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	<title>Comments on: Saints Row 2: Unstable tool binaries from SVN revision 10</title>
	<atom:link href="http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Mon, 06 Sep 2010 16:32:40 +0000</lastBuildDate>
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	<item>
		<title>By: InnocentSam</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-4208</link>
		<dc:creator>InnocentSam</dc:creator>
		<pubDate>Tue, 06 Jul 2010 17:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-4208</guid>
		<description>Rick! We need to convert pngs back to peg_pc files so we can make texture mods! Please!</description>
		<content:encoded><![CDATA[<p>Rick! We need to convert pngs back to peg_pc files so we can make texture mods! Please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petersky</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1751</link>
		<dc:creator>Petersky</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1751</guid>
		<description>Hi Rick

I read some of you code and see something
1 peg_pc file have 3(or more) type such as DXT R5G6B5 A8R8G8B8
Your Converter program that convert one of those type to PNG(Bitmap)

So, Problem here.
When we need to convert PNG(Bitmap) back to peg_pc
We didn&#039;t really know what exact peg_pc type should be (...DXT or R5G6B5 or A8R8G8B8)

Am I right ?</description>
		<content:encoded><![CDATA[<p>Hi Rick</p>
<p>I read some of you code and see something<br />
1 peg_pc file have 3(or more) type such as DXT R5G6B5 A8R8G8B8<br />
Your Converter program that convert one of those type to PNG(Bitmap)</p>
<p>So, Problem here.<br />
When we need to convert PNG(Bitmap) back to peg_pc<br />
We didn&#8217;t really know what exact peg_pc type should be (&#8230;DXT or R5G6B5 or A8R8G8B8)</p>
<p>Am I right ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1067</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sun, 12 Jul 2009 18:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1067</guid>
		<description>That&#039;s because of how SR2 does textures, rather than a single texture they generally will be more broken up. That&#039;s why there are multiple texture data in a single peg.</description>
		<content:encoded><![CDATA[<p>That&#8217;s because of how SR2 does textures, rather than a single texture they generally will be more broken up. That&#8217;s why there are multiple texture data in a single peg.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jenx</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1066</link>
		<dc:creator>Jenx</dc:creator>
		<pubDate>Sun, 12 Jul 2009 18:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1066</guid>
		<description>Ok another update after ALOT of trial and error(s);

I have now finally discovered what files are causing 2 types of errors, one being the above mentioned &quot;unhandled format 410&quot; and also a new one &quot;File does not match the header size&quot;
These files are (For the &quot;unhandled format 410&quot;);
cmhai_hathair3.g_peg_pc
cmhai_hathair3.peg_pc

And for the &quot;File does not match the header size&quot;;
icon_red.g_peg_pc
icon_red.peg_pc
icon_tv.g_peg_pc
icon_tv.peg_pc
icon_yellow.g_peg_pc
icon_yellow.peg_pc
ige_regular.g_peg_pc
ige_regular.peg_pc
ige_small.g_peg_pc
ige_small.peg_pc
ige_smallest.g_peg_pc
ige_smallest.peg_pc

Seems like the rest are all done but i must warn people, this folder gets very very laggy (viewing, copying, moving etc) and also has a huge amount of files

Total PNG Files after conversion: ~35,080 &#124; Size: ~1.27GB
Total G_PEG_PC files: ~5,243 &#124; Size: ~1.17GB
Total PEG_PC files: ~6,731 &#124; Size: ~8.02MB
Sub Total: ~47049 &#124; Size: ~2.44GB

Seriously even on this beastly computer i&#039;m lagging alot with that many files in the one folder.
Takes around 3-4 minutes for Windows to register that i&#039;ve pressed Cut and about the same to actually move them.
I have never ever seen this many textures in a game before, and i&#039;ve worked with UT3, ALL Source engine games, FarCry2, Crysis etc and they all average around 2000-5000 textures per game. This beats them by at least 8 times which is an incredible amount of textures.

I&#039;ll update the wiki page with more info and a small tutorial.

