag3
      gd_weap_sniper_rifle.Barrel.barrel2_Vladof_Surkov
      gd_weap_sniper_rifle.Sight.sight4
      gd_weap_sniper_rifle.Stock.stock5
      None
      None
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Vladof_3
      0

      Atlas Cyclops, x3.2 Zoom, doubles bullet speed. “I have you in my eye, sir.”

      0
      gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
      gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle
      5
      gd_manufacturers.Manufacturers.Atlas
      gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearsome
      gd_weap_sniper_rifle.TitleM_Atlas1_Cyclops
      gd_weap_sniper_rifle.Body.body4
      gd_weap_sniper_rifle.Grip.grip3_Gearbox
      gd_weap_sniper_rifle.mag.mag3
      gd_weap_sniper_rifle.Barrel.barrel4
      gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
      gd_weap_sniper_rifle.Stock.stock5
      None
      None
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
      0

      The Maliwan Hellfire SMG, 159 dam 12.5 rate x4 fire. “We don’t need no water…”

      0
      gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
      gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
      5
      gd_manufacturers.Manufacturers.Maliwan
      gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary4_Combustion
      gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire
      gd_weap_patrol_smg.Body.body5
      gd_weap_patrol_smg.Grip.grip5
      gd_weap_patrol_smg.mag.mag4
      gd_weap_patrol_smg.Barrel.barrel5
      gd_weap_patrol_smg.Sight.sight4
      gd_weap_patrol_smg.Stock.stock5
      None
      gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3
      0

      The Maliwan Pestilent Defiler revolver, 908 dam x4 acid. “Give Sick”

      0
      gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
      gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
      5
      gd_manufacturers.Manufacturers.Maliwan
      gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent
      gd_weap_revolver_pistol.Title.TitleM_Maliwan1_Defiler
      gd_weap_revolver_pistol.Body.body5
      gd_weap_revolver_pistol.Grip.grip5
      gd_weap_revolver_pistol.mag.mag5
      gd_weap_revolver_pistol.Barrel.barrel4
      gd_weap_revolver_pistol.Sight.sight5
      gd_weap_revolver_pistol.Stock.stock_none
      None
      gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3
      0

      Jakobs Unforgiven revolver, 1095 dam 200% crit dam. “It’s a helluva thing…”

      0
      gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
      gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
      5
      gd_manufacturers.Manufacturers.Jakobs
      gd_weap_revolver_pistol.Prefix.Prefix_Quality3_Savage
      gd_weap_revolver_pistol.Title.TitleM_Jakobs1_Unforgiven
      gd_weap_revolver_pistol.Body.body5
      gd_weap_revolver_pistol.Grip.grip5
      gd_weap_revolver_pistol.mag.mag5
      gd_weap_revolver_pistol.Barrel.barrel5_Jakobs_Unforgiven
      gd_weap_revolver_pistol.Sight.sight5
      gd_weap_revolver_pistol.Stock.stock_none
      None
      gd_weap_revolver_pistol.acc.acc4_stabilized
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
      0

      Savage Masher revolver, 344×7 dam, the only purple item in the bunch.

      0
      gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
      gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
      5
      gd_manufacturers.Manufacturers.Jakobs
      gd_weap_revolver_pistol.Prefix.Prefix_Quality3_Savage
      gd_weap_revolver_pistol.Title.Title_Acc2_Masher
      gd_weap_revolver_pistol.Body.body5
      gd_weap_revolver_pistol.Grip.grip5
      gd_weap_revolver_pistol.mag.mag5
      gd_weap_revolver_pistol.Barrel.barrel4
      gd_weap_revolver_pistol.Sight.sight5
      gd_weap_revolver_pistol.Stock.stock_none
      None
      gd_weap_revolver_pistol.acc.acc2_Masher
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
      0

    • Phoenix says:

      Lower the quality (5) to match the guns with your character.

