Unstable FC2 tool binaries from SVN revision 4

ArchiveViewer (and associated binaries). This fixes incompatability with x64 systems (an oversight on my part).

binaries-svn-rev4.zip

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77 Responses to “Unstable FC2 tool binaries from SVN revision 4”

  1. anders says:

    Hey, what do we need this for? Does this help to extract the sounds???

  2. Rick says:

    It can extract the sound files, but you won’t have file names.

  3. thip says:

    Is there any way that you can repack the files?

  4. Rick says:

    I have not written a tool for that yet.

  5. thip says:

    Does that mean you’re planning to? It would really be appreciated πŸ™‚

  6. Rick says:

    It’s something I’m planning on when I get to it.

  7. thip says:

    Cool, thanks! I’ll keep checking back πŸ™‚

  8. anders says:

    Rick Says:
    November 14th, 2008 at 6:14 am
    “It can extract the sound files, but you won’t have file names.”

    Ok, so how do u extract the files then???

  9. xxxgamer says:

    Can you tell me how you opend the textures? I cant find a program to open/edit them with.

    Keep up the work dude. Hopefully we can repack them soon aswell πŸ™‚

  10. anders says:

    bump

    can I get an answer??? I cant extract no sounds at all…

  11. anders says:

    …and how do you open the *.spk files??? What’s in them?

  12. mike says:

    I can’t extract sound , do help me ?

  13. anders says:

    …me neither.. πŸ™

  14. Rick says:

    You can extract sound fine, but the sound files are in an unknown format.

  15. zeeh3 says:

    Hi there! Cool tool indeed! I am anxiously waiting for the compressor πŸ™‚ Can you tell us what kind of compression is this? I think the header has similar entries till offset 16…

  16. Robmaister12 says:

    Hey, thanks for the tool. I tinkered with the XBT file format and found a way to extract the texture out of it.

    (http://forums.facepunchstudios.com/showthread.php?t=662422)

    I was wondering if you could create a repackaging tool, giving us the opportunity to create reskin mods. This would be awesome! Thanks for the tool πŸ˜€

  17. HPH-JJ says:

    thx for this:)

    hope u can make more so we can really start modding this game

  18. Robmaister12 says:

    yes, let’s hope. I am in the process of converting all the XBT files to DDS. Once I have that, the textures are in an easily moddable form. My only issue is that there is something inversed for model textures, leaving them primarily purple/pink with some grunge marks as green. If I can figure that out, there will be a lot of weapon reskins out

  19. tDub says:

    The sound files are in ogg format. Open one with a hex editor and you’ll see the reference to “vorbis.” Just add an “.ogg” extension. You can play them with Media Player Classic.

  20. anders says:

    can someone plz explain how u extract sounds step by step??? I simply can’t get it to work.. πŸ™

  21. Sandbird says:

    Any update on the packer?
    Can we help ?

  22. curmet says:

    you can open and extract the files with this program too… http://www.volny.cz/nova-software/files/extr25.zip
    dont’ mean to impose. You might want to add the “audiorip.dll” plugin to that program; will improve the amount of files found.
    it is in a different language, but you can change it in option to English. hope it helps to get those sounds and other files out.

  23. curmet says:

    i have unpacked the entire “worlds.fat” file, or actually i tried, i got to 1.8G and it stopped:( how the heck can i break the file up in to many?

  24. huh says:

    Where is that repacker? Really needed. thanks!

  25. Hello guys i work for a small mod site called GAMESoap.net. I have been able to extract the audio file but the original file names are not shown/been renamed by the program that extracted them. Added to that there is no way to repack the file back into the game…yet. The GameSoap team is going to be working on these files soon to try to extract them and be able to repack them to the game. Any info you might have on the .dat files will be very much appreciated. If you wish to help us we are very open to suggestions and i also have some keywords i found that might reveal more to more experienced users. I have much more info on the subject so if you wish to email use baronobeefdip1@gmail.com.

  26. Eloi Matos says:

    Is missing the folder and all its contents Gibbed.Helpers this link
    http://svn.slurm.us/public/farcry2/trunk/

    You can move this folder to this email
    eloi_matos@hotmail.com

    I do not speak well English, I am Brazilian.
    Sorry.

  27. Rick says:

    It’s not missing anything – Gibbed.Helpers comes from a SVN external reference, http://svn.slurm.us/public/gibbed/trunk/Gibbed.Helpers

  28. Eloi Matos says:

    Thank you!
    Can you give me an example of the command Gibbed.FarCry2.BuildArchive?

  29. Rick says:

    Gibbed.FarCry2.BuildArchive.exe <package.fat> <directory> [<directory>[ <directory>[ …]]]

  30. Eloi Matos says:

    Example:
    Gibbed.FarCry2.BuildArchive.exe common.fat ?

  31. Eloi Matos says:

    Sorry!

    Example:
    Gibbed.FarCry2.BuildArchive.exe common.fat (Directory’s installation FarCry2)?

  32. Rick says:

    No? Gibbed.FarCry2.BuildArchive.exe new_archive.fat directory_you_want_files_in_the_archive_from

  33. Eloi Matos says:

    Thank you!

    Sorry for all these questions is because I am working on a project to translate the game for the Brazilian language (pt-br).

  34. Eloi Matos says:

    One more question
    the other directory’s what I do? xD

  35. Rick says:

    I don’t understand your question?

  36. Eloi Matos says:

    In command there are three directory.The directory last two which I do?
    pesquisar

  37. Rick says:

    That’s an example, it means you can specify additional directories to pull files from, for example:

    Gibbed.FarCry2.BuildArchive.exe new_archive.fat modified_files_directory original_files_directory

    It will pull files from all directories specified after the .FAT argument for files, the earlier ones overriding content in later ones. It’s done this way so you can do things like:

    X:\MyArchive\original_data\somefile1.bin
    X:\MyArchive\original_data\somefile2.bin
    X:\MyArchive\modified_data\somefile1.bin

    And you did Gibbed.FarCry2.BuildArchive new_archive.fat X:\MyArchive\modified_data X:\MyArchive\original_data

    new_archive.fat would contain the files:

    somefile1.bin (from X:\MyArchive\modified_data\somefile1.bin)
    somefile2.bin (from X:\MyArchive\original_data\somefile2.bin)

  38. Eloi Matos says:

    Tank You!!!

  39. Eloi Matos says:

    Gibbed.FarCry2.ConvertXmlResource:

    RML to XML and XML to RML?
    Thank

  40. Rick says:

    I havn’t made a tool for that yet, sorry. Just RML to XML so far.

  41. Eloi Matos says:

    Thank for your attention.
    When you create a tool called the link on the blog.

  42. Eloi Matos says:

    Based on code Gibbed.FarCry2.ConvertXmlResource
    One would create a tool that transforms XML into RML?

  43. Eloi Matos says:

    Rick can make the tool that converts XML into RML?

  44. Omer says:

    Hi,

    Im trying to language patch for Fahrenheit Indigo Prophecy. I could not reach the language file. Can you help me?

  45. ELoi Matos says:

    Look at this link
    http://forum.gamevicio.com.br/index.php?topic=10562.0

    You can get help there.

  46. Eloi Matos says:

    Rick is forecast to be ready when the tool for converting XML to RML?

  47. Oleg says:

    Hi Rick!
    Could you help with your tool? How to enter into the list of unpacked files additional names?

  48. omer says:

    Where can I download Gibbed.FarCry2.BuildArchive.exe ?

  49. papele88 says:

    Cold files be unpacked useing LZMA SDK(software develelopment kit) to extract or pack the files. Some diagnostic tools says it is lzma archive wich is some type of .7z archive.

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