Thanks again for the tool and have a good day :)

-Jenx</description>
		<content:encoded><![CDATA[<p>Ok another update after ALOT of trial and error(s);</p>
<p>I have now finally discovered what files are causing 2 types of errors, one being the above mentioned &#8220;unhandled format 410&#8243; and also a new one &#8220;File does not match the header size&#8221;<br />
These files are (For the &#8220;unhandled format 410&#8243;);<br />
cmhai_hathair3.g_peg_pc<br />
cmhai_hathair3.peg_pc</p>
<p>And for the &#8220;File does not match the header size&#8221;;<br />
icon_red.g_peg_pc<br />
icon_red.peg_pc<br />
icon_tv.g_peg_pc<br />
icon_tv.peg_pc<br />
icon_yellow.g_peg_pc<br />
icon_yellow.peg_pc<br />
ige_regular.g_peg_pc<br />
ige_regular.peg_pc<br />
ige_small.g_peg_pc<br />
ige_small.peg_pc<br />
ige_smallest.g_peg_pc<br />
ige_smallest.peg_pc</p>
<p>Seems like the rest are all done but i must warn people, this folder gets very very laggy (viewing, copying, moving etc) and also has a huge amount of files</p>
<p>Total PNG Files after conversion: ~35,080 | Size: ~1.27GB<br />
Total G_PEG_PC files: ~5,243 | Size: ~1.17GB<br />
Total PEG_PC files: ~6,731 | Size: ~8.02MB<br />
Sub Total: ~47049 | Size: ~2.44GB</p>
<p>Seriously even on this beastly computer i&#8217;m lagging alot with that many files in the one folder.<br />
Takes around 3-4 minutes for Windows to register that i&#8217;ve pressed Cut and about the same to actually move them.<br />
I have never ever seen this many textures in a game before, and i&#8217;ve worked with UT3, ALL Source engine games, FarCry2, Crysis etc and they all average around 2000-5000 textures per game. This beats them by at least 8 times which is an incredible amount of textures.</p>
<p>I&#8217;ll update the wiki page with more info and a small tutorial.</p>
<p>Thanks again for the tool and have a good day <img src='http://blog.gib.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Jenx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jenx</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1065</link>
		<dc:creator>Jenx</dc:creator>
		<pubDate>Sun, 12 Jul 2009 16:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1065</guid>
		<description>OK now i&#039;m getting somewhere, sorry for the triple post but can&#039;t edit previous one&#039;s here, anyways i&#039;ve put the program (and dll&#039;s) in the same folder as i mentioned above, with both the *.peg_pc files and *.g_peg_pc files and finally was able to convert some into PNG&#039;s however,
Got these errors immediately;
C:\test\textures\always_loaded.g_peg_pc does not exist.
C:\test\textures\always_loaded_char.g_peg_pc does not exist.
C:\test\textures\always_loaded_effects.g_peg_pc does not exist.
C:\test\textures\always_loaded_normal_maps.g_peg_pc does not exist.
C:\test\textures\always_loaded_veh.g_peg_pc does not exist.



Then the app crashed at about &quot;cmhai_hathair11&quot;
Unhandled Exception: System.Exception: unhandled format 410
   at Gibbed.SaintsRow2.ConvertPeg.Program.Convert(String pegName)
   at Gibbed.SaintsRow2.ConvertPeg.Program.Main(String[] args)

Also the PNG&#039;s that are generating are very strangely named, for example;
&quot;cmhai_hathair11   cmhai_wponytail03_dos.png&quot;
&quot;cmhai_hathair11   cmhai_wponytail03_n.png&quot;

I&#039;m guessing that&#039;s because you said about the *.peg_pc files containing links to more than 1 texture, but the double space and the &quot;dos&quot; part confuse me...

Jenx</description>
		<content:encoded><![CDATA[<p>OK now i&#8217;m getting somewhere, sorry for the triple post but can&#8217;t edit previous one&#8217;s here, anyways i&#8217;ve put the program (and dll&#8217;s) in the same folder as i mentioned above, with both the *.peg_pc files and *.g_peg_pc files and finally was able to convert some into PNG&#8217;s however,<br />
Got these errors immediately;<br />
C:\test\textures\always_loaded.g_peg_pc does not exist.<br />
C:\test\textures\always_loaded_char.g_peg_pc does not exist.<br />
C:\test\textures\always_loaded_effects.g_peg_pc does not exist.<br />
C:\test\textures\always_loaded_normal_maps.g_peg_pc does not exist.<br />
C:\test\textures\always_loaded_veh.g_peg_pc does not exist.</p>
<p>Then the app crashed at about &#8220;cmhai_hathair11&#8243;<br />
Unhandled Exception: System.Exception: unhandled format 410<br />
   at Gibbed.SaintsRow2.ConvertPeg.Program.Convert(String pegName)<br />
   at Gibbed.SaintsRow2.ConvertPeg.Program.Main(String[] args)</p>
<p>Also the PNG&#8217;s that are generating are very strangely named, for example;<br />
&#8220;cmhai_hathair11   cmhai_wponytail03_dos.png&#8221;<br />
&#8220;cmhai_hathair11   cmhai_wponytail03_n.png&#8221;</p>
<p>I&#8217;m guessing that&#8217;s because you said about the *.peg_pc files containing links to more than 1 texture, but the double space and the &#8220;dos&#8221; part confuse me&#8230;</p>
<p>Jenx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jenx</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1062</link>
		<dc:creator>Jenx</dc:creator>
		<pubDate>Sun, 12 Jul 2009 16:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1062</guid>
		<description>Ok i&#039;ve written some more info on this page http://wiki.stilwater.info/index.php/Convert_Peg
Still no success though...

