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<channel>
	<title>Rick's Game Stuff &#187; Hacking</title>
	<atom:link href="http://blog.gib.me/tag/hacking/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Fri, 03 Feb 2012 20:00:04 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>FixZip: Modifying Dead Island pak files without hacking the engine DLL</title>
		<link>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/</link>
		<comments>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 23:10:00 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[File Formats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=518</guid>
		<description><![CDATA[Download FixZip (revision 3). X:\dead island\DI&#62;"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak target hash is 9BAF71AA actual hash is 13E3327B base hash is BBE82F6D generated 57154 bytes of magic success! final hash of 9BAF71AA size: 749047 -&#62; 1966102 X:\dead island\DI&#62; If it crashes / doesn&#8217;t work, let me know! Usage: Gibbed.DeadIsland.FixZip.exe [-v] [-o] [output zip] -v [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mod.gib.me/deadisland/fixzip-r3.zip">Download FixZip (revision 3)</a>.</p>
<p><tt>X:\dead island\DI&gt;"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak<br />
target hash is 9BAF71AA<br />
actual hash is 13E3327B<br />
base hash is BBE82F6D<br />
generated 57154 bytes of magic<br />
success! final hash of 9BAF71AA<br />
size: 749047 -&gt; 1966102<br />
X:\dead island\DI&gt;</tt></p>
<p>If it crashes / doesn&#8217;t work, let me know!</p>
<p>Usage:<span id="more-518"></span><br />
<tt>Gibbed.DeadIsland.FixZip.exe [-v] [-o]   [output zip]</tt></p>
<p><tt>-v</tt> for verbose<br />
<tt>-o</tt> for overwrite (if you don&#8217;t specify this, FixZip will crash if you specified an output file name and it already exists)</p>
<p>If you don&#8217;t specify an output zip file name, it will default to the modified zip file name.</p>
<p>This will create a new version of modified zip that the game will accept as the original pak file.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Deus Ex: Human Revolution debug / map select / no intro</title>
		<link>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/</link>
		<comments>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 08:00:15 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=513</guid>
		<description><![CDATA[I&#8217;m lazy and don&#8217;t post here enough, I guess. Refer to this forum post on Eidos Forums.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m lazy and don&#8217;t post here enough, I guess.</p>
<p><a href="http://forums.eidosgames.com/showthread.php?t=121245">Refer to this forum post on Eidos Forums</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Deus Ex: Human Revolution no-ads</title>
		<link>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/</link>
		<comments>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 16:44:41 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=503</guid>
		<description><![CDATA[This will disable the game from downloading ads for the billboards in-game loading screens. Download no-ads.zip Extract DFEngine.dll to the game directory (eg: X:\Path\To\Steam\steamapps\common\deus ex - human revolution), overwriting the original. Backup the original if you wish before extracting if you wish. Play game.]]></description>
			<content:encoded><![CDATA[<p>This will disable the game from downloading ads for the <s>billboards in-game</s> loading screens.</p>
<ol>
<li>Download <a href="http://mod.gib.me/deusex3/no-ads.zip">no-ads.zip</a></li>
<li>Extract DFEngine.dll to the game directory (eg: <tt>X:\Path\To\Steam\steamapps\common\deus ex - human revolution</tt>), overwriting the original. Backup the original if you wish before extracting if you wish.</li>
<li>Play game.</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>From Dust startup hook</title>
		<link>http://blog.gib.me/2011/08/18/from-dust-startup-hook/</link>
		<comments>http://blog.gib.me/2011/08/18/from-dust-startup-hook/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 04:18:15 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[From Dust]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=493</guid>
