Archive for November, 2009

Borderlands Rarity Levels

Thursday, November 26th, 2009

A few of you have noted in comments that there are rarity levels past “pearlescent”, this is both correct and incorrect.

The valid game rarity levels are defined as such: (a screenshot I took from Borderlands UnrealEd several weeks ago, later modified by someone else to show actual colors)

rarity

Weapons normally range from 1 to 100 rarity, when guns fall past 100 rarity (due to either a bug or the developers didn’t think weapons could go past it), they become white due to not being in a valid rarity. “Pearlescent” weapons are in fact a bug due to this. Past this we see special rarity levels used for different types of items, such as medpacks, etc. If a weapon manages to reach those rarity levels, it will have those colors.

Steam Achievement Manager games update

Monday, November 16th, 2009

The following games have been added to the list of games that have achievements:

  • Call of Duty: Modern Warfare 2
  • Football Manager 2010
  • Left 4 Dead 2
  • Nation Red