Mirror’s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror’s Edge archives.
I wrote some code to dump information about all music tracks and made a tool with this information so anyone who has a copy of the PC port can extract the music with ease.
The music files are all in Ogg format.
Note that due to how Unreal packages are generated by the Unreal editor, there are probably lots of dupes of tracks.
As usual if you encounter any bugs or issues feel free to comment this post.