<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Rick's Game Stuff &#187; Games</title>
	<atom:link href="http://blog.gib.me/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Fri, 03 Feb 2012 20:00:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Steam Achievement Manager 6.3</title>
		<link>http://blog.gib.me/2011/09/23/steam-achievement-manager-6-3/</link>
		<comments>http://blog.gib.me/2011/09/23/steam-achievement-manager-6-3/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 10:20:55 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[SAM]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=528</guid>
		<description><![CDATA[Changes: Added support for secure statistics. Statistics will now display names instead of their ID when available. You can download the new version of Steam Achievement Manager on its page. Comment in this post if you&#8217;re having issues with the new version. There has not and will not ever be a virus or trojan in [...]]]></description>
			<content:encoded><![CDATA[<p>Changes:</p>
<ul>
<li>Added support for secure statistics.</li>
<li>Statistics will now display names instead of their ID when available.</li>
</ul>
<p>You can download the <a href="http://gib.me/sam/">new version of Steam Achievement Manager on its page</a>.</p>
<p>Comment in this post if you&#8217;re having issues with the new version.</p>
<p><em>There has not and will not ever be a virus or trojan in SAM downloads provided through my site, if some random obscure virus scanner picks something up, it&#8217;s a false positive.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/09/23/steam-achievement-manager-6-3/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>FixZip: Modifying Dead Island pak files without hacking the engine DLL</title>
		<link>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/</link>
		<comments>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 23:10:00 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[File Formats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=518</guid>
		<description><![CDATA[Download FixZip (revision 3). X:\dead island\DI&#62;"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak target hash is 9BAF71AA actual hash is 13E3327B base hash is BBE82F6D generated 57154 bytes of magic success! final hash of 9BAF71AA size: 749047 -&#62; 1966102 X:\dead island\DI&#62; If it crashes / doesn&#8217;t work, let me know! Usage: Gibbed.DeadIsland.FixZip.exe [-v] [-o] [output zip] -v [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mod.gib.me/deadisland/fixzip-r3.zip">Download FixZip (revision 3)</a>.</p>
<p><tt>X:\dead island\DI&gt;"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak<br />
target hash is 9BAF71AA<br />
actual hash is 13E3327B<br />
base hash is BBE82F6D<br />
generated 57154 bytes of magic<br />
success! final hash of 9BAF71AA<br />
size: 749047 -&gt; 1966102<br />
X:\dead island\DI&gt;</tt></p>
<p>If it crashes / doesn&#8217;t work, let me know!</p>
<p>Usage:<span id="more-518"></span><br />
<tt>Gibbed.DeadIsland.FixZip.exe [-v] [-o]   [output zip]</tt></p>
<p><tt>-v</tt> for verbose<br />
<tt>-o</tt> for overwrite (if you don&#8217;t specify this, FixZip will crash if you specified an output file name and it already exists)</p>
<p>If you don&#8217;t specify an output zip file name, it will default to the modified zip file name.</p>
<p>This will create a new version of modified zip that the game will accept as the original pak file.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Deus Ex: Human Revolution debug / map select / no intro</title>
		<link>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/</link>
		<comments>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 08:00:15 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=513</guid>
		<description><![CDATA[I&#8217;m lazy and don&#8217;t post here enough, I guess. Refer to this forum post on Eidos Forums.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m lazy and don&#8217;t post here enough, I guess.</p>
<p><a href="http://forums.eidosgames.com/showthread.php?t=121245">Refer to this forum post on Eidos Forums</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/09/09/deus-ex-human-revolution-debug-map-select-no-intro/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Deus Ex: Human Revolution no-ads</title>
