Hopefully corrected issues with “Dragon Keep” DLC items.Other fixes.
Download.
NOTE: With 360 saves, if you tried to add Dragon Keep items (shields, artifacts, etc) via the Backpack/Bank tabs prior to this version, you will most likely need to revert to an earlier save file before you added these items. The save editor will very likely get errors loading such a save file. Alternatively, you can try loading that save in an earlier version of the save editor (such as r158) to remove those items. Please don’t report these errors if you know you did this!
If you encounter any problems (crashes, etc), feel free to comment this post.
Tags: File Formats, Hacking, Tools
Just testing it now, and it’s a thing of beauty.
Thank you, Rick. You work too hard to make us gamers happy, my friend.
Thanks for the fixes in this revision, so far I have had no problems with any of the dlc #4 items in it 🙂
Mine seems to be working fine now. Many thanks for a speedy resolution. Your work is much appreciated. 🙂
Legendary.
anyone got the code for the 4x Magic Missile grenade mod? I can only seem to make a Rare x2 missile grenade…
Magic Missile ‘Very Rare’: BL2(BwAAAACUvQkAFQegEBEk0v+/AqIdgwsDBkMGQwdDCIMVw///AOI=)
when I try to open my saves I get the following error –
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Error
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An exception was thrown (press Ctrl+C to copy):
System.InvalidOperationException: don’t know how to remap sublibrary 9 for set 9!
at Gibbed.Borderlands2.FileFormats.AssetLibraryManagerHelpers.Decode(AssetLibraryManager assetLibraryManager, BitReader reader, Platform platform, Int32 setId, AssetGroup group)
at Gibbed.Borderlands2.FileFormats.Items.BaseItem.Read(BitReader reader, Platform platform)
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data, Platform platform)
at Gibbed.Borderlands2.SaveEdit.BankViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
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OK
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I just realised the save I was trying to load had modded items in its bank, that is probably the cause of this problem.
If it isn’t, please upload that save and give me a listing of what items you have in your inventory.
Okay the modded items weren’t the problem, how do I upload my save here.
Inventory-
-Ferocious blaster
-Stopping sandhawk
-Unending stalker
-Tumtum Hawk eye
-Inflammable the bee
-Legendary hunter class mod
-Heart of the ancients
-Magic missile
-Gentle blockhead
-Stopping sand hawk
-heart of the ancients
-mysterious amulet
-deadly sniper class mod
-chaotic evil rogue class mod
-longbow slag crossfire
-sticky longbow quasar
-lightning bolt
Bank-
consummate Florentine
wyld ass sawbar
gentlemans storm
casual ravager
just tried opening the save with no dragons keep items in inventory or bank, didn’t work I got the same error.
Use Mediafire or another file sharing site to upload your save. Make sure it’s the final decrypted save file that the save editor opens.
Additionally, it would be nice if you could upload both saves — the one with your items, the one without.
the one with the modded items or the one with dragons keep items?
The one without, that’s causing the problem. Or all of them.
http://www.mediafire.com/?bu5bs4s1usfi7zw
By any chance did you try to add Dragon Keep items/etc using an older build of the editor through the Backpack/Bank tabs?
yeah I did. is that the cause of the problem?
Yes. See the big red note in the post that I added.
Okay nice one, sorted it out by removing the items on an earlier version
This is strange but obviously when I tried to load up the save at first I got the error message and all the options were grayed out so I couldn’t edit my save, I then opened a different older save and it worked all the options became editable, I then opened the same save that gave me the error, I got the error again but it let me edit the save anyway the options weren’t grayed out.
possible temporary fix
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Error
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An exception was thrown (press Ctrl+C to copy):
System.ArgumentOutOfRangeException: L’argument spécifié n’était pas dans les limites de la plage des valeurs valides.
Nom du paramètre : invalid asset index 1 in sublibrary GD_Aster_GrenadeMods
à Gibbed.Borderlands2.GameInfo.AssetSublibraryDefinition.GetAsset(Int32 index)
à Gibbed.Borderlands2.FileFormats.AssetLibraryManagerHelpers.Decode(AssetLibraryManager assetLibraryManager, BitReader reader, Platform platform, Int32 setId, AssetGroup group)
à Gibbed.Borderlands2.FileFormats.Items.BaseItem.Read(BitReader reader, Platform platform)
à Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data, Platform platform)
à Gibbed.Borderlands2.SaveEdit.BankViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
à Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
à Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
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OK
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Upload your save file.
