Borderlands 2 Save Editor (Revision 151)

Get the new version.

Bug fixes and updates to game info (“Ultimate Vault Hunter Upgrade Pack” DLC) for the current Borderlands 2 patch (1.4.0).

Download.

If you encounter any problems (crashes, etc), feel free to comment this post.

Tags: , ,

10 Responses to “Borderlands 2 Save Editor (Revision 151)”

  1. Josh says:

    Many thanks! Just got home to find out it wasn’t working for the new patch. Cheers!

  2. Josh says:

    Spoke too soon! Still getting an error.

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  3. Dan says:

    not working…
    —————————
    Error
    —————————

    System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  4. Dan says:

    I am also getting an error when trying to open a saved game file.

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

    Thanks for the great tool!

  5. SYL says:

    The error below appears when I open my updated save files, however after selecting ok, it seems that I can still view the file and possibly make edits. Any idea what’s going on?

    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————

  6. Matt says:

    I’m gonna second that. Got the same error as Josh. I was pumped to see it updated so quickly, but I’ll hang in there.

  7. Dan says:

    bank appears empty, backpack not editable

  8. Unserene says:

    Getting a general exception on a save that has already been used with the new patch.
    —————————
    Error
    —————————
    An exception was thrown (press Ctrl+C to copy):

    System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)

    at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)

    at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)

    at Gibbed.Borderlands2.SaveEdit.ShellViewModel.c__DisplayClass1c.b__17()

    at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
    —————————
    OK
    —————————