Borderlands 2 Save Editor (Revision 248)

Get the new version.

  • Added item type filter to the item editor.

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

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385 Responses to “Borderlands 2 Save Editor (Revision 248)”

  1. mike says:

    does your latest update work with the latest bl2 update none of my old saves even show up…all modded of course

    • Jaghammer says:

      Does it causes virus?My Antivirus blocked it…But i still can unblock it…So want to ask u guys whether is it Virus?

      • krl246 says:

        Sometimes things like this that alter the .NET framework show up as viruses because there behavior is similar to that of a virus.
        Of course it is always better to err on the side of caution

      • bioniccomando says:

        jaghammer when that happens when you download a crack a trainer or file of that kinda sort 90% of the time its just false detected just put the file as an exception in the antivirus you are using

  2. Coop says:

    Hi,
    I’m trying to install this (PC Windows 8) and every time I try it says that it’s not a real path or something, even when I make a separate folder for it, extract it, and run it as administrator. Can you give me any extraction tips to make this work? Thanks.

  3. Ryan says:

    Just downloaded R248 I’m getting Reencode Mismatch even when selecting X360 from the drop down menu.

  4. Marcus says:

    When I download the folder, everything moves over apart from the exe file and it cannot be run whatsoever, I dragged the exe file into the folder and it looked fine then I ran it and it ended up saying I don’t have admin control, how do I fix this?

  5. I am not here says:

    It works perfectly. Thanks a lot !

  6. Collin says:

    Hello! Huge fan of this! Whenever I try to add DLC items (Ex. A chaotic evil monk class mod from 4th dlc), a red box shows up and I cannot add any parts to it. The “Set” box says base game, so how can i change that to make it allow DLC stuff as well?

    • Kieitrio says:

      What you need to do is set the item to Tiny Tina’s Assault on Dragons Keep, then the chaotic evil class mod shouldnt have any red boxes. You may have to go in and recreate the item with the same parts, except add it as TT’s.

      • Imfamous says:

        kietrio can u help me figure out why when I load my ps3 saves it says “invalid sah1 hash”

  7. wolf says:

    how do i replace the old save with the modded save on horizon?

  8. Daboss says:

    Hey I used to use this a while back on my pc and it worked fine but now im using an old laptop and it doesnt seem to work for me. I have .NET Framework 4.0, my anti-virus is on silent mode, I have all the files extracted to another folder, i have deleted it and redownloaded it many times but i still keep getting an error message saying that gibbed has stopped working and dont know how to fix it. Any help on this matter would be appreciated

  9. spector says:

    Hi i downloaded this a few weeks ago and i was scrolling true the weapons and there is a lot of red highlighted weapons that are unusable in the game play any chance you can fix that?

  10. Bob says:

    this wont open after i download plz help

  11. The Hobo Under Your Porch says:

    Whenever I try to open the file I get an error saying “Gibbed.Borderlands2.SaveEdit.exe will only be compressed after closing the file using it”, but whenever I copy the files into another folder, I get another error in which either the .exe disappears, or a window pops up saying “Windows cannot find ‘C:\Users\(me)\Desktop\Gibbed.Borderlands2.SaveEdit.exe’. Make sure you typed the name correctly, and then try again.”

    Any help on this issue? Because the program works perfectly while on my laptop, but once I am on my main computer, this happens.

    By the way, I use another hard drive (E:) for all my games, if that makes a difference.

  12. Jose Atnonio says:

    I think an option to export/import all weapons to XML/TXT would be nice. I have a good weapon list that i would like to copy to another character.

  13. viperbob101 says:

    hi i have been enjoying your work for a while now but i was watching some videos on how to use it properly and found one with a highlight items in the back pack to dupe or delete by selecting a item holding shift select another item and it highlights all in between i can not get this to work any tips or advice?

  14. Maddpiratekidd says:

    It keeps closing shortly after launching it. No error just closes itself.

  15. ZeroHero says:

    Why can’t we mod the Bad Ass Points?

  16. Battlehau says:

    Is there any plans to make a version that will work with the handsome collection?

  17. davet says:

    i cant get it to add the skill points all other edits work am i doing something wrong

  18. jordan says:

    ned help on how tog et it downloaded right i cant get it change my states

  19. jordan says:

    i need help i can get skill points to import to game what can i do

  20. TinkerPone says:

    I can’t seem to open this program on my machine. On Windows 7 64-bit, after extracting the .zip and executing the application, the Gibbed process will show up in my task manager for a few seconds (~5sec) and then disappear, without opening the program.