      The real chimera revolver, Atlas Chimera, 931 dam 2.0 rate x4 elementals. “A beast of many forms – Fire, Lightning, and Poison”

      0
      gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
      gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
      5
      gd_manufacturers.Manufacturers.Atlas
      gd_weap_revolver_pistol.Prefix.Prefix_Quality3_Savage
      gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera
      gd_weap_revolver_pistol.Body.body5
      gd_weap_revolver_pistol.Grip.grip5
      gd_weap_revolver_pistol.mag.mag5
      gd_weap_revolver_pistol.Barrel.barrel4
      gd_weap_revolver_pistol.Sight.sight5
      gd_weap_revolver_pistol.Stock.stock_none
      None
      gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
      0

      • XFiAudigy says:

        dude, i upgraded this gun to 2775 dmg auto sniper and 18 bullets per clip
        ‘Hyperion Crimson Chimera’

        • TheCatsPjamas says:

          How? Could you post the makeup please? GReat if you can, if not, i guess ill just play around with the editor until it works. πŸ˜€

          Thanks

      • XapreX says:

        Your cyclops isnt coming up right for me, it comes up as the DVL590 Fearsome, with really gud stats, but if you can tell how to get cyclops in the name it would be even better. i have tried input the code 3-4 times already, so i doubt that is whats wrong

        • XapreX says:

          actually, i just figured it out, you have to put the ‘gd_weap_sniper_rifle.acc.accnone’ accessory instead of just putting ‘none’. Anyways thanks for these weapons. Post more if i got them!!:)

  14. JCDenton says:

    I’m using Val’s weapon mod program (thanks Val!) but I’m having a problem. Whenever I make a weapon it turns out to have like, 7 or 10 damage, which is really shitty. Anyone know how I can increase the damage? I’m using Val’s weapon mod program so if you can walk me how to use that and fix it, I’d appreciate it, thanks!

  15. Val says:

    Hey, if you have comments for my app, /please/ do not post them here. This is a post for Rick’s app, so only discussion for his save editor should be here. Support for my app is on my blog. I’ve updated the post, by the way.

  16. percy says:

    hi guys.thank for ur help

    another question: how to make orange weapons?

    thank

  17. muw says:

    someone post a nice shied plz

  18. RomCom says:

    may i know why others use to barrels wat is the syntax for that ???because like for example

    gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle
    gd_manufacturers.Manufacturers.Vladof
    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
    None
    gd_weap_sniper_rifle.Grip.grip3_Gearbox
    gd_weap_sniper_rifle.mag.mag3
    gd_weap_sniper_rifle.Barrel.barrel2_Vladof_Surkov
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_2
    gd_weap_sniper_rifle.acc.acc5_Long
    gd_weap_shared_materialparts.Material.chameleon
    gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearsome
    gd_weap_sniper_rifle.Title.TitleM_Jakobs1_SkullMasher
    0
    5
    0

    as u can see there is a barrel for shotgun and surkov sniper rifle

    • XFiAudigy says:

      the barrel for shotgun is to increase damage hugely examples like ‘gd_weap_combat_shotgun.Barrel.barrel3_Carnage’ increases the damage by 5X
      as for the vladof surkov, its part of the piece for the sniper rifle

  19. XFiAudigy says:

    damn, the patch rev 14 for JackQW’s link has exceeded its limit, anyone can attach the file to the forum?

  20. Alexa says:

    Hi guys,

    someone got the buildspecs for a (legit) sniper S&S PPZ10 Liquid Orion? I think it has the “the real hunter hides among the stars” tag in red and about 3x lightning damage. Any other good (legit) rare snipers or revolvers welcome!

    TIA

    • Phoenix says:

      I dont have the Liquid Orion but here are a few 100% legit guns:

      http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/comment-page-17/#comment-2923 (comment above)

      • Alexa says:

        Phoenix, thanks a lot, I am at the start of playthrough 2 so my backpack isn’t loaded with good weaponry.
        What I have found out so far, if you have already good/expensove items (Pistol SMG Revolver Sniper …) in your inventory chances are relatively low you get a new/better one (loot or weaponboxes). I do get a lot of good combat rifles/rocket launchers/smgs mainly because I don’t carry any of these.

        I hate this kind of ai.

      • JCDenton says:

        Hey thanks for the help Phoenix. I was wondering if you could make some mid-high level weapons that are semi-legit. Like for example, the Hyperion Bitch with like, 500 damage (no multiplier), high fire rate, and ammo regeneration. Whenever I end up making weapons they either turn out to be shitty (no lvl req) or insanely good that they one-shot everything. I don’t want to one shot everything but I don’t want something weak as hell, something in the middle would be nice.

