Borderlands Save Editor (Revision 10)

This editor is no longer being updated and does not support newer Borderlands patches. It is highly recommended that you use WillowTree# instead.

Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.

Borderlands Save Editor

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If you encounter any problems (crashes, etc), feel free to comment this post.

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1,864 Responses to “Borderlands Save Editor (Revision 10)”

  1. Guess Who? says:

    @ Pesho

    Its just for fun noob!!

  2. Ali says:

    Hey Jamie, was checking this weapon out http://www.zerosubstance.net/borderlands/viewweapon.php?id=45, but when i try to use this weapon, i dont get the damage multiplier in my game (single player), the name is also different, in game it says SV540 TWISTED HELLFIRE, could you please help me to get the SV650 one, looks like an awesome gun

  3. Guess Who? says:

    Guys..

    Can anyone give me the code of the rider gun that is located in the little bleu house in New Haven?

    Thnx

  4. Annony says:

    @Ali

    I saw that, but I wasn’t sure if it was it. o.o
    Cuz of: gd_weap_rocket_launcher.UniqueParts.TheRoaster_acc5_Incendiary

    Isn’t the rifle that Jamie has explosive? o.o

  5. Annony says:

    Oh and @KingDecay:

    Is that rocket launcher even close to legit stats/performace and all? o.o

  6. Ali says:

    @Annony, oh it has explosive alright, shots 3 rockets, looks very odd, also be very careful when using this weapon, dont hold down the fire button, otherwise, it is going to shot bullets (3 rockets) like a rifle, will lag your computer.

  7. Annony says:

    Just tried it now, burst fire froze the game for like.. 3 seconds. xDD

  8. KingDecay says:

    @baron Yeah I have a Hellfire version of it to cuz it even laggs my computer and its a powerhouse lol.

    @Lkz Ive tried the dove barrel but from my experience it doesnt seem to work with weapons with damage multipliers (ie. x3 or in that case x7) no matter where you put the barrel.

    @Annony Oh hell no lol it is a ridiculous weapon. I made it for shits and giggles. It will basically kill anything lol…Including yourself if your not carefull.

  9. trish says:

    I have an smg that doesn’t use ammo at all, but still does damage. But even copy+paste the original code doesn’t replicate the effects.

  10. KingDecay says:

    Ok I decided to make a weapon thats kinda legit but still pretty good. I was able to take down alot of things with just one shot.

    SV780.G TWISTED RAVEN
    Damage – 418 x3 (NOTE: This combat rifle has the “2 More Bullets Make All The Difference” effect so it shoots 5 rounds per burst x 3 so it technically is x15)
    Accuracy – 90.7
    Fire Rate – 17.0
    Level Requirement – 46

    http://i161.photobucket.com/albums/t205/zackm1989/BR1.jpg
    http://i161.photobucket.com/albums/t205/zackm1989/BR2.jpg

    gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
    gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle
    5
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    gd_weap_combat_rifle.Title.TitleM_Dahl_Raven
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_combat_shotgun.Grip.grip2a_Torgue
    gd_weap_combat_rifle.mag.mag3_Dahl_Raven
    gd_weap_revolver_pistol.Barrel.barrel4_Dahl_Anaconda
    gd_weap_combat_rifle.Sight.sight2
    gd_weap_patrol_smg.Stock.stock5
    gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy
    gd_weap_repeater_pistol.acc.acc5_Maliwan_Firehawk
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
    0

  11. negativeone says:

    I hear talk of the newer revisions and an svn – where can I get the link to either of those?

  12. Xanorak says:

    I really want modding for Borderlands. I really hope there are some people out there really trying very hard to mod this game. It’s just a game that totally NEEDS mods. Even some minor texture mods, because so much in Borderlands can be improve upon. I really hope that you can figure out a way to mod this. I’d really like it more if people would stop concentrating on modding Far Cry 2, and concentrate more on this. Even with some retextured stuff, Far Cry 2 will still remain boring. I like Far Cry 2, but without major mods that can add stuff like Fallout 3, it’ll still feel the same. So I’m hoping people will really put a ton of effort into modding Borderlands, and it seems mod support isn’t going to happen. I hope that there will be a SDK or something, but it doesn’t seem likely.

  13. LEGION3592 says:

    hey HavocSatan, is there a way to make that awesome smg fire bullets instead of rockets but still keep that amazing damage?

    Im working on 3 weapons at the moment. An Smg with a RoF of 45 thats has the AoE Volcano accesory, a corrosive pistol that does over 2000 damage a shot and has a hyperion invader shot for rapid fire :D, and a smg using the orion shock accesory which seems to make it randomly cause shock explosions in a massive radius around the player :D. ill post the stats here when im done.

