Archive for June, 2009

Steam Achievement Manager 5.1

Monday, June 29th, 2009

This fixes the crash issues introduced with a recent Steam update.

You can download the new version of Steam Achievement Manager on its page.

New games listed as of 5.1:

  • America’s Army 3
  • FLOCK!
  • Light of Altair

Prototype Command-line Arguments

Sunday, June 21st, 2009

I posted this on a forum, but here is a (mostly) complete list of command-line arguments available to Prototype.

My favorite being prototypef.exe Level=manhattanTest which starts the game in a game with all upgrades unlocked, no missions, and no infected & military.
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Prototype

Sunday, June 21st, 2009

So, someone convinced me to try working on Prototype, and so far it’s been a success. I’m currently working on an editor for the Pure3D (*.p3d) files, called Edit3D.

edit3d

It’s working pretty good, the big brunt of the work will be researching & writing code to serialize/deserialize the many, many different types of data in the Pure3D files. I did a test texture replacement of alex_body_dm.dds with good success:

prototypef 2009-06-21 18-19-15-08

Ghostbusters

Friday, June 19th, 2009

Wrote some code to unpack POD files, which can be found on my SVNA binary of the Unpack tool from SVN rev5 is available.

I havn’t written any code for repacking yet, and I havn’t tested if the game reads unpacked files at all yet. If you encounter any problems feel free to comment this post.