        Would you be able to do what you did above (really good legit weapons) for a few SMGs and Combat Rifles? Thanks!

  21. […] modification. Β It is designed to be used in conjunction with JackQW’s modifications to Rick’s Save Editor. It is also compatible with WillowTree as of version […]

  22. Din says:

    A lil update on the Firebomb and Splat Gun (Eridian weapons)… they do extremely low damage, unless you hit the enemy directly with the Firebomb. I did, however, make a BFG using the Mega Cannon barrel and mixing it with an uber weapon posted earlier.

    BFG1 (Uses the Ball Blaster barrel, so a tiny bit homing… great for very close range fighting)

    gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_alien_rifle.Barrel.barrel4_BallBlaster
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
    gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    gd_weap_combat_rifle.Title.Title_Damage2_Stomper
    0
    5
    0

    BFG2 (Uses the Mega Cannon barrel… a TRUE BFG… watch out for the splash!!)

    gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_alien_rifle.Barrel.barrel5_MegaCannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
    gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    gd_weap_combat_rifle.Title.Title_Damage2_Stomper
    0
    5
    0

    A couple issues with these weapons… I personally find the Ball Blaster extremely annoying, because it makes this large “circle” that covers your screen when you shoot it. The BFG2 shot seems to disappear after flying through the air for a few seconds, which can prove useful during duels… but very annoying during gameplay. Any good modifications people can think of, because I am totally in love with my BFG2 ^_^ I was thinking of trying out other Eridian barrels on them… and no, the Firebomb and Splat Gun still do almost no damage on these, just like the other ones I mentioned.

  23. Din says:

    Sorry for the double post, but I’ve got some bad news…

    http://synthpixel.com/blog/?p=3
    BROKEN LINK!
    T_T

  24. Din says:

    OK I know… I’m double posting again (is this allowed?)

    I have NO clue why, but I was messing around with my weapons, trying to apply the Mega Cannon barrel to other things, and I stumbled upon the Twisted Stomper again… and I believe this is the same as the BFG2 I made before, only now I’ve changed the Prefix and Suffix to whatever I wanted. I just wanted a name that was cool… AND NOW IT’S BETTER! The shot isn’t incredibly slow anymore! I thought that these parts made no changes to the weapon, but I was entirely wrong… perhaps the names that were chosen before were chosen on purpose to make the Mongel rocket slower? (which is AWESOME for a Mongel… try it while dazed ^_~).

    So yeah… I’m gonna mess with Prefixes and Titles a bit more…

    Eridian Justice (possible final version… still testing…)
    gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_alien_rifle.Barrel.barrel5_MegaCannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
    gd_weap_alien_rifle.Prefix.Prefix_Eridan
    gd_weap_revolver_pistol.Title.Title_Damage2_Justice
    0
    5
    0

    OH and btw, watch out for the Ball Blaster barrel on these Twisted Stomper modifications… it seems they have a splash that can kill you as well… the original Ball Blaster could not, so I was not expecting that xD OUCH!

  25. XFiAudigy says:

    the ‘ZX1200 TERRIBLE CARNAGE’ Patrol SMG does not do any damage at all, can fix it?

  26. Din says:

    I’ve been spending the past couple hours making these, so PLEASE enjoy them, and let me know if you make any better weapons with Eridian Barrels.

    http://i8ab2day.webs.com/Junk/BitchesAndBastards.zip

    You need the extra space before the gd_itemgrades, so I’ve archived this text file to prevent idiots from viewing it on their browser and trying to copy/paste the weapons into the BSE. You NEED to open the text file using notepad and highlight them like this:
    http://img.photobucket.com/albums/v645/I8AB2Day/Screen%20Cuts/highlightthis.png

    You CANNOT copy and paste more then one at a time, but be grateful that I could speed up the process this much.

    I’ve tested each and every one of these, and they paste just fine. Highlight them as instructed in the image above.

    This includes scoped and unscoped weapons. Scoped weapons with very fast projectiles are bastards, unscoped and more powerful weapons are bitches (+1 projectile +about 10% or so damage). Includes variations of Mercurial Blaster, Ball Blaster, Mega Cannon, Eridian Lightning, Thunder Storm, and the original Twisted Stomper.