  14. LEGION3592 says:

    Oh and is there a list somewhere that properly documents what each of the materials does to a weapon?

    @Xanorak totally agree with you. This game NEEDS mods. Its got so much potential. I’d love to see a mod that expands upon the manafacturers, gun types and parts. In the meantime though i wish someone could find a fix for the chaos and chameleon materials so they work in multiplayer :(.

  15. andrew says:

    I was wondering if I can just ask someone to create me a AA-12 for borderlands?
    I downloaded the editing program here and can’t seem to figure out how it works.
    I really just want to make a AA-12 for borderlands. If anyone could make me that weapon I would be a happy man.

    Thanks
    Andrew

  16. Guess Who? says:

    Hey guys chech this out…

    SV650 Twisted Chaos Hellfire

    Level – 48
    Damage – 476 x16
    Accuracy – 93.7
    Fire Rate -18.3
    Clip Size -89
    Element – Fire 4x

    Type gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    Grade gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    Quality 5
    Manufacturer gd_manufacturers.Manufacturers.Torgue
    Prefix gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    Title gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire
    Body gd_weap_patrol_smg.Body.body3_Tediore_Savior
    Grip gd_weap_patrol_smg.Grip.grip5
    Magazine gd_weap_patrol_smg.mag.mag4
    Barrel gd_weap_patrol_smg.Barrel.barrel4
    Sight gd_weap_patrol_smg.Sight.sight3
    Stock gd_weap_patrol_smg.Stock.stock5
    Action gd_weap_repeater_pistol.Action.action5
    Accessory gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
    Material gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3
    Clip Size? 0

  17. Deost says:

    I tried to make an smg and it has some nice stats but it only dose base damage i was wondering what I did wrong.

    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_itemgrades.Weapons.ItemGrade_Weapon_patrol_smg
    5
    gd_manufacturers.Manufacturers.tediore
    gd_weap_patrol_smg.Prefix.Prefix_DTCorrosive4_Pestilent
    gd_weap_patrol_smg.Title.TitleM_Tediore1_Savior
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip5
    gd_weap_patrol_smg.mag.mag4
    gd_weap_patrol_smg.Barrel.barrel5
    gd_weap_patrol_smg.Sight.sight5
    gd_weap_patrol_smg.Stock.stock5
    None
    gd_weap_patrol_smg.acc.acc3_Maliwan_Defiler_Corrosive
    gd_weap_patrol_smg.UniqueParts.TheSpy_Material
    0

    Any help to try and get this thing working.

  18. zen says:

    Hey JaimeDurden,

    Your posted weapon values don’t work properly for:
    SV650 Twisted Chaos Hellfire

    Level – 48
    Damage – 476 x16
    Accuracy – 93.7
    Fire Rate -18.3
    Clip Size -89
    Element – Fire 4x

    What you posted seems more like SV540 Twisted Chaos Hellfire

  19. Ali says:

    @ zen,
    i also want to use the SV650 Twisted Chaos Hellfire, but the damage and other stats are not like Jamie says, Plz Jamie let us know soon.

  20. JamieDurden says:

    @Ali
    @Annony
    I didn’t post that third gun, only the first 2 are mine (same as the ones I posted here), someone else must have used my name there :]
    There isn’t an itemcard for that gun, also the parts don’t look like they can make it shoot rockets or have high dmg. It looks like a regular SMG.

    @KingDecay
    Nice improvement to the 13k!
    Here’s my new one that does 15k:
    http://img26.imageshack.us/img26/3407/itemcard00019.png

    A SMG like the 193×5:
    http://img691.imageshack.us/img691/5391/itemcard00017i.png

    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    5
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_patrol_smg.Prefix.Prefix_Quality3_Malevolent
    gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip5
    gd_weap_combat_shotgun.mag.mag5
    gd_weap_rocket_launcher.Barrel.barrel1_helix
    gd_weap_repeater_pistol.Sight.sight5_Hyperion_Invader
    gd_weap_patrol_smg.Stock.stock5
    gd_weap_combat_shotgun.mag.mag5
    gd_weap_rocket_launcher.UniqueParts.TheRoaster_acc5_Incendiary
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
    0

    Anyway, I’ve started playing a new game now and won’t be touching Borderlands for a while.

    P.S.: real Jamie btw lol, more proofs:
    http://img21.imageshack.us/img21/1856/itemcard00018.png

  21. baren says:

    @Guess
    I’d like to try that SMG but im not getting anything like that, im getting a single shot 264 dmg chimera effect smg, is what you put right?

