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3 Responses to “Steam Achievement Manager games update”
Hello! I’m getting an exception in SAM. I’ll paste here the stack trace so you can give it a look. 馃檪
************** Texto de la excepci贸n **************
System.Reflection.TargetInvocationException: Se produjo una excepci贸n en el destino de la invocaci贸n. —> System.AccessViolationException: Intento de leer o escribir en la memoria protegida. A menudo, esto indica que hay otra memoria da帽ada.
en SAM.API.Wrappers.SteamApps003.NativeGetCurrentGameLanguage.Invoke(IntPtr thisObject)
— Fin del seguimiento de la pila de la excepci贸n interna —
en System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
en System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
en System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
en SAM.API.Wrappers.SteamApps003.GetCurrentGameLanguage()
en SAM.Game.Manager.LoadUserGameStatsSchema()
en SAM.Game.Manager.OnUserStatsReceived(UserStatsReceived param)
en SAM.API.Callback`1.Run(IntPtr pvParam)
en SAM.API.Client.RunCallbacks(Boolean server)
en SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
en System.Windows.Forms.Timer.OnTick(EventArgs e)
en System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Depuraci贸n JIT **************
Para habilitar la depuraci贸n Just In Time (JIT), el archivo de configuraci贸n de esta
aplicaci贸n o equipo (machine.config) debe tener el
valor jitDebugging establecido en la secci贸n system.windows.forms.
La aplicaci贸n tambi茅n se debe compilar con la depuraci贸n
habilitada
Por ejemplo:
Cuando est茅 habilitada la depuraci贸n JIT, cualquier excepci贸n no controlada
se enviar谩 al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de di谩logo.
Hey, Sam! I just reset/locked achievements in two games: Kane & Lynch 2 and Spiral Knights. In personal achievement progress both games show as 0/xx (0%), but in games library, I still see: Most Recent and You have unlocked yy/xx (zz%). Also, my Avg. Game Completion Rate hasn’t changed at all. Am I doing something wrong or are these two games somehow “protected”?
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Hey rick, is it possible to change the hours played in steam games? It doesn’t work for me…
Hello! I’m getting an exception in SAM. I’ll paste here the stack trace so you can give it a look. 馃檪
************** Texto de la excepci贸n **************
System.Reflection.TargetInvocationException: Se produjo una excepci贸n en el destino de la invocaci贸n. —> System.AccessViolationException: Intento de leer o escribir en la memoria protegida. A menudo, esto indica que hay otra memoria da帽ada.
en SAM.API.Wrappers.SteamApps003.NativeGetCurrentGameLanguage.Invoke(IntPtr thisObject)
— Fin del seguimiento de la pila de la excepci贸n interna —
en System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
en System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
en System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
en SAM.API.Wrappers.SteamApps003.GetCurrentGameLanguage()
en SAM.Game.Manager.LoadUserGameStatsSchema()
en SAM.Game.Manager.OnUserStatsReceived(UserStatsReceived param)
en SAM.API.Callback`1.Run(IntPtr pvParam)
en SAM.API.Client.RunCallbacks(Boolean server)
en SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
en System.Windows.Forms.Timer.OnTick(EventArgs e)
en System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Ensamblados cargados **************
mscorlib
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5477 (Win7SP1GDR.050727-5400)
C贸digo base: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
—————————————-
SAM.Game
Versi贸n del ensamblado: 6.3.0.987
Versi贸n Win32: 6.3.0.987
C贸digo base: file:///D:/Programas%20portables/Editores%20de%20juegos/Steam%20Achievement%20Manager%206.3/SAM.Game.exe
—————————————-
SAM.API
Versi贸n del ensamblado: 6.3.0.799
Versi贸n Win32: 6.3.0.799
C贸digo base: file:///D:/Programas%20portables/Editores%20de%20juegos/Steam%20Achievement%20Manager%206.3/SAM.API.DLL
—————————————-
System.Windows.Forms
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
C贸digo base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
C贸digo base: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Drawing
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
C贸digo base: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
System.Windows.Forms.resources
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
C贸digo base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
—————————————-
System.Core
Versi贸n del ensamblado: 3.5.0.0
Versi贸n Win32: 3.5.30729.5420 built by: Win7SP1
C贸digo base: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
—————————————-
mscorlib.resources
Versi贸n del ensamblado: 2.0.0.0
Versi贸n Win32: 2.0.50727.5477 (Win7SP1GDR.050727-5400)
C贸digo base: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
—————————————-
************** Depuraci贸n JIT **************
Para habilitar la depuraci贸n Just In Time (JIT), el archivo de configuraci贸n de esta
aplicaci贸n o equipo (machine.config) debe tener el
valor jitDebugging establecido en la secci贸n system.windows.forms.
La aplicaci贸n tambi茅n se debe compilar con la depuraci贸n
habilitada
Por ejemplo:
Cuando est茅 habilitada la depuraci贸n JIT, cualquier excepci贸n no controlada
se enviar谩 al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de di谩logo.
Hey, Sam! I just reset/locked achievements in two games: Kane & Lynch 2 and Spiral Knights. In personal achievement progress both games show as 0/xx (0%), but in games library, I still see: Most Recent and You have unlocked yy/xx (zz%). Also, my Avg. Game Completion Rate hasn’t changed at all. Am I doing something wrong or are these two games somehow “protected”?