Borderlands: The Pre-Sequel! Save Editor (Revision 39)

A small hotfix has been applied that makes this revision 39 (from revision 37). If you downloaded revision 37, feel free to redownload.

  • Update for October 29, 2015 game update (build 1100103).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

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230 Responses to “Borderlands: The Pre-Sequel! Save Editor (Revision 39)”

  1. Christopher says:

    cant figure out how to fix this. any ideas? trying to load ps3 sav. results in this error. i did manage to load the save successfully once but now i cant.

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.IO.EndOfStreamException: Attempted to read past the end of the stream.

    at Gibbed.IO.StreamHelpers.ReadBytes(Stream stream, Int32 length)

    at Gibbed.BorderlandsOz.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  2. Roger Williams says:

    Hey Rick i have a question about SAM the poker night 2 game doesn’t work! when i try to do it it gives this error:http://imgur.com/nDZFun1 i hope you can fix this problem. because i whould like to get those sweet achievements!

    Thanks alot!,
    Roger

  3. Joaquin Davis says:

    I can’t get the new revision to open, so i’m not sure what i may be doing wrong. the older versions worked perfectly fine…

  4. Matthew Thompson says:

    I cannot edit the Overpower level on the 360 game, for some reason every time i try nothing happens.

  5. Rig Pig says:

    I try to save my character and i get this
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.UnauthorizedAccessException: Access to the path ‘C:\Users\Kevin\Documents\my games\Borderlands The Pre-Sequel\WillowGame\SaveData\76561198089935416\Save000D.sav’ is denied.

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)

    at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.c__DisplayClass46.b__42()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————
    Anything i can do to fix?

  6. fast travel says:

    when can we expect a version that has a fast travel tab

  7. Michael Love says:

    Dear Rick,
    after downloading your great program and trying to load my save i ran into an issue here is what the message said.thanks you for looking into this.
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    ProtoBuf.ProtoException: Invalid field in source data: 0

    at ProtoBuf.ProtoReader.ReadFieldHeader()

    at proto_2(Object , ProtoReader )

    at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)

    at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

    at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)

    at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)

    at ProtoBuf.Serializer.Deserialize[T](Stream source)

    at Gibbed.BorderlandsOz.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  8. somebody says:

    Hi Rick,
    When i try to open my BL TPS ps3 gamesave i get a message, it says.. Failed to load save: invalid SHA1 hash (This happens when i decrypt my save) pls help!?!?!?

  9. Justin says:

    Pre-Sequel Updated last night. So, I do not believe Revision 39 is working anymore.

    • Rick says:

      What platform are you referring to?

      TPS on Steam has not been updated for 8 months.

      • Justin says:

        On PC. Last night while playing I noticed that the pre-sequel did some sort of update last night after I was done playing. I have a screen shot of it as well.

        I retract my comment about it not working. If I play single player, it works but for some reason TPS crashes when I join someone else’s game.

  10. Casey says:

    I think they patched something, every save i get on through the game, then go back to gibbed its getting the re-encode error.

    • Necroblade says:

      I know this revision is no longer compatible with the handsome collection on ps4 after an update in march to fix multiple errors involving online co-op is there any chance of a newer revision on the horizon?

  11. Kingflail says:

    HELP!!! When i try to open my save from modio it says: Failed to load save:Invalid or Unsupported version

  12. daniel says:

    hi so i downloaded the 2015/02/16 version, and it is not up to date with the game. and i have not been able to find any newer versions of Gibbed’s borderland 2 save editor. anyone got a newer version?

  13. Jackeb says:

    Does this work for ps4?

  14. Claptrap wub wub wub says:

    man why is not working for the Claptastic Voyage????

  15. KVTL says:

    OK, it is now working. Thanks for this wonderful piece of software.
    #I wonder if it is possible to just change some weapon skins of legendaries? Will the pass the sanity check?

  16. Rytard says:

    I can’t get it to open.

  17. Kind Psycho says:

    FOR EVERYONE WITH THE PROBLEM OF IT NOT OPENING

    I was having this problem when I was using 7-Zip to open the file, I tried opening with WinRAR and it worked.
    Simple fix.

  18. Thuukon says:

    Whenever I go to make edits or new saves using gib, they never appear in-game. Also, I can see the game files from inside of gib when going to open a save but not from my file browser. If anyone has any solutions, I’d appreciate it.

  19. Сергей says:

    Thanks a lot, it awesome tool save my LAN party after losing save file! I format C where reinstalling Windows in my brother PC, but forget backup savefiles. Now I can give my savefile too my brother and change character class to his previous and continue playing. Thanks again!