Getting this error, know anything about it?
It’s fine till I add anything using this revision, and then I cannot re-open it. (As a heads up, I haven’t added any DLC things):
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Error
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An exception was thrown (press Ctrl+C to copy):
System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data, Platform platform)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
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OK
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I just tried it without changing anything, just saving it, and this error pops up.
Upload your save file, but I can guess you probably added an item via raw tab under ItemData such as a head/skin that you normally can’t add. If that’s the case, well…
Gibbed wont even open for me, i have downloaded everything the read me file said to download and still gibbed wont open
No offense but “It doesn’t work for me” are the same words that come from a Witch in the forest boiling toads.
Please try and list how you unpacked the files, if the folders exist and your OS. Can also be related to things like AV access.
Have a Nice day 🙂
it opened in winrar from downloading it and i simply extracted the application onto the desktop, it just wont open after that
Ya this isnt working for me either keeps saying “Failed to load save: Invalid or unsupported version”
I’ve tried with with one of my old saves that I haven’t used in a long time, with my current save, and one that’s a brand new save.
I’m using Horizon to extract the save.
https://mega.co.nz/#!RgkRGbhQ!EJ4uiQYXZxH91SDUr7aiSBh9_ndRIN2W18Ohk_DCJj0
W8, just realized i was using the wrong .sav file type when trying to open now Its opening 🙂
You are amazing and I love your work!! Cant wait for the newest community verison on 7sinz also!! I wish you guys would colaborate and throw them on here as well!!!
Many thanks. You are awesome.
Thanks mate for the hard work, you make gamers happy everytime!
Thanks for the great work… Using this is much easier and faster than farming for this stuff.
Does anyone know where I can get the item codes for DLC 4 content? I’ve been using the following site, but they have not updated their site for the DLC 4 stuff yet.
http://blakwidowstang.imgur.com/
Brand new user of the editor. here. Great work, Rick, and many thanks for saving days of farming.
Has anyone else encountered an issue where r176 re-locks Ultimate Vault Hunter mode after it has been unlocked using a previous version (r158 or earlier)?
If you could provide a sample save where this occurs, before editing. Or both before and after.
Hey Rick, thanks for the great work, I was doing the DLC quest Tiny Tina’s “Dwarven Allies” and I accidentally glitched the rubics cube bit, how would i change it so i revert to a older stage?
So it keeps making me go back to southern shelf when I load my save now even though I’m like halfway through the game…
I have a problem. A save created by the editor cannot then be reopened by it. That is to say, I can open the save, make no changes whatsoever, save it, and then attempt to reopen, and am met with this message:
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Error
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An exception was thrown (press Ctrl+C to copy):
System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data, Platform platform)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
—————————
OK
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I uploaded the two versions:
https://dl.dropboxusercontent.com/u/208388/Original.sav
https://dl.dropboxusercontent.com/u/208388/EditorCreated.sav
The file size has been increased by the process. I can load the updated one in game. It spawns me at the Southern Shelf but everything else is fine. When the game overwrites the save, the size reverts back but it still can’t be opened in the editor.
Hey Rick, love this tool, it’s helped me so much, but I keep getting the FIPS error, the one that a lot of people have been getting as well, but my situation is weird. So, I traded all my Dragon’s Keep items to a different character in-game, and these were some I already added before Update 176, and it worked just fine. Then, I leveled the gear, added the Blockade shield and the Psycho and Soldier Dragon’s Keep skins, as well as the rare spell grenade mods, then traded these items in-game to the character I wanted, used the heads and skins, then tried loading it back up in the editor, and it gave me the error again. I am almost certain it’s the Blockade shield, because no matter what I do, it is never in my inventory or bank after I add it. Then again, I’m not a programmer or any big technical expert, so I am probably wrong.
Actually, hold on, since the Blockade shield isn’t working, it’s not on the character save that gets the error, so it could be the skins and heads, or something else.
I’m trying to fix my backpack because i was using an in game glitch for badass tokens and my inventory is full of skins it there a way to mass delete items to make this go faster?
I keep getting an error when opening my file after extracting with Horizon and Modio. It makes a .sav file named: Save007. Error: Failed to load save: cannot load xbox 360 CON files, extract files using modio or equivalent. No i do not have any previous saves with Dragon Keep items with previous versions. All of the weapons in my backpack/inventory from Dragon Keep are legit obtained items. Any help would be appreciated. Thanks