    Is there any solution to this?

  21. Donald says:

    IT WONT OPEN FOR ME

  22. Donald says:

    it wont open for me at all

  23. Ahmed says:

    How can i fix this error please ?

    I tryed to download many revisions and i always get this error

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.IO.FileNotFoundException: Could not load file or assembly ‘System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’ or one of its dependencies. The system cannot find the file specified.

    File name: ‘System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’

    at System.Diagnostics.TraceSource.Initialize()

    at System.ComponentModel.Composition.Diagnostics.TraceSourceTraceWriter.get_CanWriteInformation()

    at System.ComponentModel.Composition.Diagnostics.CompositionTrace.DefinitionContainsNoExports(Type type)

    at System.ComponentModel.Composition.AttributedModel.AttributedPartCreationInfo.IsPartDiscoverable()

    at System.ComponentModel.Composition.AttributedModel.AttributedModelDiscovery.CreatePartDefinitionIfDiscoverable(Type type, ICompositionElement origin)

    at System.ComponentModel.Composition.Hosting.TypeCatalog.get_PartsInternal()

    at System.ComponentModel.Composition.Hosting.TypeCatalog.CreateIndex()

    at System.Lazy`1.CreateValue()

    at System.Lazy`1.LazyInitValue()

    at System.ComponentModel.Composition.Hosting.TypeCatalog.GetCandidateParts(ImportDefinition definition)

    at System.ComponentModel.Composition.Primitives.ComposablePartCatalog.GetExports(ImportDefinition definition)

    at System.ComponentModel.Composition.Hosting.AggregateCatalog.GetExports(ImportDefinition definition)

    at System.ComponentModel.Composition.Hosting.CatalogExportProvider.InternalGetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.ExportProvider.TryGetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition, IEnumerable`1& exports)

    at System.ComponentModel.Composition.Hosting.CatalogExportProvider.GetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.ExportProvider.TryGetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition, IEnumerable`1& exports)

    at System.ComponentModel.Composition.Hosting.ExportProvider.GetExports(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.AggregateExportProvider.GetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.ExportProvider.TryGetExports(ImportDefinition definition, AtomicComposition atomicComposition, IEnumerable`1& exports)

    at System.ComponentModel.Composition.Hosting.CompositionContainer.GetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.ExportProvider.TryGetExportsCore(ImportDefinition definition, AtomicComposition atomicComposition, IEnumerable`1& exports)

    at System.ComponentModel.Composition.Hosting.ExportProvider.GetExports(ImportDefinition definition, AtomicComposition atomicComposition)

    at System.ComponentModel.Composition.Hosting.ExportProvider.GetExportedValuesCore[T](String contractName)

    at Gibbed.Borderlands2.SaveEdit.AppBootstrapper.GetInstance(Type serviceType, String key)

    at Caliburn.Micro.IoC.Get[T]()

    at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType)

    at Gibbed.Borderlands2.SaveEdit.AppBootstrapper.OnStartup(Object sender, StartupEventArgs e)

    WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    —————————
    OK
    —————————

  24. c;aytom says:

    HOWe do i dwoNLAOD this i want r0o to defeat a mishun where I HAVe tTO GO IN THE DAM wtih the statue of boodah.

  25. Freeman says:

    Hello. The save editor does start for me but i can’t add skill points, overpower levels etc. Anything i do doesn’t do anything after i save and i dont know how to fix it!

  26. Bryeguy2015 says:

    Gibbed Save editordoing Blorderlands 2. I contuniually get a ” Save not loaded SHA1 hash ” error. What am I doing wrong?
    please help

  27. comrade marles says:

    How do I add more SDU Weapon Slots? Does anyone know the codes?

  28. Truder says:

    Righty, bit of an annoying problem and probably related to the fact that I’m using Windows 10.

    I run the save editor, loads fine. open my save, loads fine, then a moment later it crashes and closes but then again, if I open the program, don’t do anything, soon after it crashes and then closes.

    I tried an older version of the save editor and it ran fine but obviously the older version isn’t able to load current version of Borderlands save’s.

    Any ideas on what to do?

  29. Cave says:

    It gets suspended. I tried it on Wine at first and it didn’t start up at all. I then tried it on Windows 10 on every compatibility setting and it starts up and then gets suspended for seemingly no reason at all.

