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	<title>Rick's Game Stuff &#187; Prototype</title>
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	<description>Games, mods &#38; modding.</description>
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		<title>Prototype Command-line Arguments</title>
		<link>http://blog.gib.me/2009/06/21/prototype-command-line-arguments/</link>
		<comments>http://blog.gib.me/2009/06/21/prototype-command-line-arguments/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 01:44:40 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=159</guid>
		<description><![CDATA[I posted this on a forum, but here is a (mostly) complete list of command-line arguments available to Prototype. My favorite being prototypef.exe Level=manhattanTest which starts the game in a game with all upgrades unlocked, no missions, and no infected &#38; military. Autotester BatchMode DebugCam2Controller DebugCamAvailable DebugCamFreeze DebugCamInvertX DebugCamInvertY DebugFilter=? DebugLevel=? Demo DesyncHunt DesyncHunt2 Difficulty=? [...]]]></description>
			<content:encoded><![CDATA[<p>I posted this on a forum, but here is a (mostly) complete list of command-line arguments available to Prototype.</p>
<p>My favorite being <strong>prototypef.exe Level=manhattanTest</strong> which starts the game in a game with all upgrades unlocked, no missions, and no infected &amp; military.<br />
<span id="more-159"></span></p>
<ul>
<li><strong>Autotester</strong></li>
<li><strong>BatchMode</strong></li>
<li><strong>DebugCam2Controller</strong></li>
<li><strong>DebugCamAvailable</strong></li>
<li><strong>DebugCamFreeze</strong></li>
<li><strong>DebugCamInvertX</strong></li>
<li><strong>DebugCamInvertY</strong></li>
<li><strong>DebugFilter=?</strong></li>
<li><strong>DebugLevel=?</strong></li>
<li><strong>Demo</strong></li>
<li><strong>DesyncHunt</strong></li>
<li><strong>DesyncHunt2</strong></li>
<li><strong>Difficulty=?</strong></li>
<li><strong>DisableAmbientManager</strong></li>
<li><strong>DisableWOI</strong></li>
<li><strong>EnableAllControllers</strong></li>
<li><strong>ExportHelpFile</strong></li>
<li><strong>ExportSchema</strong></li>
<li><strong>FERenderTest</strong></li>
<li><strong>FrameRateTest</strong></li>
<li><strong>GameSkuValue=?</strong></li>
<li><strong>GameVersionValue=?</strong></li>
<li><strong>HardwareProfile</strong></li>
<li><strong>HideHUD</strong></li>
<li><strong>IncreaseArtHeaps</strong></li>
<li><strong>Level=?</strong></li>
<li><strong>LockTimeOfDay=?</strong></li>
<li><strong>MSAA4x</strong></li>
<li><strong>MissionSelect</strong></li>
<li><strong>Monkey=?</strong></li>
<li><strong>MonkeyOptions=?</strong> ; AllowStart,StayInFE</li>
<li><strong>MonkeyTimeout=?</strong></li>
<li><strong>NVShaderCompile=?</strong></li>
<li><strong>NoAutoSave</strong></li>
<li><strong>NoBootup</strong></li>
<li><strong>NoFELoadingPrompt</strong></li>
<li><strong>NoGameState</strong></li>
<li><strong>NoMovie</strong></li>
<li><strong>NoMusic</strong></li>
<li><strong>NoSleepOnLostFocus</strong></li>
<li><strong>NoSmartHints</strong></li>
<li><strong>NoSound</strong></li>
<li><strong>NoSubtitle</strong></li>
<li><strong>NoVSync</strong></li>
<li><strong>Paranoid</strong></li>
<li><strong>Replay=?</strong></li>
<li><strong>ReplayDesync</strong></li>
<li><strong>ReplayMode=?</strong> ; recordCRC</li>
<li><strong>ShaderTune</strong></li>
<li><strong>SimpleShaders</strong></li>
<li><strong>SingleTest</strong></li>
<li><strong>SkipMovies</strong></li>
<li><strong>SkipTopLevelMipMap</strong></li>
<li><strong>SoundDebug</strong></li>
<li><strong>TimedExit=?</strong></li>
<li><strong>VSync</strong></li>
<li><strong>Windowed</strong></li>
<li><strong>WorldTest</strong></li>
</ul>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Prototype</title>
		<link>http://blog.gib.me/2009/06/21/prototype/</link>
		<comments>http://blog.gib.me/2009/06/21/prototype/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 01:37:48 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Hacking]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=153</guid>
		<description><![CDATA[So, someone convinced me to try working on Prototype, and so far it&#8217;s been a success. I&#8217;m currently working on an editor for the Pure3D (*.p3d) files, called Edit3D. It&#8217;s working pretty good, the big brunt of the work will be researching &#38; writing code to serialize/deserialize the many, many different types of data in [...]]]></description>
			<content:encoded><![CDATA[<p>So, someone convinced me to try working on Prototype, and so far it&#8217;s been a success. I&#8217;m currently working on an editor for the Pure3D (*.p3d) files, called Edit3D.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/06/edit3d1.png"><img class="alignnone size-thumbnail wp-image-156" title="edit3d" src="http://blog.gib.me/wp-content/uploads/2009/06/edit3d1-150x150.png" alt="edit3d" width="150" height="150" /></a></p>
<p>It&#8217;s working pretty good, the big brunt of the work will be researching &amp; writing code to serialize/deserialize the many, many different types of data in the Pure3D files. I did a test texture replacement of alex_body_dm.dds with good success:</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2009/06/prototypef-2009-06-21-18-19-15-08.jpg"><img class="alignnone size-thumbnail wp-image-155" title="prototypef 2009-06-21 18-19-15-08" src="http://blog.gib.me/wp-content/uploads/2009/06/prototypef-2009-06-21-18-19-15-08-150x150.jpg" alt="prototypef 2009-06-21 18-19-15-08" width="150" height="150" /></a></p>
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		<slash:comments>95</slash:comments>
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