		<link>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/</link>
		<comments>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 16:44:41 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=503</guid>
		<description><![CDATA[This will disable the game from downloading ads for the billboards in-game loading screens. Download no-ads.zip Extract DFEngine.dll to the game directory (eg: X:\Path\To\Steam\steamapps\common\deus ex - human revolution), overwriting the original. Backup the original if you wish before extracting if you wish. Play game.]]></description>
			<content:encoded><![CDATA[<p>This will disable the game from downloading ads for the <s>billboards in-game</s> loading screens.</p>
<ol>
<li>Download <a href="http://mod.gib.me/deusex3/no-ads.zip">no-ads.zip</a></li>
<li>Extract DFEngine.dll to the game directory (eg: <tt>X:\Path\To\Steam\steamapps\common\deus ex - human revolution</tt>), overwriting the original. Backup the original if you wish before extracting if you wish.</li>
<li>Play game.</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/08/23/deus-ex-human-revolution-no-ads/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>From Dust startup hook</title>
		<link>http://blog.gib.me/2011/08/18/from-dust-startup-hook/</link>
		<comments>http://blog.gib.me/2011/08/18/from-dust-startup-hook/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 04:18:15 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[From Dust]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=493</guid>
		<description><![CDATA[Use this at your own risk, I don&#8217;t know how UPlay treats code hacks in the long run. How to use: Download startuphook-v1.zip Extract both files (the DLL and startup.txt) to game directory, such as: X:\Path\To\Steam\steamapps\common\from dust. Edit startup.txt if you want. Play game. startuphook-v1 was made for the latest version of From_Dust.exe (as of [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;"><strong>Use this at your own risk, I don&#8217;t know how UPlay treats code hacks in the long run.</strong></span></p>
<p>How to use:</p>
<ol>
<li>Download <a href="http://mod.gib.me/fromdust/startuphook-v1.zip">startuphook-v1.zip</a></li>
<li>Extract both files (the DLL and startup.txt) to game directory, such as: <tt>X:\Path\To\Steam\steamapps\common\from dust</tt>.</li>
<li>Edit <tt>startup.txt</tt> if you want.</li>
<li>Play game.</li>
</ol>
<p>startuphook-v1 was made for the latest version of From_Dust.exe (as of this posting) which has an md5sum of <tt>b9c5470f75d047f18fbcd1ed21534bdc</tt>.</p>
<p>What this DLL does:</p>
<ul>
<li>Patches the FPS limiter to 120 (instead of 30).</li>
<li>Hooks engine initialization so you can change a static set of startup arguments to whatever you want using startup.txt.</li>
</ul>
<p>If you have any issues please comment this post, new patches will break this hook (but the hook will safely warn you).</p>
<p><strong>Important: don&#8217;t remove the existing text in startup.txt (<tt>/lynfs "/BinPC" /projectid:DUST</tt>), only add to it!</strong></p>
<p>The default contents of startup.txt: <tt>/lynfs "/BinPC" /projectid:DUST</tt></p>
<p>Example: <tt>/lynfs "/BinPC" /projectid:DUST /vsync:2</tt></p>
<p>Possible arguments:<br />
<span id="more-493"></span></p>
<ul>
<li><tt>/checkfpsmem</tt> &#8211; ??? (overrides <tt>/fpsmem</tt>)</li>
<li><tt>/fpsmem</tt> &#8211; ??? (overrides <tt>/checkfpsmem</tt>)</li>
<li><tt>/skipmips:#</tt> &#8211; ??? (# can be replaced with a number)</li>
<li><tt>/skipmips</tt> &#8211; ??? (it&#8217;s as if you did <tt>/skipmips:2</tt>)</li>
<li><tt>/fullversion</tt> &#8211; ???</li>
<li><tt>/shareableSaveGame</tt> &#8211; ???</li>
<li><tt>/forceaitarget:XYZ</tt> &#8211; ??? (XYZ can be <tt>debug</tt> or <tt>release</tt> or <tt>optimized</tt> or <tt>final</tt>)</li>
<li><tt>/galras</tt> &#8211; ???</li>
<li><tt>/galprt</tt> &#8211; ???</li>
<li><tt>/dusttrack</tt> &#8211; ???</li>
<li><tt>/shaderlog</tt> &#8211; ???</li>
<li><tt>/nosound</tt> &#8211; ???</li>
<li><tt>/cfg-define</tt> &#8211; ??? (used like <tt>/cfg-definebob</tt> but I have no idea what this config system is like)</li>
<li><tt>/cfg-undef</tt> &#8211; ??? (used like <tt>/cfg-undefbob</tt> but I have no idea what this config system is like)</li>
<li><tt>/cfg-target</tt> &#8211; ??? (used like <tt>/cfg-targetbob</tt> but I have no idea what this config system is like)</li>