Has anyone been able to get this working? If so how and what operating system are you using?

And looking at the Program&#039;s code on the SVN it seems to me your trying to read from the *.peg_pc files?
Which doesn&#039;t make sense to me because i thought the *.g_peg_pc files were the raw textures, and the *.peg_pc files were their config files?

Cheers,
Jenx</description>
		<content:encoded><![CDATA[<p>Ok i&#8217;ve written some more info on this page <a href="http://wiki.stilwater.info/index.php/Convert_Peg" rel="nofollow">http://wiki.stilwater.info/index.php/Convert_Peg</a><br />
Still no success though&#8230;</p>
<p>Has anyone been able to get this working? If so how and what operating system are you using?</p>
<p>And looking at the Program&#8217;s code on the SVN it seems to me your trying to read from the *.peg_pc files?<br />
Which doesn&#8217;t make sense to me because i thought the *.g_peg_pc files were the raw textures, and the *.peg_pc files were their config files?</p>
<p>Cheers,<br />
Jenx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jenx</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-1060</link>
		<dc:creator>Jenx</dc:creator>
		<pubDate>Sun, 12 Jul 2009 14:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-1060</guid>
		<description>Howdy Rick...

Great set of tools you have here however i can&#039;t figure out what i&#039;m doing wrong with the Gibbed.SaintsRow2.ConvertPeg.exe converter.

I was able to get some small info by trying different things on the command line, and got Gibbed.SaintsRow2.ConvertPeg.exe PathToPegFiles to show up, i&#039;ve written a batch script with the following code but does not work;

[code]
@ECHO OFF
Gibbed.SaintsRow2.ConvertPeg.exe &quot;C:\Program Files (x86)\Saints Row 2\modding\extracted\textures&quot;
PAUSE
[/code]

and also

[code] 
@ECHO OFF
Gibbed.SaintsRow2.ConvertPeg.exe &quot;modding\extracted\textures&quot;
PAUSE
[/code]

they both return the error
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Gibbed.SaintsRow2.ConvertPeg.Program.Main(String[] args)

i&#039;ve also tried
[code]
@ECHO OFF
Gibbed.SaintsRow2.ConvertPeg.exe &quot;C:\Program Files (x86)\Saints Row 2\modding\extracted\textures\acousticguitar.g_peg_pc&quot; &quot;C:\Program Files (x86)\Saints Row 2\modding\extracted\textures\acousticguitar.png&quot;
PAUSE
[/code]

Which returns the error;
Gibbed.SaintsRow2.ConvertPeg.exe [directory with peg files]
Press any key to continue . . .

And also i&#039;ve tried;
[code]
@ECHO OFF
Gibbed.SaintsRow2.ConvertPeg.exe &quot;C:\Program Files (x86)\Saints Row 2\modding\extracted\pegs&quot;
PAUSE
[/code]

Which makes the exe crash on loading with the error details;
Description:
  Stopped working

Problem signature:
  Problem Event Name:	CLR20r3
  Problem Signature 01:	gibbed.saintsrow2.convertpeg.exe
  Problem Signature 02:	1.0.0.0
  Problem Signature 03:	498d6905
  Problem Signature 04:	Gibbed.SaintsRow2.ConvertPeg
  Problem Signature 05:	1.0.0.0
  Problem Signature 06:	498d6905
  Problem Signature 07:	7
  Problem Signature 08:	26
  Problem Signature 09:	System.IndexOutOfRangeException
  OS Version:	6.0.6002.2.2.0.256.1
  Locale ID:	3081

First up i tried running the exe by double clicking because i&#039;m used to your little Gibbed UI, which also does nothing (cmd window pops up and disappears)

Specs are:
i7 920 &#124; 6GBRAM &#124; GTX260OC &#124; Vista Ultimate SP2 64bit

I&#039;m pretty sure i&#039;ve got .NET 3.5, i&#039;ve also got MSDXSDK (August 08) and the Visual Studio 08 suite installed (which requires .NET 3.5 from memory)