    Oh and still no luck on Firebomb and Splat Gun barrels… T_T

  27. Bobinder says:

    this is my sniper rifle it fires x6 (skullmasher) + SandS_Orion_Shock rounds (each bullet spilts into 3 bullets that ricochet)
    any suggestions on improving it?

    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    5
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
    gd_weap_sniper_rifle.Title.Title_Accuracy1_Hawkeye
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip5
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_sniper_rifle.Barrel.barrel4_Jakobs_Skullmasher
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_sniper_rifle.Stock.stock4
    None
    gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_1

    • buckwheat52 says:

      instead of having that none i wuld put on gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4

  28. muw says:

    someone could plz add a little bit more dmg on this weapon, ammo regen and a little bit more fire rate? http://www.zerosubstance.net/borderlands/viewweapon.php?id=36

    thx

  29. Jintoboy says:

    Hi again, is it possible to “Graft” skills from one class onto another?
    Like Roland having Mordecai’s “Fast Hands” skill?
    I’ve tried grafting the action skills of classes to other classes, but only your original action skill works.

    • XFiAudigy says:

      well, the character’s skills have to remain on the same character, cuz it’s programmed like this. if u try to put the skills on different characters, they will have no effect

  30. GVU says:

    Can u pls support PS3 Savedata ? Thank You !

  31. Killerchamp94 says:

    Dose any1 know how i can get it to work for windows vista home premum? it keeps giveing me (blablabla has stoped working -.-)

  32. Jintoboy says:

    Using Semtex’s “portable carpet bomber” (the rocket launcher that spews out 56 rockets in one burst?)
    I’ve been trying to add the “mongol” part to it, which I did with some very genocidal results.
    However the “dove” barrel is on it, but somehow loses it’s infinite ammo capability, meaning I spend 50 years reloading the launcher.
    Can anyone fix this?

  33. Phoenix says:

    Finally say fuck-it and decide to post my Twisted Stomper guns, this is the final one gun to end it all.

    All slots are used so it cant get any better from this point, at least until theres a full database of parts and corresponding effects.
    Not sure how much damage the rifle does (Dove barrel), could be anywhere from 5-10 mil a burst.
    For comparison the 10102×3 one thats floating around online only does 500k.

    http://img20.imageshack.us/img20/8885/twistedstomper.png

    0
    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle (change this to any other weapon type, for launchers use the one below)
    gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
    5
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    gd_weap_combat_rifle.Title.Title_Damage2_Stomper
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.mag.mag5
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    0

    0
    gd_weap_rocket_launcher.A_Weapon.WeaponType_rocket_launcher (replace with gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon for higher damage count and less lag)
    gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
    5
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    gd_weap_combat_rifle.Title.Title_Damage2_Stomper
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
    0

  34. jhonyrod says:

    Hey guys!, I just made a weapon that exceeds the normal classification, goes after β€œpearl” it’s red, it’s a repeater.
    LVL 48
    PRO1580 Crimson Thanatos. (S&S Munitions)
    Damage 801(x0)
    Accuracy 88.9
    Fire Rate 6.6

    β€˜Big Tony says β€œHiβ€β€˜
    β€˜Holy crap! It shoots rockets!’
    4.7x Weapon Zoom
    +19 Ammo Regeneration

    It uses…
    Repeater grade
    S&S manufacturer
    Repeater type
    Tediore Protector body
    Atlas grip
    S&S Thanatos magazine
    Carnage barrel
    Hyperion Invader (or Atlas Cyclops)* sight
    repeater stock 5 stock
    repeater action 5 action
    S&S Gemini accessory
    Atlas 3 material
    Crimson prefix
    Thanatos title
    [*changes weapon description]

    Although it awesomeness, it makes no damage, if anyone can help me modding it so it can do damage while keeping it red(or more!) please reply…

    Here the images
    http://img513.imageshack.us/img513/3442/pro1380crimsonthanatos.png
    http://img267.imageshack.us/i/pro1380crimsonthanatos.png/
    http://img340.imageshack.us/img340/8918/readweap.png

    • XFiAudigy says:

      hehe, this happened to me alots of times especially when building a Patrol SMG, for me, my smg stated 2035dmg, but when tested, does none

      • jhonyrod says:

        It was of red rarity???
        What i realized was that the sniper stock is what makes it red, but modifying the rest doesn’t make the weapon do damage(if I can manage to make it do damage it turns “pearl” again)…
        I’ve made a lot of versions up to now.

