<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Rick's Game Stuff &#187; Music</title>
	<atom:link href="http://blog.gib.me/tag/music/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Thu, 22 Jul 2010 11:37:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Mirror&#8217;s Edge Music</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/</link>
		<comments>http://blog.gib.me/2009/01/16/mirrors-edge-music/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 07:25:41 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=104</guid>
		<description><![CDATA[Mirror&#8217;s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror&#8217;s Edge archives. I wrote some code to dump information about all music tracks and made a tool with this information so anyone [...]]]></description>
			<content:encoded><![CDATA[<p>Mirror&#8217;s Edge PC port came out a few days ago, I got my copy today. I updated my Unreal3 package reading code that I wrote for Mass Effect to be compatible with Mirror&#8217;s Edge archives.</p>
<p>I wrote some code to dump information about all music tracks and made a tool with this information so anyone who has a copy of the PC port can extract the music with ease.</p>
<p>The music files are all in Ogg format.</p>
<p>Note that due to how Unreal packages are generated by the Unreal editor, there are probably lots of dupes of tracks.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/01/gmeme.png"><img class="alignnone size-full wp-image-105" title="Gibbed's Mirror's Edge Music Extractor" src="http://blog.gib.me/wp-content/uploads/2009/01/gmeme.png" alt="" /></a></p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/01/gibbedmirrorsedgeextractmusic.zip">Download</a></p>
<p>As usual if you encounter any bugs or issues feel free to comment this post.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2009/01/16/mirrors-edge-music/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
	</channel>
</rss>