  30. Tetris says:

    Would it be possible to add editing the golden keys? I’m aware that we can make guns, but that’s just not the same.

  31. Robert says:

    I downloaded your save editor, but when I save the game file, it does not effect my character. I have the full version (all dlcs that are not skin related) of Borderlands 2. Is there something I am doing wrong?

  32. Gio Kaipat says:

    So this used to work for me on an earlier version of the editor. I deleted an old indie games folder in some mix up and i got back around to re-downloading your editor, but i cannot seem to run the .EXE file. I made sure i had the Net Framework and still i even have Horizon. When i try to open it up, it shows a loading icon by my mouse, and then the window doesn’t appear and I am not sure why. Nothing has changed on my laptop. Nothing new is being run and I am unable to find a solution. Do you know of any way to run the Save Editor?

  33. subzero says:

    Okay i can load this just fine but everytime i try to open a extracted save it says “failed to load save: invalid or unsupported version”. i dont know how to fix that can i have some help?

  34. Dillon says:

    it doesnt work it says its corrupted

  35. Dillon says:

    y doesnt it work

  36. Jack says:

    So I am trying to get the game save to work on a chrome computer and when ever I try to use it, it says I have to look it up in the web chrome store, which I tried and it didn’t come up with anything please help me

  37. Jack says:

    Why doesn’t it work on a chrome computer please help me

  38. nugget says:

    when i try to open the file it says this:
    C:\Users\NUGGET~1\AppData\Local\Temp\saveedit_r33.zip: The archive is either in unknown format or damaged
    Cannot execute “C:\Users\NUGGET~1\AppData\Local\Temp\Rar$EXa0.003\Gibbed.BorderlandsOz.SaveEdit.exe”

  39. Levi says:

    is there one that uses microsoft.net 4.5? i can’t use the edtor as i can’t install 4.0 so… yeah kinda was hoping to use this.

  40. david says:

    can someone help i downloaded the .rar and unpacked it but it wont run the probram itself

  41. LOL says:

    I did everything good but when I try to open save it says
    Failed to load save: Cannot load XBOX 360 cons files, extract save using Modio or equivalent!
    What I need to doo?

  42. Michael says:

    Everytime i click to open it, it never opens. I cant seem to figure that out. Anyone want to help?

  43. WishvilleMik says:

    Hi, Struggling to complete the “World Traveller” award..
    Looking at maps doesn’t show any missing areas on any run through.
    Doing a “diff” of my “FullyExploredAreas” in RAW against a complete list it appears that “Frost_P” is missing from my areas – assuming that this is Frostburn Canyon but I am fully explored there?
    Any idea which this area actually is?
    NB – I have the other 3 explorer awards already…

  44. captiangibble9 says:

    every time i try and transfer my character on the borderlands 2 save editor it keeps saying there is an error problem do u know how i can fix that

  45. captiangibble9 says:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————
    this is the error it keeps giving me

  46. RaxIxor says:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. The located assembly’s manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

    File name: ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’

    at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)

    WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    —————————
    OK
    —————————

    I’m getting this error every time I try to load my save.

  47. M says:

    Can open fine, no errors, allows loading of save, lets me modify values, antivirus is neither blocking nor sandboxing it, yet the save never ‘takes’ (As in its not allowing me to replace existing files with modded ones even if I change/copy it and make a new save, save simply does not ‘save’)

    Its steam version of the game if that matters. (But offline)

  48. RaveTuba says:

    Hey, for me the software has been working awesomely fine, but for one thing.
    When I try to add certain weapons or class mods, right in the start where I select them, the bar where the name of the gun appears has a red outline and even if I leave it there and add the rest of the specs and save, the item won’t appear ingame.

    Everything else seem to work awesomely fine, but these particular ones don’t seem to go through.

    Specifically:
    Mechromancer legendary class mod:
    Sandhawk SMG from DAHL: GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk
    Emerald SMG: GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald
    and other weapons, ( GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc , GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz )

    It seems it’s always the first guns on the list,
    And if this would come up, yes, I do have the DLC’s for those weapons, as well as the purchased game from steam.

    Screenshot: http://i.imgur.com/yiehQOm.png

  49. Guest says:

    Works on PS4?

  50. Blake says:

    I keep trying to add weapons, shields and class mods to my bank but everytime i load the game they are not there. I am following the instructions from youtube on getting a code and paste it into the bank and then click save and open the game up and then load again. Every time i try this the items are not in my bank or inventory. Can someone help me?