Archive for the ‘Games’ Category

Prototype 2 Debug Menu ‘V1′

Wednesday, August 1st, 2012

Mod that enables the debug menu.

The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.

This is a ‘v1′ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).

The following options were custom-implemented by myself (rather than options that were there already):

  • Reload Debug Scripts
  • Spawn
  • Spawn Type
  • Spawn Count
  • Time Dilation

I also ended up fixing a few options that were broken.

Download.

Prototype 2 Levels

Tuesday, July 24th, 2012

Be warned that starting up levels using the Level command-line argument can result in unlocking of achievements.
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Prototype 2 Command-line Arguments

Tuesday, July 24th, 2012

All/most command-line arguments available in Prototype 2.
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Mass Effect 3 Console

Wednesday, April 18th, 2012

Note: This information is for advanced users only.

In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_MPNov.

Obviously, you should not play multiplayer with this edit.

Mass Effect 3 Save Editor

Wednesday, April 18th, 2012

Didn’t get around to posting about it here, my Mass Effect 3 save editor is available through my SVN builds:
http://svn.gib.me/builds/masseffect3/

More information can be found here:
http://code.google.com/p/me3tools/

Mass Effect 2 Console

Friday, February 24th, 2012

Note: This information is for advanced users only.

In build 1.2.604.0, you can patch the bytes in MassEffect2.exe at file offset 0xE21734 from 70 B4 56 to C0 0C 54 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_Nor.

Mass Effect 3 Demo Console

Thursday, February 16th, 2012

Note: This information is for advanced users only.

In the demo build 1.0.7260.0, you can patch the bytes in MassEffect3Demo.exe at file offset 0x150699C from 00 53 D3 to 70 47 D5 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

For example, from the main menu, try the command open BioP_MPNov.

Mass Effect 3 Coalesced.bin tool

Thursday, February 16th, 2012

Here’s a tool for to convert coalesced.bin into an editable (JSON) format (coalesce-*.zip).

It’s a command-line tool but you can drag&drop Coalesced.bin onto Gibbed.MassEffect3.Coalesce.exe to export to JSON (it’ll create a directory called Coalesced). Once you want to repack, simply drag the Coalesced directory onto Gibbed.MassEffect3.Coalesce.exe and it will create Coalesced.bin (overwriting the original if present, back it up!).

Reply if you have any questions, problems, comments, etc.

If you’re less technically inclined, Monochrome Wench has a tool for visually editing data in Coalesced.bin

Steam Achievement Manager 6.3

Friday, September 23rd, 2011

Changes:

  • Added support for secure statistics.
  • Statistics will now display names instead of their ID when available.

You can download the new version of Steam Achievement Manager on its page.

Comment in this post if you’re having issues with the new version.

There has not and will not ever be a virus or trojan in SAM downloads provided through my site, if some random obscure virus scanner picks something up, it’s a false positive.

FixZip: Modifying Dead Island pak files without hacking the engine DLL

Friday, September 9th, 2011

Download FixZip (revision 3).

X:\dead island\DI>"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak
target hash is 9BAF71AA
actual hash is 13E3327B
base hash is BBE82F6D
generated 57154 bytes of magic
success! final hash of 9BAF71AA
size: 749047 -> 1966102
X:\dead island\DI>

If it crashes / doesn’t work, let me know!

Usage: (more…)