FixZip: Modifying Dead Island pak files without hacking the engine DLL

Download FixZip (revision 3).

X:\dead island\DI>"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak
target hash is 9BAF71AA
actual hash is 13E3327B
base hash is BBE82F6D
generated 57154 bytes of magic
success! final hash of 9BAF71AA
size: 749047 -> 1966102
X:\dead island\DI>

If it crashes / doesn’t work, let me know!

Usage:
Gibbed.DeadIsland.FixZip.exe [-v] [-o] [output zip]

-v for verbose
-o for overwrite (if you don’t specify this, FixZip will crash if you specified an output file name and it already exists)

If you don’t specify an output zip file name, it will default to the modified zip file name.

This will create a new version of modified zip that the game will accept as the original pak file.

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4 Responses to “FixZip: Modifying Dead Island pak files without hacking the engine DLL”

  1. secdude says:

    and this is why crc32 sucks and md5 etc is much safer, good job rick.

  2. Dj Bnw says:

    How can I use it when the Gibbed.DeadIsland.FixZip.exe opens and closes in less than a second? lol
    I dont get it how its supposed to modify my .pak files
    Am i supposed to put it in the Dead Island folder?

    • Dj Bnw says:

      Ok i sort of figured out what to do , now i can atleast run Dead Island , but when i click continue to load my game , it crashes after a few secs at the loading page

      • UX206 says:

        Having the exact same problem, even if i do not modify the Data0.pak, simply extract, and repack using this fix the game still crashes, this can’t be user error from editing parameters incorrectly if nothing was changed to begin with, and im not sure if using winRAR is the problem.

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