Any help is appreciated,

Jenx</description>
		<content:encoded><![CDATA[<p>Howdy Rick&#8230;</p>
<p>Great set of tools you have here however i can&#8217;t figure out what i&#8217;m doing wrong with the Gibbed.SaintsRow2.ConvertPeg.exe converter.</p>
<p>I was able to get some small info by trying different things on the command line, and got Gibbed.SaintsRow2.ConvertPeg.exe PathToPegFiles to show up, i&#8217;ve written a batch script with the following code but does not work;</p>
<p>[code]<br />
@ECHO OFF<br />
Gibbed.SaintsRow2.ConvertPeg.exe "C:\Program Files (x86)\Saints Row 2\modding\extracted\textures"<br />
PAUSE<br />
[/code]</p>
<p>and also</p>
<p>[code]<br />
@ECHO OFF<br />
Gibbed.SaintsRow2.ConvertPeg.exe "modding\extracted\textures"<br />
PAUSE<br />
[/code]</p>
<p>they both return the error<br />
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.<br />
   at Gibbed.SaintsRow2.ConvertPeg.Program.Main(String[] args)</p>
<p>i&#8217;ve also tried<br />
[code]<br />
@ECHO OFF<br />
Gibbed.SaintsRow2.ConvertPeg.exe "C:\Program Files (x86)\Saints Row 2\modding\extracted\textures\acousticguitar.g_peg_pc" "C:\Program Files (x86)\Saints Row 2\modding\extracted\textures\acousticguitar.png"<br />
PAUSE<br />
[/code]</p>
<p>Which returns the error;<br />
Gibbed.SaintsRow2.ConvertPeg.exe [directory with peg files]<br />
Press any key to continue . . .</p>
<p>And also i&#8217;ve tried;<br />
[code]<br />
@ECHO OFF<br />
Gibbed.SaintsRow2.ConvertPeg.exe "C:\Program Files (x86)\Saints Row 2\modding\extracted\pegs"<br />
PAUSE<br />
[/code]</p>
<p>Which makes the exe crash on loading with the error details;<br />
Description:<br />
  Stopped working</p>
<p>Problem signature:<br />
  Problem Event Name:	CLR20r3<br />
  Problem Signature 01:	gibbed.saintsrow2.convertpeg.exe<br />
  Problem Signature 02:	1.0.0.0<br />
  Problem Signature 03:	498d6905<br />
  Problem Signature 04:	Gibbed.SaintsRow2.ConvertPeg<br />
  Problem Signature 05:	1.0.0.0<br />
  Problem Signature 06:	498d6905<br />
  Problem Signature 07:	7<br />
  Problem Signature 08:	26<br />
  Problem Signature 09:	System.IndexOutOfRangeException<br />
  OS Version:	6.0.6002.2.2.0.256.1<br />
  Locale ID:	3081</p>
<p>First up i tried running the exe by double clicking because i&#8217;m used to your little Gibbed UI, which also does nothing (cmd window pops up and disappears)</p>
<p>Specs are:<br />
i7 920 | 6GBRAM | GTX260OC | Vista Ultimate SP2 64bit</p>
<p>I&#8217;m pretty sure i&#8217;ve got .NET 3.5, i&#8217;ve also got MSDXSDK (August 08) and the Visual Studio 08 suite installed (which requires .NET 3.5 from memory)</p>
<p>Any help is appreciated,</p>
<p>Jenx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-837</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Mon, 29 Jun 2009 20:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-837</guid>
		<description>Try installing the .NET runtime for 3.5.</description>
		<content:encoded><![CDATA[<p>Try installing the .NET runtime for 3.5.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bb33nnyy</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-836</link>
		<dc:creator>bb33nnyy</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-836</guid>
		<description>all the tools keeps on crashing. everytime i try to open them it says &quot;The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.&quot; i tried to make the extraction.bat to extract the vpp_pc files, but that message still shoes up. im a noob, is there a way to fix this?</description>
		<content:encoded><![CDATA[<p>all the tools keeps on crashing. everytime i try to open them it says &#8220;The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.&#8221; i tried to make the extraction.bat to extract the vpp_pc files, but that message still shoes up. im a noob, is there a way to fix this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: onetidd</title>
		<link>http://blog.gib.me/2009/02/07/saints-row-2-unstable-tool-binaries-from-svn-revision-10/comment-page-1/#comment-800</link>
		<dc:creator>onetidd</dc:creator>
		<pubDate>Mon, 22 Jun 2009 14:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=116#comment-800</guid>
		<description>Hey man,

I want your help for change the languages settings in my game. Because after the update my game is only in english. I would like to know if there are files to edit for resolve it!

Thanx</description>
		<content:encoded><![CDATA[<p>Hey man,</p>
<p>I want your help for change the languages settings in my game. Because after the update my game is only in english. I would like to know if there are files to edit for resolve it!</p>
<p>Thanx</p>
]]></content:encoded>
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