Borderlands 2 Save Editor (Revision 146)

January 11th, 2013

Get the new version.

Bug fixes and updates to game info (“Costume Pack” DLC) for the current Borderlands 2 patch (1.3.1).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Dark Souls No-Logo Hack (FORPC_2012_08_09)

December 20th, 2012

Get the new version.

This forces the game to skip the splash screen logos. Compatible with GFWL.

Extract the DLL to your game directory (where DATA.exe resides). That’s it.

Download.

It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).

Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.

Borderlands 2 Save Editor (Revision 142)

December 13th, 2012

Get the new version.

Bug fixes and updates to game info (“Hammerlock’s Hunt” DLC) for the current Borderlands 2 patch (1.3.0).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Borderlands 2 Save Editor (Revision 133)

November 14th, 2012

Get the new version.

Bug fixes and updates to game info (“Mr. Torgue’s Campaign of Carnage” DLC) for the current Borderlands 2 patch (1.2.0).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Borderlands 2 Save Editor (Revision 124)

November 6th, 2012

Get the new version.

First public build of my Borderlands 2 save editor (as in, from me).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Dark Souls No-Logo Hack (FORPC_2012_04_06)

August 31st, 2012

Get the new version.

This forces the game to skip the splash screen logos. Compatible with GFWL.

Extract the DLL to your game directory (where DATA.exe resides). That’s it.

Download.

It’s only compatible with the current version of the game, if there is a patch, it will need to be updated (and should safely warn you of this).

Do not replace any system files with d3dx9_43.dll from this archive. This will break things horribly.

GFWL crashes have been resolved.

Prototype 2 Debug Menu ‘V1’

August 1st, 2012

Mod that enables the debug menu.

The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.

This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).

The following options were custom-implemented by myself (rather than options that were there already):

  • Reload Debug Scripts
  • Spawn
  • Spawn Type
  • Spawn Count
  • Time Dilation

I also ended up fixing a few options that were broken.

Download.

Prototype 2 Levels

July 24th, 2012

Be warned that starting up levels using the Level command-line argument can result in unlocking of achievements.
Read the rest of this entry »

Prototype 2 Command-line Arguments

July 24th, 2012

All/most command-line arguments available in Prototype 2.
Read the rest of this entry »

Mass Effect 3 Console

April 18th, 2012

Note: This information is for advanced users only.

In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_MPNov.

Obviously, you should not play multiplayer with this edit.