        Sorry for my bad english

    • jhonyrod says:

      Well, i managed to get a “rarer” weapon, it is not a beast with 1k+ damage, but is very powerful.
      Its color is white [diamond?](so I’m confused again), I named it “Cobalt Chimera”, I’m too lazy right now to take a photo of the screen proving that is rarer than red, I’ll only post the item cards, both have a 4x “chimera effect”, unlimited ammo and clip size(also ammo regeneration, I don’t have any idea how I got it), even when the item card says it is 48 and in the screen shows 62 or something, one is made with the Hyperion Invader scope(4.7x one), has the ability to shoot 62 bullets fully auto when scoped, other with the Atlas Cyclops scope(5.5x one), also, something strange is that when they are in my backpack are level 48, but when equipped turns to level 36(with no decrease in any stat), it’s my baby so I’ll keep the parts hidden for now.

  35. y a J says:

    hey i can’t run the program for some reason
    anyone can help?
    i dl the file and i extract it but it says it cant turn on the program?
    anyone else have this problem?

  36. XFiAudigy says:

    hey, this problem it not to be posted here but in the gearbox forum

  37. jhonyrod says:

    Thinking about the rarity classification, I think I’ve finally realized how it works, the red in the weapon I posted before is the same as in the med packs, keeping this in mind, the “pearl” color may be the white of the ammo, it obviously is a glitch, but stays coherent to the rest, what do you think?

  38. Cloudm90 says:

    How do i put 5 points in all my skills as lilith? Plz Help

    • Alexa says:

      1. Open your savegame with the save editor (create a backup)
      2. go to the skills tab an push all available gd_skills2 to 5
      or better
      2. go to the first tab and increase the skill points to the amount you need
      save the edited file, load your game and spend the available skillpoints, done

    • XFiAudigy says:

      just put in 120 skill points to your player and save it, the go in game and add it, it’s simple

      • pork says:

        I did that for fun and put all my skills to five. Then my game would crash randomly until I reset it to just 45 skill points distributed. Am I doing something wrong?

        • XFiAudigy says:

          well, maybe , but when i did that, it worked and no crashes

          • pork says:

            Hey, thanks for your reply. I am experimenting now. Adding five more points and saving, then checking the game. So far I put in fifteen more points and no crashes. I’ll keep trying. Thanks again.

  39. wum says:

    someone could plz make an good machine gun with good fire rate, 500/700 dmg amo regen, big clip? thx

  40. ChimeraLOL says:

    Hey, could someone please make a me an SMG, revolver and sniper?

    Also it would be cool if you could either record how you did it or just write down what you did so I get the idea.

    Not some gay sniper/ item without parts either, just something all round kickass and mean looking.

    Tried to make a few myself but not going so well.
    Would really appreciate if someone could post those 3 weapons.

    • Trish says:

      Sniper:

      gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
      gd_manufacturers.Manufacturers.SandSMunitions
      gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
      gd_weap_sniper_rifle_semiauto.Body.body5
      gd_weap_combat_shotgun.Barrel.barrel3_Carnage
      gd_weap_combat_shotgun.Barrel.barrel3_Carnage
      gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
      gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
      gd_weap_combat_rifle.Stock.stock5
      gd_weap_combat_shotgun.Barrel.barrel3_Carnage
      gd_weap_sniper_rifle_semiauto.acc.acc5_Sober
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_1
      gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
      gd_weap_sniper_rifle.Title.Title__SniperRifle
      0
      5
      2

      Revolver:

      Type gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
      Grade gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
      Quality 5
      Manufacturer gd_manufacturers.Manufacturers.tediore
      Prefix gd_weap_combat_rifle.Title.Title_Damage2_Stomper
      Title gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy
      Body gd_weap_revolver_pistol.Body.body3_tediore_Equalizer
      Grip gd_weap_revolver_pistol.UniqueParts.Patton_grip5
      Magazine gd_weap_support_machinegun.mag.mag5
      Barrel gd_weap_revolver_pistol.Barrel.barrel4_Dahl_Anaconda
      Sight gd_weap_revolver_pistol.Sight.sight4
      Stock gd_weap_patrol_smg.Stock.stock5
      Action gd_weap_patrol_smg.Barrel.barrel5
      Accessory gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
      Material gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_2
      Clip Size 6

  41. a1580369 says:

    hey, could some one put some infinite ammo guns classes for lilith? plz.