  22. Novania says:

    I have this gun working from a post earlier in this thread. It’s perfect but it fires like 5 bullets for each shot. Im fine with the entire clip being shot in one burst when using the scope but i would prefer when not using the scope for the gun to normally be a single shot. Is there any way I can do this or can someone please edit the weapon values to make it fire one bullet at a time only?

    http://www.zerosubstance.net/borderlands/viewweapon.php?id=37

  23. Boris says:

    Could anyone help me with making a really good full auto sniper?
    I would like it to be like the one in this youtube video http://www.youtube.com/watch?v=4g8MgM8Ulag
    but better, same fire rate maybe larger magazine and such.
    I have tried different combinations, but I guess I am not good at it. The only thing I can gather is the title, Liquid Penetrator.

    Anyway, thanks for the help,
    -Boris

  24. Killjoy says:

    Just posted my new revised weapons (sniper and repeater) on http://www.zerosubstance.net/borderlands/

    I’ll be adding a shotty and full auto sniper soon, late tonight/early tomorrow and btw I know not many of you realize but if you use the prefix Twisted and the title Anarchy (twisted adds dmg and anarchy adds x2 effect for bullets) you get alot better outcomes for weapons =) Friend recently turned me onto the idea

  25. Ryan says:

    Rick, love the editor your work is fantastic!

    I have 2 suggestions though.

    1: Be able to copy/paste entire rows. (Click the furthest left tab which you click before duplicating, then CTRL+V works for it) This way we can copy into other savegames.
    2: Auto-Expand. When opening your editor by default all the sections are small so you can’t see all the text in a field. You have to manually click and drag the margins for every section. A button to auto-expand each to a size that fits all the containing text would be fantastic.

    Thanks Rick, take care.

  26. DualDier12 says:

    Yeah um I made an assualt rifle..and yeah it only does 17 damage for some reason..plus it’s a burst fire. What determines if your weapon is a burst fire or not??

  27. elevator13 says:

    Combat rifles are burst, support machine guns are full auto

  28. Lj says:

    Rick, thanks man this is awsome.
    Doesnt corrupt unlike the Borderlands Game Save Editor.

  29. DualDier12 says:

    Okay well can someone make me a really awesome Support Machine Gun?? I have tried to make one but it doesn’t work. The base damage is always really low. AND it’s not natural.

  30. Xanorak says:

    @LEGION3592

    Thanks for agreeing with me. I would try to mod Borderlands, but snail droppings know more than me about modding. I’m pretty sure it is possible to mod Borderlands, and I won’t even mind if I have to sacrifice multiplayer.

  31. Lkz says:

    @KingDecay As I posted somewhere above, if you have the ‘double’ accessory to increase bullet amount, you need more than one dove barrel according to my tests. That’s why I just kept stacking chaos material to get more bullets at once. I did post a working multi-barrel SMG with inf ammo somewhere above. I think my best shotgun has.. 22 bullets? And my best SMG has like 12. The shotty of course has the Hyperion Invader Sight.

  32. Fourth says:

    Here are the 4 guns I have been using and basicly tear up anything
    [URL=http://img690.imageshack.us/i/itemcard00003c.png/][IMG]http://img690.imageshack.us/img690/9607/itemcard00003c.th.png[/IMG][/URL]
    [URL=http://img269.imageshack.us/i/itemcard00004d.png/][IMG]http://img269.imageshack.us/img269/9306/itemcard00004d.th.png[/IMG][/URL]
    [URL=http://img690.imageshack.us/i/itemcard00005e.png/][IMG]http://img690.imageshack.us/img690/4868/itemcard00005e.th.png[/IMG][/URL]
    [URL=http://img44.imageshack.us/i/itemcard00006l.png/][IMG]http://img44.imageshack.us/img44/2545/itemcard00006l.th.png[/IMG][/URL]
    Rocket Launcher is x8 and kills the rak hive in 5 shots
    Sniper and smg are both x6
    and the machine pistol is x4 with hyperion scope and inf ammo

  33. elevator13 says:

    So, I just discovered revolver elementals have a 100% chance to proc on every shot… if you’re making an elemental weapon, use the revolver accessory type for guaranteed procs every time!