  20. milldogtjm says:

    Sir by any chance whats the max bank size that we can add?

  21. Fr3dr1zzt says:

    I can’t remember how I maxed out ALL skills in Borderlands 2 with your editor. I’ve tried a couple methods for now but it seems to not working; any idea? Someone already did it for Pre-Sequel?

    • kikllaJames9900 says:

      I’ve done it for pre-sequel. All you do is go to: SkillData in the raw tab & change the grade # to 5. Unfortunately, you have to change them one by one. But don’t change any of the other numbers, just the grade. If it’s a skill that normally only has 1 for its max #, it’ll just revert back to 1.

  22. kikllaJames9900 says:

    Hi, I recently modded a character by pasting the full list of: explored areas in order to easily get all the related trophies, but after I loaded up that character, they’re no longer able to uncover areas of the map. So, now there’s a lot of locations that, no matter how far into it I move my character, the map doesn’t uncover itself. As you can figure out, that makes it basically impossible to efficiently traverse the map/area. Also, I didn’t receive any of the: explored areas trophies. I’m guessing the only thing I can do is just remove every location from my characters’: FullyExploredAreas secion of the RAW tab. Is this it?

    • Zappier says:

      not sure what happened to your map but you have to mod in both LevelChallengeUnlocks and OneOffLevelChallengeCompletion codes together. This does not discover the Named areas in each location but does complete the Area Specific Challenges when you first get there

  23. Zorgon2nd says:

    Hey ya`ll, I am wondering if there is anyway I can use this on mac? Does anyone have this save editor on their mac?

    • Zorgon2nd says:

      I seem to remember that I used this download when the game first came out but I just can`t figure out how I used it.

  24. victor says:

    I go to load my save data on Gibbed and it gives me an error message of ‘failed to love save: invalid SHA1 hash’ what do i do?

  25. BFG2000 says:

    I remember times when I used your editors for Borderlands…They are best!!! I have a question about little request…
    Can you make save editor for Shadow Warrior 2 steam version which allow browse and modify gems/upgrades values(levels,upgrade affixes and their values)…I remeber your BL editors as best ones I ever try and simplest for users…There will be great if you can make one for Shadow Warrior 2 only for gems upgrading…Just simple browser with 5 options : change one of affixes to other one,change levels of gems,change affixes values + maybe additional money editing…

  26. Gio says:

    It works but none of the doppleganger mods or relics i cant build for some reason.

  27. SidTheUndying says:

    Hey Rick, want to first say thank you. Been using your programs to mod my Borderlands series saves for awhile now and never have issues. Would like to ask for one thing whenever you next might do an update: Could you please make the “Set:” field editable or offer a dropdown for the weapons and items information? It’s a bit of a pain having to find codes for say one of Jack’s items so that I can then change it to the item I want just to get the “Set:” field to something other than “Base Game”. I don’t think it’s a feature in any of the three programs for modding Borderlands games.

    Maybe I’m not seeing it and there is a way, if so feel free to ridicule me and shun me 😉 If, however, I’m correct and it’s not possible, could you add that please?

    Merry Christmas, happy new year and thanks again for making these programs for our use, it’s appreciated 🙂

  28. ForsakenDesire says:

    Hello i’m here because I noticed you don’t have all the glitch codes. One inparticular that i’m here for is 4400 but when I manually put it in like this GD_Ma_Weapons.Glitch_Attachments.Glitch_Attachment_4400 it tells me the value is wrong and my weapon will be deleted

  29. oS-Vaporouscreeper says:

    When I load my character “siren” this What I get…
    Error: reecon mismatch

  30. Cruzzer says:

    When I launch up my character after editing them they always start all the way back at the beginning but at the same mission, such as “talk to the Marrif” but I will be back at the Helios Station. Can anybody help me?

  31. RandomDude says:

    Hey man i tried this with salvador i changed my level to 50, added few guns and stuff then i pluged my usb to xbox extract the file when i started the game nothing changed same with pre sequel pls help ;(

  32. error report says:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.

    at System.Security.Cryptography.SHA1Managed..ctor()

    at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————

  33. Tharrk says:

    to me this happened!
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see http://stackoverflow.com/q/2152978/23354

    bei ProtoBuf.ProtoReader.StartSubItem(ProtoReader reader)

    bei ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)

    bei proto_2(Object , ProtoReader )

    bei ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)

    bei ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)

    bei ProtoBuf.Serializer.Deserialize[T](Stream source)

    bei Gibbed.BorderlandsOz.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    bei Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    bei Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  34. mario says:

    hello always try to open my save in save editor but i always get
    failed to load save:reencode help e plz

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