<li><tt>/nodirectXhardware</tt> &#8211; ???</li>
<li><tt>/fullscreen</tt> &#8211; Apparently would set fullscreen, but it doesn&#8217;t seem to work.</li>
<li><tt>/useGameData</tt> &#8211; ???</li>
<li><tt>/NoNetThreads</tt> &#8211; ???</li>
<li><tt>/res</tt> &#8211; Sets resolution? untested. (used like <tt>/res1024x768</tt> or <tt>/res1024x768@32</tt>)</li>
<li><tt>/vsync:#</tt> &#8211; Sets vsync mode, # can be 0 (off), 1, or 2. No idea how 1 or 2 are different from each other.</li>
<li><tt>/vsync</tt> &#8211; It&#8217;s as if you did <tt>/vsync:1</tt>.</li>
<li><tt>/msaa:#</tt> &#8211; Sets MSAA. Any # other than 0 will break game rendering.</li>
<li><tt>/msaa</tt> &#8211; It&#8217;s as if you did <tt>/msaa:0</tt>.</li>
<li><tt>/projectid:XYZ</tt> &#8211; ???</li>
<li><tt>/TextureCapture</tt> &#8211; ???</li>
<li><tt>/wog</tt> &#8211; ???</li>
<li><tt>/wol</tt> &#8211; ???</li>
<li><tt>/nosectorender</tt> &#8211; ???</li>
<li><tt>/nosectoapply</tt> &#8211; ???</li>
<li><tt>/run</tt> &#8211; ???</li>
<li><tt>/dustload [XYZ]</tt> &#8211; ???</li>
<li><tt>/dustsave "XYZ"</tt> &#8211; ???</li>
<li><tt>/dustrunandsave "XYZ" "XYZ"</tt> &#8211; ???</li>
<li><tt>/lang/XY</tt> &#8211; ???</li>
<li><tt>/nocpp</tt> &#8211; ???</li>
<li><tt>/nocrashreporter</tt> &#8211; ???</li>
<li><tt>/eax</tt> &#8211; ???</li>
<li><tt>/xaudio2</tt> &#8211; ???</li>
<li><tt>/soundnoinit</tt> &#8211; ???</li>
<li><tt>/soundnodata</tt> &#8211; ???</li>
<li><tt>/soundmute</tt> &#8211; ???</li>
<li><tt>/openshare</tt> &#8211; ???</li>
<li><tt>/readonly</tt> &#8211; ???</li>
<li><tt>/hiresshadowbuffer</tt> &#8211; ???</li>
<li><tt>/gobs</tt> &#8211; ???</li>
<li><tt>/offlineTool</tt> &#8211; ???</li>
<li><tt>/LimitFrame #</tt> &#8211; Sets frame limit (not to be confused with the FPS limiter), setting this value *at all* will cause the game to crash!</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/08/18/from-dust-startup-hook/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>HOARD data decrypter</title>
		<link>http://blog.gib.me/2011/07/06/hoard-data-decrypter/</link>
		<comments>http://blog.gib.me/2011/07/06/hoard-data-decrypter/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 01:35:09 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[HOARD]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=474</guid>
		<description><![CDATA[At someone&#8217;s request, I created a tool that will decrypt all data in HOARD&#8217;s encrypteddata directory. Running DecryptData.exe will automatically detect the game path and decrypt all files in encrypteddata and write them to their paths under data. I&#8217;m not sure if the game will prefer files in the data directory over encrypteddata, but if [...]]]></description>
			<content:encoded><![CDATA[<p>At someone&#8217;s request, I created a tool that will decrypt all data in HOARD&#8217;s encrypteddata directory.</p>
<p>Running DecryptData.exe will automatically detect the game path and decrypt all files in encrypteddata and write them to their paths under data. I&#8217;m not sure if the game will prefer files in the data directory over encrypteddata, but if you rename or delete the encrypteddata directory it will force the game to load everything from data.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2011/07/hoard-decryptdata.zip">Download</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/07/06/hoard-data-decrypter/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Steam Achievement Manager 6.2</title>
		<link>http://blog.gib.me/2011/07/01/steam-achievement-manager-6-2/</link>
		<comments>http://blog.gib.me/2011/07/01/steam-achievement-manager-6-2/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 23:40:10 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[SAM]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=465</guid>
		<description><![CDATA[Changes: Fixes issue with games that have secure achievements unlocked. You can download the new version of Steam Achievement Manager on its page. Comment in this post if you&#8217;re having issues with the new version. There has not and will not ever be a virus or trojan in SAM downloads provided through my site, if [...]]]></description>
			<content:encoded><![CDATA[<p>Changes:</p>
<ul>
<li>Fixes issue with games that have secure achievements unlocked.</li>
