The following games have been added to the list of games that have achievements:
- Empire: Total War
- The Maw
The following games have been added to the list of games that have achievements:
I’ve set up a wiki for Saints Row 2 modding related information.
The following games have been added to the list of games that have achievements:
Mirror’s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror’s Edge archives.
I wrote some code to dump information about all music tracks and made a tool with this information so anyone who has a copy of the PC port can extract the music with ease.
The music files are all in Ogg format.
Note that due to how Unreal packages are generated by the Unreal editor, there are probably lots of dupes of tracks.
As usual if you encounter any bugs or issues feel free to comment this post.
All cheats for the PC version, taken from the file cheats.xtbl, these may apply to the console versions as well.
UPDATE: This editor should no longer be necessary as of Patch #2 (released 02/17/2009) which adds support for detection of 16:9/16:10 resolutions.
Since the game does not properly detect 16:9 and 16:10 resolutions, I’ve made an editor which can edit settings.dat for the resolution you specify.
The game appears to operate just fine with resolutions such as 1440×900 and 1680×1050.
Saints Row 2 Resolution Editor
Requires .NET 2.0.
Saints Row 2 came out today for PC, no more being a bitch in GTA IV. 🙂
Here is a basic trainer for GTA IV 1.0.1.0, features:
This trainer will work with and without my XLive wrapper.
Note: this trainer is for GTA IV 1.0.1.0 only, the trainer does not attempt to validate that you are running 1.0.1.0 at all, using it with other versions may lead to unexpected behavior.
Basic Trainer for GTA IV 1.0.1.0
Running the trainer will immediately activate all mentioned features. If you do not become invincible, simply run the trainer again and it should take.
This trainer will refuse to activate if it detects you are playing in multiplayer.
This trainer is based on the superman example script provided in Alice, created by Alexander Blade, in standalone form.
As usual, please report any problems, etc in comments to this post.
Another feature set provided by the Games For Windows API is various functions for “protecting” data (hashing & validating). GTA IV uses these functions to hash and validate its save files. I’m not exactly sure how these functions work exactly — other than the fact that the one we are interested in, XLiveUnprotectData, is called in a peculiar way.
It’s called twice, with five arguments, none of these arguments point at the save data itself, but at the 360 byte blob at the end of the save file. I suspect that this process is actually decrypting some memory rather than hashing the save itself, the end result is that a CRC32 hash of a part of the save is extracted, then compared against. By hashing the save and providing the valid CRC32 in the result of a replaced XLiveUnprotectData we can get past this validation, allow us to load other people’s saves as well as letting us modify our saves.
For the new version of the wrapper:
Note: the save validation “feature” of this version of my wrapper now potentially makes it incompatible with any other game, and previous version of GTA IV. This version of the wrapper was made with GTA IV 1.0.1.0 in mind, if there are compatibility issues with previous versions I have no plans to support them.
XLive Wrapper (1.2.0.7) for GTA IV (1.0.1.0)
I have only tested my wrapper locally. There could be unforeseen issues that I have not expected, if you experience any bugs feel free to comment this post.