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77 Responses to “Unstable FC2 tool binaries from SVN revision 4”
Hi there! Cool tool indeed! I am anxiously waiting for the compressor π Can you tell us what kind of compression is this? I think the header has similar entries till offset 16…
I was wondering if you could create a repackaging tool, giving us the opportunity to create reskin mods. This would be awesome! Thanks for the tool π
yes, let’s hope. I am in the process of converting all the XBT files to DDS. Once I have that, the textures are in an easily moddable form. My only issue is that there is something inversed for model textures, leaving them primarily purple/pink with some grunge marks as green. If I can figure that out, there will be a lot of weapon reskins out
The sound files are in ogg format. Open one with a hex editor and you’ll see the reference to “vorbis.” Just add an “.ogg” extension. You can play them with Media Player Classic.
you can open and extract the files with this program too… http://www.volny.cz/nova-software/files/extr25.zip
dont’ mean to impose. You might want to add the “audiorip.dll” plugin to that program; will improve the amount of files found.
it is in a different language, but you can change it in option to English. hope it helps to get those sounds and other files out.
Hello guys i work for a small mod site called GAMESoap.net. I have been able to extract the audio file but the original file names are not shown/been renamed by the program that extracted them. Added to that there is no way to repack the file back into the game…yet. The GameSoap team is going to be working on these files soon to try to extract them and be able to repack them to the game. Any info you might have on the .dat files will be very much appreciated. If you wish to help us we are very open to suggestions and i also have some keywords i found that might reveal more to more experienced users. I have much more info on the subject so if you wish to email use baronobeefdip1@gmail.com.
It will pull files from all directories specified after the .FAT argument for files, the earlier ones overriding content in later ones. It’s done this way so you can do things like:
Cold files be unpacked useing LZMA SDK(software develelopment kit) to extract or pack the files. Some diagnostic tools says it is lzma archive wich is some type of .7z archive.
Hey, what do we need this for? Does this help to extract the sounds???
It can extract the sound files, but you won’t have file names.
Is there any way that you can repack the files?
I have not written a tool for that yet.
Does that mean you’re planning to? It would really be appreciated π
It’s something I’m planning on when I get to it.
Cool, thanks! I’ll keep checking back π
Rick Says:
November 14th, 2008 at 6:14 am
“It can extract the sound files, but you wonβt have file names.”
Ok, so how do u extract the files then???
Can you tell me how you opend the textures? I cant find a program to open/edit them with.
Keep up the work dude. Hopefully we can repack them soon aswell π
bump
can I get an answer??? I cant extract no sounds at all…
…and how do you open the *.spk files??? What’s in them?
I can’t extract sound , do help me ?
…me neither.. π
You can extract sound fine, but the sound files are in an unknown format.
Hi there! Cool tool indeed! I am anxiously waiting for the compressor π Can you tell us what kind of compression is this? I think the header has similar entries till offset 16…
Hey, thanks for the tool. I tinkered with the XBT file format and found a way to extract the texture out of it.
(http://forums.facepunchstudios.com/showthread.php?t=662422)
I was wondering if you could create a repackaging tool, giving us the opportunity to create reskin mods. This would be awesome! Thanks for the tool π
thx for this:)
hope u can make more so we can really start modding this game
yes, let’s hope. I am in the process of converting all the XBT files to DDS. Once I have that, the textures are in an easily moddable form. My only issue is that there is something inversed for model textures, leaving them primarily purple/pink with some grunge marks as green. If I can figure that out, there will be a lot of weapon reskins out
The sound files are in ogg format. Open one with a hex editor and you’ll see the reference to “vorbis.” Just add an “.ogg” extension. You can play them with Media Player Classic.
can someone plz explain how u extract sounds step by step??? I simply can’t get it to work.. π
Any update on the packer?