</ul>
<p>You can download the <a href="http://gib.me/sam/">new version of Steam Achievement Manager on its page</a>.</p>
<p>Comment in this post if you&#8217;re having issues with the new version.</p>
<p><em>There has not and will not ever be a virus or trojan in SAM downloads provided through my site, if some random obscure virus scanner picks something up, it&#8217;s a false positive.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/07/01/steam-achievement-manager-6-2/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Far Cry 2 repository moved</title>
		<link>http://blog.gib.me/2011/06/21/far-cry-2-repository-moved/</link>
		<comments>http://blog.gib.me/2011/06/21/far-cry-2-repository-moved/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 19:04:19 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[SVN]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=455</guid>
		<description><![CDATA[The repository for my Far Cry 2 related code has been moved to a new URL: http://svn.gib.me/public/dunia You should be able to relocate without any issues.]]></description>
			<content:encoded><![CDATA[<p>The repository for my Far Cry 2 related code has been moved to a new URL:</p>
<p><a href="http://svn.gib.me/public/dunia">http://svn.gib.me/public/dunia</a></p>
<p>You should be able to relocate without any issues.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/06/21/far-cry-2-repository-moved/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Steam Achievement Manager 6.1</title>
		<link>http://blog.gib.me/2011/06/16/steam-achievement-manager-6-1/</link>
		<comments>http://blog.gib.me/2011/06/16/steam-achievement-manager-6-1/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 09:34:26 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[SAM]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=309</guid>
		<description><![CDATA[Changes: Fixed issues with crashes occurring when user had a language other than English set for Windows / Steam and certain games. Achievement list will now show the locked version of a icons for locked achievements. Now handles serverside (secure) achievements and prevents you from managing them. (Spiral Knights) (Yes, this means you can&#8217;t cheat [...]]]></description>
			<content:encoded><![CDATA[<p>Changes:</p>
<ul>
<li>Fixed issues with crashes occurring when user had a language other than English set for Windows / Steam and certain games.</li>
<li>Achievement list will now show the locked version of a icons for locked achievements.</li>
<li>Now handles serverside (secure) achievements and prevents you from managing them. (Spiral Knights)</li>
<li>(Yes, this means you can&#8217;t cheat those hats, good god the amount of crap in my inbox from people whining about this.)</li>
</ul>
<p>You can download the <a href="http://gib.me/sam/">new version of Steam Achievement Manager on its page</a>.</p>
<p>Comment in this post if you&#8217;re having issues with the new version.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2011/06/16/steam-achievement-manager-6-1/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Mafia II Load Chapter Mod</title>
		<link>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/</link>
		<comments>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 13:43:35 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Mafia II]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://blog.gib.me/?p=235</guid>
		<description><![CDATA[This enables a hidden debug &#8220;Load Chapter&#8221; option in the main menu. This is basically a better version of Costa&#8217;s freeride mod. Download.]]></description>
			<content:encoded><![CDATA[<p>This enables a hidden debug &#8220;Load Chapter&#8221; option in the main menu.</p>
<p><a href="http://blog.gib.me/wp-content/uploads/2010/08/mafia2-2010-08-29-06-40-08-04.jpg"><img class="alignnone size-medium wp-image-236" title="mafia2 2010-08-29 06-40-08-04" src="http://blog.gib.me/wp-content/uploads/2010/08/mafia2-2010-08-29-06-40-08-04-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>This is basically a better version of Costa&#8217;s freeride mod.</p>
<p><a href="http://mod.gib.me/mafia2/loadchapter.zip">Download</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gib.me/2010/08/29/mafia-ii-load-chapter-mod/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
	</channel>
</rss>