  34. Fourth says:

    These are the weapons I have been using and rip everything appart
    the rocket launcher kills the rak hive in 5 shots and is probably the slower of the bunch doing so.
    the launcher is x8, smg and sniper are x6 and machine pistol is x4

    [URL=http://img269.imageshack.us/i/weaponspl.png/][IMG]http://img269.imageshack.us/img269/4468/weaponspl.th.png[/IMG][/URL]

  35. Fourth says:

    These are the weapons I have been using and they seem to rip apart anything
    rocket is x8
    smg and sniper is x6
    pistol is x4
    [url=http://img269.imageshack.us/i/weaponspl.png/][img=http://img269.imageshack.us/img269/4468/weaponspl.th.png][/url]

  36. Fourth22 says:

    Rocket is x8
    sniper and smg are x6
    pistol is x4
    all seem to be very effective

  37. Naito Ookami says:

    Heres a shield i made it has overcharged compasity its epic

    0
    gd_shields.A_Item.Item_Shield
    gd_itemgrades.Gear.ItemGrade_Gear_Shield
    5
    gd_shields.Body.body3b_power
    gd_shields.LeftSide.leftside4
    gd_shields.RightSide.rightside4
    gd_shields.ManufacturerMaterials.Material_Pangolin_3
    gd_manufacturers.Manufacturers.Pangolin
    gd_shields.Prefix.Prefix_Max4_Impenetrable
    gd_shields.Title.Title_Pangolin3_FortifiedShield
    1

    Compacity 1938
    Recharge Rate 118
    lvl requierment 48

    this shield is really good.

  38. Fourth22 says:

    [url=http://img269.imageshack.us/i/weaponspl.png/][img=http://img269.imageshack.us/img269/4468/weaponspl.th.png][/url]

  39. Fourth22 says:

    [URL=http://img269.imageshack.us/i/weaponspl.png/][IMG]http://img269.imageshack.us/img269/4468/weaponspl.th.png[/IMG][/URL]

  40. Ion says:

    I am using this shield. The capacity is 1932 and recharge is 182

    Type: gd_shields.A_Item.Item_Shield
    Grade: gd_itemgrades.Gear.ItemGrade_Gear_Shield
    Quality: 5
    Body: gd_shields.Body.body3b_power
    Left Side: gd_shields.LeftSide.leftside4
    Right Side: gd_shields.RightSide.rightside4
    Material: gd_shields.ManufacturerMaterials.Material_Pangolin_3
    Manufacturer: gd_manufacturers.Manufacturers.Pangolin
    Prefix: gd_shields.Prefix.Prefix_Max4_Impenetrable
    Title: gd_shields.Title.Title_Pangolin3_FortifiedShield
    Unknown09: 1

    Also if you swap the material for Torgue 3 the capacity drops down to 1440 but you get 60% HP boost

  41. Ion says:

    Also I am using the ‘Solid Snake’ Anachonda revolver listed above on my hunter. However I made some minor tweaks to improve it. I added the Dove barrel into the action slot and swapped out the x4 corrosive for x4 chimera and let me tell you this thing is a beast! I lost about 50dmg I think its at 950 instead of 1000 but I never have to reload and the chimera is so much fun!

  42. Ion says:

    @Fourth22

    Nice guns man! Do any of those have damage multipliers? Is the SMG a chimera? Mind sharing the specs on that?

  43. Scott says:

    Rick,

    I noticed in your SVN source that there’s a variable for the Playthrough, but there isn’t a field for modifying that value. Have you tested modifying that value? Do you plan on making a field for this in the future?

  44. Rick says:

    It’s pending research, I haven’t played through the game a second time to see what value changes that sets the game into “playthrough 3”.

  45. Fourth22 says:

    I am still adjusting somethings on the guns, but yes each one has a multiplier with the SMG being x6 and a chimera. If you want the current versions of the guns just add me ingame.

  46. JackQW says:

    @Ryan

    I implemented those features in my patch, surprisingly before I read that you asked for them…

    Rick’s license says it’s OK to redistribute, so here’s a compiled patched version of the executable…

    So, barring a change in license, here’s a redistribution relatively unfit for public consumption;
    http://www.sendspace.com/file/ija4wq

    Limited downloads, so once the link’s dead, I’ll have to re-up.

  47. JackQW says:

    Oh, I should note;

    Select rows in any of the data grid views and press Ctrl+C to copy, and Ctrl+V to paste.

    It’s a little flakey. Don’t paste Items into Weapons, etc. It’ll give you a heads up if the format is unexpected or wrong.

    The advanced tab will allow you to examine the unknown or otherwise lacking-exploration components of the save file.

    Be advised, use at your own risk and descretion, and all credit to Rick.

  48. JackQW says:

    Oh er, I don’t have the auto-refresh-column-headers-on-new-data set up in that right; just edit a field that is too long (appears to end in ‘…’) to have it auto-resize appropriately.

  49. JackQW says:

    Went ahead and fixed that; and tacked on ‘Patched by JackQW’ to the title, so no one gets confused and think my shotgun release and it’s problems are Rick’s.

    http://www.sendspace.com/file/o9j2s5

    Remember; no complaints about bugs in this to Rick. In fact, don’t even complain at all; it’s unofficial.