		<description><![CDATA[Use this at your own risk, I don&#8217;t know how UPlay treats code hacks in the long run. How to use: Download startuphook-v1.zip Extract both files (the DLL and startup.txt) to game directory, such as: X:\Path\To\Steam\steamapps\common\from dust. Edit startup.txt if you want. Play game. startuphook-v1 was made for the latest version of From_Dust.exe (as of [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;"><strong>Use this at your own risk, I don&#8217;t know how UPlay treats code hacks in the long run.</strong></span></p>
<p>How to use:</p>
<ol>
<li>Download <a href="http://mod.gib.me/fromdust/startuphook-v1.zip">startuphook-v1.zip</a></li>
<li>Extract both files (the DLL and startup.txt) to game directory, such as: <tt>X:\Path\To\Steam\steamapps\common\from dust</tt>.</li>
<li>Edit <tt>startup.txt</tt> if you want.</li>
<li>Play game.</li>
</ol>
<p>startuphook-v1 was made for the latest version of From_Dust.exe (as of this posting) which has an md5sum of <tt>b9c5470f75d047f18fbcd1ed21534bdc</tt>.</p>
<p>What this DLL does:</p>
<ul>
<li>Patches the FPS limiter to 120 (instead of 30).</li>
<li>Hooks engine initialization so you can change a static set of startup arguments to whatever you want using startup.txt.</li>
</ul>
<p>If you have any issues please comment this post, new patches will break this hook (but the hook will safely warn you).</p>
<p><strong>Important: don&#8217;t remove the existing text in startup.txt (<tt>/lynfs "/BinPC" /projectid:DUST</tt>), only add to it!</strong></p>
<p>The default contents of startup.txt: <tt>/lynfs "/BinPC" /projectid:DUST</tt></p>
<p>Example: <tt>/lynfs "/BinPC" /projectid:DUST /vsync:2</tt></p>
<p>Possible arguments:<br />
<span id="more-493"></span></p>
<ul>
<li><tt>/checkfpsmem</tt> &#8211; ??? (overrides <tt>/fpsmem</tt>)</li>
<li><tt>/fpsmem</tt> &#8211; ??? (overrides <tt>/checkfpsmem</tt>)</li>
<li><tt>/skipmips:#</tt> &#8211; ??? (# can be replaced with a number)</li>
<li><tt>/skipmips</tt> &#8211; ??? (it&#8217;s as if you did <tt>/skipmips:2</tt>)</li>
<li><tt>/fullversion</tt> &#8211; ???</li>
<li><tt>/shareableSaveGame</tt> &#8211; ???</li>
<li><tt>/forceaitarget:XYZ</tt> &#8211; ??? (XYZ can be <tt>debug</tt> or <tt>release</tt> or <tt>optimized</tt> or <tt>final</tt>)</li>
<li><tt>/galras</tt> &#8211; ???</li>
<li><tt>/galprt</tt> &#8211; ???</li>
<li><tt>/dusttrack</tt> &#8211; ???</li>
<li><tt>/shaderlog</tt> &#8211; ???</li>
<li><tt>/nosound</tt> &#8211; ???</li>
<li><tt>/cfg-define</tt> &#8211; ??? (used like <tt>/cfg-definebob</tt> but I have no idea what this config system is like)</li>
<li><tt>/cfg-undef</tt> &#8211; ??? (used like <tt>/cfg-undefbob</tt> but I have no idea what this config system is like)</li>
<li><tt>/cfg-target</tt> &#8211; ??? (used like <tt>/cfg-targetbob</tt> but I have no idea what this config system is like)</li>
<li><tt>/nodirectXhardware</tt> &#8211; ???</li>
<li><tt>/fullscreen</tt> &#8211; Apparently would set fullscreen, but it doesn&#8217;t seem to work.</li>
<li><tt>/useGameData</tt> &#8211; ???</li>
<li><tt>/NoNetThreads</tt> &#8211; ???</li>
<li><tt>/res</tt> &#8211; Sets resolution? untested. (used like <tt>/res1024x768</tt> or <tt>/res1024x768@32</tt>)</li>
<li><tt>/vsync:#</tt> &#8211; Sets vsync mode, # can be 0 (off), 1, or 2. No idea how 1 or 2 are different from each other.</li>
<li><tt>/vsync</tt> &#8211; It&#8217;s as if you did <tt>/vsync:1</tt>.</li>
<li><tt>/msaa:#</tt> &#8211; Sets MSAA. Any # other than 0 will break game rendering.</li>
<li><tt>/msaa</tt> &#8211; It&#8217;s as if you did <tt>/msaa:0</tt>.</li>
<li><tt>/projectid:XYZ</tt> &#8211; ???</li>
<li><tt>/TextureCapture</tt> &#8211; ???</li>
<li><tt>/wog</tt> &#8211; ???</li>
<li><tt>/wol</tt> &#8211; ???</li>
<li><tt>/nosectorender</tt> &#8211; ???</li>
<li><tt>/nosectoapply</tt> &#8211; ???</li>
<li><tt>/run</tt> &#8211; ???</li>
<li><tt>/dustload [XYZ]</tt> &#8211; ???</li>
<li><tt>/dustsave "XYZ"</tt> &#8211; ???</li>
<li><tt>/dustrunandsave "XYZ" "XYZ"</tt> &#8211; ???</li>
<li><tt>/lang/XY</tt> &#8211; ???</li>
<li><tt>/nocpp</tt> &#8211; ???</li>
<li><tt>/nocrashreporter</tt> &#8211; ???</li>
<li><tt>/eax</tt> &#8211; ???</li>
<li><tt>/xaudio2</tt> &#8211; ???</li>
<li><tt>/soundnoinit</tt> &#8211; ???</li>
<li><tt>/soundnodata</tt> &#8211; ???</li>
<li><tt>/soundmute</tt> &#8211; ???</li>
<li><tt>/openshare</tt> &#8211; ???</li>
<li><tt>/readonly</tt> &#8211; ???</li>
<li><tt>/hiresshadowbuffer</tt> &#8211; ???</li>
<li><tt>/gobs</tt> &#8211; ???</li>