Can we help ?
you can open and extract the files with this program too… http://www.volny.cz/nova-software/files/extr25.zip
dont’ mean to impose. You might want to add the “audiorip.dll” plugin to that program; will improve the amount of files found.
it is in a different language, but you can change it in option to English. hope it helps to get those sounds and other files out.
i have unpacked the entire “worlds.fat” file, or actually i tried, i got to 1.8G and it stopped:( how the heck can i break the file up in to many?
Where is that repacker? Really needed. thanks!
Hello guys i work for a small mod site called GAMESoap.net. I have been able to extract the audio file but the original file names are not shown/been renamed by the program that extracted them. Added to that there is no way to repack the file back into the game…yet. The GameSoap team is going to be working on these files soon to try to extract them and be able to repack them to the game. Any info you might have on the .dat files will be very much appreciated. If you wish to help us we are very open to suggestions and i also have some keywords i found that might reveal more to more experienced users. I have much more info on the subject so if you wish to email use baronobeefdip1@gmail.com.
Is missing the folder and all its contents Gibbed.Helpers this link
http://svn.slurm.us/public/farcry2/trunk/
You can move this folder to this email
eloi_matos@hotmail.com
I do not speak well English, I am Brazilian.
Sorry.
It’s not missing anything – Gibbed.Helpers comes from a SVN external reference, http://svn.slurm.us/public/gibbed/trunk/Gibbed.Helpers
Thank you!
Can you give me an example of the command Gibbed.FarCry2.BuildArchive?
Gibbed.FarCry2.BuildArchive.exe <package.fat> <directory> [<directory>[ <directory>[ …]]]
Example:
Gibbed.FarCry2.BuildArchive.exe common.fat ?
Sorry!
Example:
Gibbed.FarCry2.BuildArchive.exe common.fat (Directory’s installation FarCry2)?
No? Gibbed.FarCry2.BuildArchive.exe new_archive.fat directory_you_want_files_in_the_archive_from
Thank you!
Sorry for all these questions is because I am working on a project to translate the game for the Brazilian language (pt-br).
Good luck!
One more question
the other directory’s what I do? xD
I don’t understand your question?
In command there are three directory.The directory last two which I do?
pesquisar
That’s an example, it means you can specify additional directories to pull files from, for example:
Gibbed.FarCry2.BuildArchive.exe new_archive.fat modified_files_directory original_files_directory
It will pull files from all directories specified after the .FAT argument for files, the earlier ones overriding content in later ones. It’s done this way so you can do things like:
X:\MyArchive\original_data\somefile1.bin
X:\MyArchive\original_data\somefile2.bin
X:\MyArchive\modified_data\somefile1.bin
And you did Gibbed.FarCry2.BuildArchive new_archive.fat X:\MyArchive\modified_data X:\MyArchive\original_data
new_archive.fat would contain the files:
somefile1.bin (from X:\MyArchive\modified_data\somefile1.bin)
somefile2.bin (from X:\MyArchive\original_data\somefile2.bin)
Tank You!!!
Gibbed.FarCry2.ConvertXmlResource:
RML to XML and XML to RML?
Thank
I havn’t made a tool for that yet, sorry. Just RML to XML so far.
Thank for your attention.
When you create a tool called the link on the blog.
Based on code Gibbed.FarCry2.ConvertXmlResource
One would create a tool that transforms XML into RML?
Rick can make the tool that converts XML into RML?
Hi,
Im trying to language patch for Fahrenheit Indigo Prophecy. I could not reach the language file. Can you help me?
Look at this link
http://forum.gamevicio.com.br/index.php?topic=10562.0
You can get help there.
Rick is forecast to be ready when the tool for converting XML to RML?
Hi Rick!
Could you help with your tool? How to enter into the list of unpacked files additional names?
Where can I download Gibbed.FarCry2.BuildArchive.exe ?
Cold files be unpacked useing LZMA SDK(software develelopment kit) to extract or pack the files. Some diagnostic tools says it is lzma archive wich is some type of .7z archive.