Borderlands 2 Save Editor (Revision 146)

Get the new version.

Bug fixes and updates to game info (“Costume Pack” DLC) for the current Borderlands 2 patch (1.3.1).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Tags: , ,

499 Responses to “Borderlands 2 Save Editor (Revision 146)”

  1. Amatsuo says:

    Can’t wait for the update to the editor, KEEP up the good work.

    • Yo, you are the bomb…thanks for making such a great save editor in Borderlands 2 !! And hopefully you are working on an update…cause usually your like A Week ahead of all these patches and BS!!

      • e606465 says:

        had no problem creating a lvl61 char and giving him equip. Maybe I just didn’t use all the features there are, but it worked for me.

  2. Josh says:

    Any idea when it will be updated for the DLC released today, 4/2/2013??

    Thanks,

    Josh

  3. Teddie says:

    I have noticed that completed challenges (and therefore badass ranks and skins unlocked through them) other than area-specific ones don’t seem to carry over when converting save files. Specifically from 360 to PC. Am I doing something wrong or has this not been implemented correctly yet? If so could it be fixed in the next update? Other than that, it’s a fantastic tool! Finally got my Lvl 50 Siren and Commando on my PC so I can finally throw out my 360 version – Many thanks to the developer!

  4. UnLeAsH Torture says:

    Hoping for the next update for UVHM cant edit my equipment from 50 to to 51+ yet.
    Also you can make seraph weapons, you just need a seraph weapon first. You duplicate the seraph weapon and then you can change it into any other seraph item. I dont know if this works like it does with the dlc specific weapons, as i think all the seraph items except the blood of the seraphs suck.

  5. dno1stunner says:

    hope an update comes out soon for today’s updates UVHM and lvl cap once lvl 55 is reached my bank would be useless.

  6. charles says:

    win will it be update

  7. MacLomi says:

    Didn’t work with the current Patch. Please Update These Editor.

  8. Rob says:

    Latest edition of Gibbed dosent work with current patch released today April 2nd/2013
    PLease update Editor

  9. […] your bonus stats directly. Don't set the values too high, or you risk breaking your game. BTW, the Gibbed Editor[rev146] doesn't work with the latest update released by gearbox[April-2-2013]. You're going to have […]

  10. Kyle123 says:

    Hopefully there will be a new update soon so it works with UVHM!

  11. Gary says:

    Hi,

    I try to open my save file from my flash drive which has been extracted through horizon and i get the following error:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

    Do you have any idea how to fix this?

    Many Thanks,

    Gary

  12. ArnoldC says:

    May I ask that will there be an updated version after the level cap :)?

  13. envywolfe says:

    im getting the same error i think its due to the game being updated its kinda meesed up and old save and dont no how to fix it but ill use my old ones for now

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

    • I3IG says:

      me too this problem

    • FG says:

      same error or an error saying can’t open xbox con files, use modio or equivalent. i have downloaded all the xtra programs required to run the update and have gone thru several walk thrus/tutorials and help pages and nothing has worked.

  14. PEPE says:

    POR FAVOR UNA ACTUALIZCION GRACIAS

  15. Mo says:

    Do you have a date you can give us for your newest save editor?

  16. envywolfe says:

    could any one here link me to a mecromancers lvl 50 save at all ?

  17. reidrepair says:

    please e-mail me when you have an updated editor. Thanks for your great tool !

  18. Dracul says:

    yo, i tried your revision 146 but it doesn’t work :( i tried this after the level cap increase came today

  19. Honey Badger says:

    I would like an email when the editor is updated too! I can’t wait for it. It will be cool to get level 61 and some pearlescents. Thanks for the amazing program :D

  20. Oxidine says:

    was wondering if there was or ever will be a way to edit badass tokens and ranks, NOW before any one tells me about the cheat engine trick, i already know this. what i want is to reset my bonus’s from 20,000% back to 0% so i can set them to like 50% or 100% and not be all “TROLOLOLOL” though the game and actually have a “chance” on new content. Thank you in advanced and if its to hard to implement thanks any ways, Great tool any ways! (as if you already didn’t know it doesn’t work with April 2nd patch)

  21. Moo cow says:

    I have a modded level 61 save using this revision. All my weapons and inventory items are modded to level 61 also, why cant you lot get your tool to work? I am on xbox 360.

  22. Bearsfan says:

    anyone know how to fix this error so i can actually edit my save? http://gyazo.com/9c7cb31a75ce311929a597b30628a18e

  23. Yogsaran says:

    Just edit an old save, and add all the stuff you want in lvl61 – the items will be there when you load the save – it will convert the save to the new format, and leave any item that is lvl61 or less.
    I edited a save file, added all the items I need, loaded it, and transferred the loot through claptrap’s stash to my main char.

    work well in the mean time – no complains.

  24. crashfly says:

    I love the borderlands 2 save editor. I seem to have run into an error with one of the items I have.
    Error:
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

    A saved version of the file for your usage is here: https://dl.dropbox.com/s/7tm0hnf1cu9bhv0/Save0002.unreadable.sav?token_hash=AAFlFu1jUAAoBMkxoV8HNQle14ACkbxaal9tRM7NLJDx_Q&dl=1

  25. FG says:

    @ Rick (or anyone willing to assist or having the same problem):

    ???It’s got to be something to do with today’s BL2 Xbox in game update???…see bottom of my post for my thoughts as to why…

    Started off with the con file error and invalid error, but went through several tuts/videos and read all comments under this forum and got past those errors but now getting this error:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

    With that being said, I got curious and tried opening a save file that I had not logged into today (prior to today’s BL2 Xbox in game update) and it opens fine…no problems what so ever. I am only having problems with my character profiles that have been logged into since I did today’s BL2 Xbox update. Not sure what that says regarding how to fix the problem…if an update to Gibbed needs to be done due to the update today?….I even tried using a character file I logged into today on an old Gibbed version and it still won’t work and I’ve never had problems with the old versions of Gibbed so reasonable assumption is that it has something to do with today’s update to the game.

    • FG says:

      ….but hey, I could still be wrong…but it’s my best guess since I know very little about programming/hacking stuff.
      If anyone has a fix, suggestions, I would appreciate it.
      …and before it gets said, yes I have updated Horizon and tried running it as admin, I have downloaded/installed .net framework, I am choosing xbox file type, I have tried opening the save0000.sav and the savegame.sav file and it makes no difference…everything suggested in this forum has been tried…unless there’s a post with a new suggestion that gets posted after mine that is.
      Thanks.

  26. wheeler147 says:

    that’s what happened to me

  27. BucSpawn says:

    This when i try to open my lvl50 Siren save :(
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: One of the identified items was in an invalid format.

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————