<li><tt>/offlineTool</tt> &#8211; ???</li>
<li><tt>/LimitFrame #</tt> &#8211; Sets frame limit (not to be confused with the FPS limiter), setting this value *at all* will cause the game to crash!</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/08/18/from-dust-startup-hook/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>HOARD data decrypter</title>
		<link>http://blog.gib.me/2011/07/06/hoard-data-decrypter/</link>
		<comments>http://blog.gib.me/2011/07/06/hoard-data-decrypter/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 01:35:09 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[HOARD]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=474</guid>
		<description><![CDATA[At someone&#8217;s request, I created a tool that will decrypt all data in HOARD&#8217;s encrypteddata directory. Running DecryptData.exe will automatically detect the game path and decrypt all files in encrypteddata and write them to their paths under data. I&#8217;m not sure if the game will prefer files in the data directory over encrypteddata, but if [...]]]></description>
			<content:encoded><![CDATA[<p>At someone&#8217;s request, I created a tool that will decrypt all data in HOARD&#8217;s encrypteddata directory.</p>
<p>Running DecryptData.exe will automatically detect the game path and decrypt all files in encrypteddata and write them to their paths under data. I&#8217;m not sure if the game will prefer files in the data directory over encrypteddata, but if you rename or delete the encrypteddata directory it will force the game to load everything from data.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2011/07/hoard-decryptdata.zip">Download</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mafia II Load Chapter Mod</title>
		<link>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/</link>
		<comments>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 13:43:35 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Mafia II]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=235</guid>
		<description><![CDATA[This enables a hidden debug &#8220;Load Chapter&#8221; option in the main menu. This is basically a better version of Costa&#8217;s freeride mod. Download.]]></description>
			<content:encoded><![CDATA[<p>This enables a hidden debug &#8220;Load Chapter&#8221; option in the main menu.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2010/08/mafia2-2010-08-29-06-40-08-04.jpg"><img class="alignnone size-medium wp-image-236" title="mafia2 2010-08-29 06-40-08-04" src="http://blog.gib.me/wp-content/uploads/2010/08/mafia2-2010-08-29-06-40-08-04-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>This is basically a better version of Costa&#8217;s freeride mod.</p>
<p><a href="http://mod.gib.me/mafia2/loadchapter.zip">Download</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Borderlands Save Editor (Revision 10)</title>
		<link>http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/</link>
		<comments>http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 04:42:45 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[File Formats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=204</guid>
		<description><![CDATA[Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes. Download If you encounter any problems (crashes, etc), feel free to comment this post.]]></description>
			<content:encoded><![CDATA[<p>Newer build of my Borderlands save editor, fixes the problem with editing Roland (Soldier) saves, as well as several other minor changes and fixes.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/10/saveedit1.png"><img class="alignnone size-full wp-image-205" title="Borderlands Save Editor" src="http://blog.gib.me/wp-content/uploads/2009/10/saveedit1.png" alt="Borderlands Save Editor" width="640" height="380" /></a></p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/10/saveedit-rev10.zip">Download</a></p>
<p>If you encounter any problems (crashes, etc), feel free to comment this post.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/feed/</wfw:commentRss>
		<slash:comments>1820</slash:comments>
		</item>
		<item>
		<title>Borderlands Save Editor (Revision 9)</title>
		<link>http://blog.gib.me/2009/10/30/borderlands-save-editor-revision-9/</link>
