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	<title>Comments on: Mirror&#8217;s Edge Music</title>
	<atom:link href="http://blog.gib.me/2009/01/16/mirrors-edge-music/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Thu, 11 Mar 2010 21:19:15 -0600</lastBuildDate>
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		<title>By: Rocca</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-3866</link>
		<dc:creator>Rocca</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-3866</guid>
		<description>Hey Rick, I&#039;m surprised this is the only post on your blog that mentions Mass Effect, at least the only post that showed up in results. Man, I&#039;ve been searching for more than an hour now for a solution to change a henchman in a Mass Effect savegame file. This is how I eventually found your ME2 save-game editor and eventually your blog. It may not be a very big issue, but I just want to have this playthrough of ME1 or its story to happen in a certain way, and because I only relied on Quick &amp; Auto Save, I&#039;m not stuck with Wrex before a mission where he will kill an NPC that I want to survive, and I can&#039;t return to Normandy or do anything. So my only solution, besides playing through 3.5 hours from the very beginning (!!), is to find a way to edit the savegame of ME1 to change the henchmen, specifically replace Wrex with anyone else. Do you know any way this can be done?</description>
		<content:encoded><![CDATA[<p>Hey Rick, I&#8217;m surprised this is the only post on your blog that mentions Mass Effect, at least the only post that showed up in results. Man, I&#8217;ve been searching for more than an hour now for a solution to change a henchman in a Mass Effect savegame file. This is how I eventually found your ME2 save-game editor and eventually your blog. It may not be a very big issue, but I just want to have this playthrough of ME1 or its story to happen in a certain way, and because I only relied on Quick &amp; Auto Save, I&#8217;m not stuck with Wrex before a mission where he will kill an NPC that I want to survive, and I can&#8217;t return to Normandy or do anything. So my only solution, besides playing through 3.5 hours from the very beginning (!!), is to find a way to edit the savegame of ME1 to change the henchmen, specifically replace Wrex with anyone else. Do you know any way this can be done?</p>
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	<item>
		<title>By: bugmenot</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-3712</link>
		<dc:creator>bugmenot</dc:creator>
		<pubDate>Thu, 21 Jan 2010 09:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-3712</guid>
		<description>thank you for coding such a helpfull tool.</description>
		<content:encoded><![CDATA[<p>thank you for coding such a helpfull tool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-3709</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-3709</guid>
		<description>It&#039;s not high on my list of games to play but I will see what I can do.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not high on my list of games to play but I will see what I can do.</p>
]]></content:encoded>
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		<title>By: Logied</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-3708</link>
		<dc:creator>Logied</dc:creator>
		<pubDate>Wed, 20 Jan 2010 12:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-3708</guid>
		<description>Hello, mate!
You are so pro in making unpackers, then would you make one for Dark Void music extraction. In fact i suspect the music to be inside of the FMod.tfc file, which is the only possible variant. So many people is praying on you from this moment!)</description>
		<content:encoded><![CDATA[<p>Hello, mate!<br />
You are so pro in making unpackers, then would you make one for Dark Void music extraction. In fact i suspect the music to be inside of the FMod.tfc file, which is the only possible variant. So many people is praying on you from this moment!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Dougherty&#8217;s Blog &#187; Blog Archive &#187; Mirror&#8217;s Edge</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-1548</link>
		<dc:creator>Steve Dougherty&#8217;s Blog &#187; Blog Archive &#187; Mirror&#8217;s Edge</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-1548</guid>
		<description>[...] EDIT: I should mention that the music is nice, and if you have the game there&#8217;s a tool to extract it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] EDIT: I should mention that the music is nice, and if you have the game there&#8217;s a tool to extract it here. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Extracting Music From Mirror's Edge? - Overclock.net - Overclocking.net</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-1417</link>
		<dc:creator>Extracting Music From Mirror's Edge? - Overclock.net - Overclocking.net</dc:creator>
		<pubDate>Wed, 29 Jul 2009 03:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-1417</guid>
		<description>[...] http://blog.gib.me/2009/01/16/mirrors-edge-music/     __________________ Windows 7&#9553;Fan Club http://valid.canardpc.com/show_oc.php?id=510438 Steam :: pOLLY pOCKET  Quote: [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.gib.me/2009/01/16/mirrors-edge-music/" rel="nofollow">http://blog.gib.me/2009/01/16/mirrors-edge-music/</a>     __________________ Windows 7&#9553;Fan Club <a href="http://valid.canardpc.com/show_oc.php?id=510438" rel="nofollow">http://valid.canardpc.com/show_oc.php?id=510438</a> Steam :: pOLLY pOCKET  Quote: [...]</p>
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	<item>
		<title>By: Jtom</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-847</link>
		<dc:creator>Jtom</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-847</guid>
		<description>SolarFields_Remix is gr8... 

love the app, thanks alot, the oggextract i was using was taking too long! Thanks to you and google, have a great one</description>
		<content:encoded><![CDATA[<p>SolarFields_Remix is gr8&#8230; </p>
<p>love the app, thanks alot, the oggextract i was using was taking too long! Thanks to you and google, have a great one</p>
]]></content:encoded>
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	<item>
		<title>By: Georges</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-814</link>
		<dc:creator>Georges</dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-814</guid>
		<description>Thank you so much for this great tool! Exactly what I was looking for!</description>
		<content:encoded><![CDATA[<p>Thank you so much for this great tool! Exactly what I was looking for!</p>
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	<item>
		<title>By: awesome bill from dawsonville</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-770</link>
		<dc:creator>awesome bill from dawsonville</dc:creator>
		<pubDate>Sun, 14 Jun 2009 22:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-770</guid>
		<description>I GOT THE SONG I WANTED WHICH WAS A GOOD ONE AND IT WAS THE SONG PLAYED AS YOU ENTER THE SHARD AND I LIKED TO PLAY IN THE CITY WHILE THAT SONG WAS ON AS IT WAS SOMBERING AND YOU KNEW THE END WAS NEAR AND YOU WERE SAD.</description>
		<content:encoded><![CDATA[<p>I GOT THE SONG I WANTED WHICH WAS A GOOD ONE AND IT WAS THE SONG PLAYED AS YOU ENTER THE SHARD AND I LIKED TO PLAY IN THE CITY WHILE THAT SONG WAS ON AS IT WAS SOMBERING AND YOU KNEW THE END WAS NEAR AND YOU WERE SAD.</p>
]]></content:encoded>
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	<item>
		<title>By: TeaNotes</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-717</link>
		<dc:creator>TeaNotes</dc:creator>
		<pubDate>Thu, 28 May 2009 17:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-717</guid>
		<description>TOO COOL!! lookin for this for quite a while now, thanks a lot dude!</description>
		<content:encoded><![CDATA[<p>TOO COOL!! lookin for this for quite a while now, thanks a lot dude!</p>
]]></content:encoded>
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