Borderlands 2 Save Editor (Revision 256)

A small hotfix has been applied that makes this revision 256 (from revision 255). If you downloaded revision 255, feel free to redownload.

  • Update for October 29, 2015 game update (build 1055911).
  • Fixed Vehicle Steering Mode causing reencode mismatch.

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

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623 Responses to “Borderlands 2 Save Editor (Revision 256)”

  1. milldogtjm says:

    Here is my latest error report from my win 7 x64 system.

    Problem signature
    Problem Event Name: CLR20r3
    Problem Signature 01: Gibbed.Borderlands2.SaveEdit.exe
    Problem Signature 02: 1.0.0.0
    Problem Signature 03: 5634c163
    Problem Signature 04: Xceed.Wpf.Toolkit
    Problem Signature 05: 2.0.0.0
    Problem Signature 06: 5191104e
    Problem Signature 07: 30e
    Problem Signature 08: 0
    Problem Signature 09: System.IndexOutOfRangeException
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Information 1: da34
    Additional Information 2: da34d97af8809d8d47937c72a2bf237b
    Additional Information 3: 151f
    Additional Information 4: 151f6eeb61dd15ade653be45bead588e

    Extra information about the problem
    Bucket ID: 96574692
    Was just trying to import World info from one xbox 360 save to another.

  2. Rich says:

    Decided to try out Gibbed but I keep getting an error. I will post the full error below and any help would be appreciated.

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. The located assembly’s manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

    File name: ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’

    at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)

    WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    —————————
    OK
    —————————

  3. fhfthfthfth says:

    lol wheres the link

  4. brandon says:

    hi, i used your editor and saved everything to the save folder. but the new saved character isn’t there.

  5. Greg says:

    Hey will this work on the xbox one? As in transferring my character from pc to xbox one. Would that work?

  6. Mike says:

    Sorry to ask but would it be possible to add a Quest editor similar to what Willow Tree had. The current editor doesent have a intuitive method of interacting with Quest data

  7. Mike says:

    Or at the very least make it so the collection list displays the quest name instead of hundreds of entry’s simply called MissionData I mean common this is really REALLY bad interface design 😛

  8. Mitchell says:

    just started using this program. the pre sequel version works fine, this one’s giving me trouble though.
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.UnauthorizedAccessException: Access to the path ‘C:\Users\Mitchell\Documents\my games\borderlands 2\willowgame\savedata\76561198058163430\save0003.sav’ is denied.

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass46.b__42()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  9. chris says:

    i am trying to use this but when i go to use it it says my save is an invalid or unsupported version

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