		<comments>http://blog.gib.me/2009/10/30/borderlands-save-editor-revision-9/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:17:33 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[File Formats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=196</guid>
		<description><![CDATA[Made an editor for Borderlands saves; seems stable enough for public consumption now. Download See new post for a new build. If you encounter any problems (crashes, etc), feel free to comment this post.]]></description>
			<content:encoded><![CDATA[<p>Made an editor for Borderlands saves; seems stable enough for public consumption now.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/10/saveedit.png"><img class="alignnone size-full wp-image-200" title="Borderlands Save Editor" src="http://blog.gib.me/wp-content/uploads/2009/10/saveedit.png" alt="Borderlands Save Editor" width="640" height="380" /></a></p>
<p><span style="text-decoration: line-through;">Download</span> <a href="http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/">See new post for a new build.</a></p>
<p>If you encounter any problems (crashes, etc), feel free to comment this post.</p>
]]></content:encoded>
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		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Dawn of Discovery / ANNO 1404: Unlock Preorder Content</title>
		<link>http://blog.gib.me/2009/07/22/dawn-of-discovery-anno-1404-unlock-preorder-content/</link>
		<comments>http://blog.gib.me/2009/07/22/dawn-of-discovery-anno-1404-unlock-preorder-content/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 05:26:49 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[ANNO 1404]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=178</guid>
		<description><![CDATA[Want the preorder Silver Ship or Preorder Emblem but didn&#8217;t preorder the game? Extract preorder_hack.zip to your game directory. It should not overwrite any files. Set PreferLocalFiles in Engine.ini to 1. This file can be found on Vista/Win7 in C:\Users\Username\AppData\Roaming\Ubisoft\Anno1404\Config\Engine.ini. It&#8217;s probably something like C:\Documents and Settings\Username\Application Data\Ubisoft\Anno1404\Config\Engine.ini on XP. Start any game, rename one [...]]]></description>
			<content:encoded><![CDATA[<p>Want the preorder Silver Ship or Preorder Emblem but didn&#8217;t preorder the game?</p>
<ol>
<li>Extract <a href="http://blog.gib.me/wp-content/uploads/2009/07/preorder_hack.zip">preorder_hack.zip</a> to your game directory. It should not overwrite any files.</li>
<li>Set PreferLocalFiles in Engine.ini to 1. This file can be found on Vista/Win7 in <em>C:\Users\Username\AppData\Roaming\Ubisoft\Anno1404\Config\Engine.in</em>i. It&#8217;s probably something like <em>C:\Documents and Settings\Username\Application Data\Ubisoft\Anno1404\Config\Engine.ini</em> on XP.</li>
<li>Start any game, rename one of your ships to the <em>The Silver Ship</em>. If you are playing the game in a different locale than English, you will need to extract <a href="http://blog.gib.me/wp-content/uploads/2009/07/change_achievement_name.zip">change_achievement_name.zip</a> to your game directory as well.</li>
<li>You should see at least one achievement unlock.</li>
<li>Silver Ship and Preorder Emblem should now be enabled. Silver Ship toggle is in game options, Preorder Emblem is listed with all other unlocked emblems.</li>
<li>Remove the extract file(s) after you&#8217;ve saved and exited the game.</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2009/07/22/dawn-of-discovery-anno-1404-unlock-preorder-content/feed/</wfw:commentRss>
		<slash:comments>107</slash:comments>
		</item>
		<item>
		<title>Ghostbusters Update</title>
		<link>http://blog.gib.me/2009/07/07/ghostbusters-update/</link>
		<comments>http://blog.gib.me/2009/07/07/ghostbusters-update/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 07:36:49 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=173</guid>
		<description><![CDATA[Updated binary of the Unpack tool from SVN rev10. Fixes an issue with handling of compressed data in pod files from the PS2 version of Ghostbusters.]]></description>
			<content:encoded><![CDATA[<p>Updated <a href="http://blog.gib.me/wp-content/uploads/2009/07/ghostbusters-unpack-svn-rev10.zip">binary of the Unpack tool from SVN rev10</a>. Fixes an issue with handling of compressed data in pod files from the PS2 version of Ghostbusters.</p>
]]></content:encoded>
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