  42. a1580369 says:

    wat r the ammo pools?

  43. Din says:

    I’ve confirmed that all the Final Twisted Stompers posted above shoot rockets. I currently trying to fix that issue…
    And what’s the point in the magazine in the non-rocket launcher types?

    • Phoenix says:

      Confirmed? None of the Twisted Stomper gun types shoot rockets. The setup is already perfect, so just single change to it it’ll shoot rockets.
      Do you really think I havent tried or gave those guns away multiple times?
      Use Rick’s original editor, not willowtree or JackQW’s willowtree compatible editor.

      tl;dr Youre putting the parts into the wrong slots.

      You can replace the mag with anything else, chimera or whatever. I only used that for maximum damage.

      • Phoenix says:

        Ok Im reposting the guns in willowtree compatible arrangement (JackQWs editor):

        gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
        gd_manufacturers.Manufacturers.Maliwan
        gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle (change this to any other weapon type, for launchers use the one below)
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
        gd_weap_combat_shotgun.UniqueParts.BoomStick_barrel3_Carnage
        gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
        gd_weap_combat_rifle.Title.Title_Damage2_Stomper
        0
        5
        0

        For anyone who use Ricks original editor, use the parts I posted earlier.

        I cant believe I have to explain these. Basically everything is Carnage yet someone still fuck up.

        • Phoenix says:

          (just linking back to the guns) http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/comment-page-17/#comment-2985

          @Din: no offense meant in my earlier comment πŸ™‚

          • Din says:

            lol np… I just assumed the Mag part was.. well… for the mag slot xD Totally spaced out the Acc slot until I got that together myself with some fooling around. I will post my results later, but I perfected that setup using Eridian shots! I got like… 17k x6 on an Eridian Thunder with a Cyclops scope ^_^

            Oh btw I still prefer the other Carnage barrels that have no burst when it comes to Eridian weapons and Sniper Rifles. Any suggestions on a scope better then Cyclops? And no, don’t mention that annoying burst fire scope… completely defeats the purpose of the scope in most cases…

  44. anonymouse says:

    can someone post a design for a rapid fire support rifle with chimera or acid plz

  45. wum says:

    XFiAudigy could u plz then make a good machine gun with big fire rate, 500 / 700 dmg inf ammo, big clip?

  46. sieg says:

    Hello,

    is there a way to change your character skin ?
    I mean it could be fun to play marcus, dr.zed…

  47. wum says:

    i already said it, i dont know how to make….want me to draw it for you understand? i would ave done if i knew…

  48. xanlew says:

    When I download the program and try to run it, it comes up with an error message saying: *The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.* I have absolutely no idea of how to fix it, I have tried redownloading and it keeps happening. Any suggestions?

  49. King-Bart says:

    I have been trying to make a scavenger class mod with +4 find rare items. This is one with +2

    gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai
    gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai
    gd_CommandDecks.Body_Mordecai.Mordecai_Scavenger
    gd_CommandDecks.LeftSide.leftside1
    gd_CommandDecks.RightSide.rightside3
    gd_CommandDecks.ManufacturerMaterials.Material_Pangolin_3
    gd_manufacturers.Manufacturers.Pangolin
    gd_CommandDecks.Prefix.Prefix_Mordecai_Scavenger
    gd_CommandDecks.Title.Title_ComDeckMordecai

    quality-5

    I put leftside6c on and rightside 6 on, but the effects changed. There was no find rare items perk anymore. I tried different combinations with the right and left sides, but no luck. If you manage to figure it out, please post it.

  50. sir.jim says:

    uhh how do you use this?

    • iTech64 says:

      you put parts in the spots and you get an item with the properties of all the parts put together.