Borderlands: The Pre-Sequel! Save Editor (Revision 39)

See new post.

A small hotfix has been applied that makes this revision 39 (from revision 37). If you downloaded revision 37, feel free to redownload.

  • Update for October 29, 2015 game update (build 1100103).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Tags: , ,

266 Responses to “Borderlands: The Pre-Sequel! Save Editor (Revision 39)”

  1. psychotess says:

    does any one know if there is a ear calculator for borderlands pre-sequel i cant seem to find one. also does any one know if duncanfogg is still active or how to get ahold of him?

  2. Shayke says:

    uhh it doesnt work saying i have a missing MSVCR120_CLR0400.DLL file :\
    how do I fix it?

    • LTN says:

      it means a driver is missing, you should try to google “vcredist” and download the lastest version on the microsoft website

  3. Chris says:

    How do you import a file from gibbed into the game(PC)

  4. Chris says:

    How do you import a save file from gibbed into the game(PC)

  5. Daniel says:

    TO DEV: If you are able and willing to update your Gibbed Editors for Borderlands 2 and TPS, I have both games on the Nvidia Shield Tablet (Android device) and I can send you save files from my device so you could make your editor compatible with editing the saves on these devices! I already tried copying the saves from my tablet to my PC and using Gibbed, but it throws an LZO Decompression Failure warning.

  6. Nayroy says:

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.NotImplementedException: don’t know how to read stat type 49

    at Gibbed.BorderlandsOz.FileFormats.PlayerStats.ReadData(Stream input, DataType type, Endian endian)

    at Gibbed.BorderlandsOz.FileFormats.PlayerStats.Deserialize(Stream input, Endian endian)

    at Gibbed.BorderlandsOz.FileFormats.PlayerStats.Deserialize(Byte[] data, Endian endian)

    at Gibbed.BorderlandsOz.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)

    at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.c__DisplayClass29.b__1e()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————
    Playing on version 1.0.7 or whatever the up to date version of steam is.