When there is an update, there will be a new version. When there’s a new version, there will be a link at the top.
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Error
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An exception was thrown (press Ctrl+C to copy):
System.IO.FileNotFoundException: Could not load file or assembly ‘ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73’ or one of its dependencies. The system cannot find the file specified.
File name: ‘ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73’
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
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OK
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System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Gibbed.Borderlands2.GameInfo.AssetSublibraryDefinition.GetAsset(Int32 index)
at Gibbed.Borderlands2.FileFormats.AssetLibraryManagerHelpers.Decode(AssetLibraryManager alm, BitReader reader, Int32 setId, AssetGroup group)
at Gibbed.Borderlands2.FileFormats.Items.BaseItem.Read(BitReader reader)
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
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OK
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didnt even see that thxs
]]>i got that error as well. I moved the items over to a “fake” account and still got that error
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