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	<title>Comments on: Mirror&#8217;s Edge Music</title>
	<atom:link href="http://blog.gib.me/2009/01/16/mirrors-edge-music/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/</link>
	<description>Games, mods &#38; modding.</description>
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		<title>By: kaiserg</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-7481</link>
		<dc:creator>kaiserg</dc:creator>
		<pubDate>Mon, 25 Jul 2011 23:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-7481</guid>
		<description>Hey man, very nice job on this, loving the cool layered tracks. However, it would be really helpful if we could extract -all- the .upk files in the audio folder instead of only the music .upk packages. I&#039;ve been searching for quite a while on how to extract these files so I can use the SFX in video projects, and your program is the closest I found that could help me do so. If it would be at all possible to allow us to extract every .upk in the folder, it would be much appreciated. But kudos on the program nonetheless, at least we can get a good portion of the files right now. :)</description>
		<content:encoded><![CDATA[<p>Hey man, very nice job on this, loving the cool layered tracks. However, it would be really helpful if we could extract -all- the .upk files in the audio folder instead of only the music .upk packages. I&#8217;ve been searching for quite a while on how to extract these files so I can use the SFX in video projects, and your program is the closest I found that could help me do so. If it would be at all possible to allow us to extract every .upk in the folder, it would be much appreciated. But kudos on the program nonetheless, at least we can get a good portion of the files right now. <img src='http://blog.gib.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: jacques</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-5213</link>
		<dc:creator>jacques</dc:creator>
		<pubDate>Tue, 24 May 2011 07:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-5213</guid>
		<description>nice works
(contact me by mail , i need your help,not spam)
thanks</description>
		<content:encoded><![CDATA[<p>nice works<br />
(contact me by mail , i need your help,not spam)<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: King Seamus</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-5082</link>
		<dc:creator>King Seamus</dc:creator>
		<pubDate>Wed, 23 Mar 2011 05:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-5082</guid>
		<description>Hey Rick!

Thank you so much for this music extractor man! Brilliant! 

Any way I can configure this to extract all the sfx folders from Mirror&#039;s Edge separately? I actually already did this a month back manually with Watto&#039;s Game Extractor (which took a long-ass time, believe me), but I have to do it over again because of an error I made, and I&#039;m hoping your extractor can quicken the process of sfx .ogg extraction in the same manner that your music extractor works.</description>
		<content:encoded><![CDATA[<p>Hey Rick!</p>
<p>Thank you so much for this music extractor man! Brilliant! </p>
<p>Any way I can configure this to extract all the sfx folders from Mirror&#8217;s Edge separately? I actually already did this a month back manually with Watto&#8217;s Game Extractor (which took a long-ass time, believe me), but I have to do it over again because of an error I made, and I&#8217;m hoping your extractor can quicken the process of sfx .ogg extraction in the same manner that your music extractor works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LanceHavenbay</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4979</link>
		<dc:creator>LanceHavenbay</dc:creator>
		<pubDate>Mon, 24 Jan 2011 07:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4979</guid>
		<description>Wow. You are amazing! Not I just need to find a way to get the effect sounds out of the game. Vocals etc.</description>
		<content:encoded><![CDATA[<p>Wow. You are amazing! Not I just need to find a way to get the effect sounds out of the game. Vocals etc.</p>
]]></content:encoded>
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	<item>
		<title>By: knizz</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4896</link>
		<dc:creator>knizz</dc:creator>
		<pubDate>Mon, 27 Dec 2010 15:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4896</guid>
		<description>Is it possible to extract data from other Mirrors-Edge-UPKs too? Can you publish the source-code or at least the format specifications?</description>
		<content:encoded><![CDATA[<p>Is it possible to extract data from other Mirrors-Edge-UPKs too? Can you publish the source-code or at least the format specifications?</p>
]]></content:encoded>
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	<item>
		<title>By: nik</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4483</link>
		<dc:creator>nik</dc:creator>
		<pubDate>Tue, 24 Aug 2010 08:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4483</guid>
		<description>Alright, thank you.</description>
		<content:encoded><![CDATA[<p>Alright, thank you.</p>
]]></content:encoded>
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	<item>
		<title>By: Rick</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4480</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Mon, 23 Aug 2010 23:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4480</guid>
		<description>It&#039;s only data copied out from the packages, nothing converted or compressed.</description>
		<content:encoded><![CDATA[<p>It&#8217;s only data copied out from the packages, nothing converted or compressed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nik</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4479</link>
		<dc:creator>nik</dc:creator>
		<pubDate>Mon, 23 Aug 2010 23:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4479</guid>
		<description>Hey, stumbled upon your tool and immediately tried extracting the audio files from ME (which worked fine, so thanks for that). I was just wondering about the quality of the extracted content. I can hardly imagine the developers would use such highly compressed files. VLC tells me the ogg files of the unlocked content audio have a bitrate of 88 kbps which is, pardon my French, pretty shitty. You didn&#039;t happen to decide to compress the files while extracting them for some reason, did you?</description>
		<content:encoded><![CDATA[<p>Hey, stumbled upon your tool and immediately tried extracting the audio files from ME (which worked fine, so thanks for that). I was just wondering about the quality of the extracted content. I can hardly imagine the developers would use such highly compressed files. VLC tells me the ogg files of the unlocked content audio have a bitrate of 88 kbps which is, pardon my French, pretty shitty. You didn&#8217;t happen to decide to compress the files while extracting them for some reason, did you?</p>
]]></content:encoded>
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	<item>
		<title>By: KRAS</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4427</link>
		<dc:creator>KRAS</dc:creator>
		<pubDate>Sun, 08 Aug 2010 23:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4427</guid>
		<description>Hey dude, how about a SOUND EFFECTS EXTRACTOR PLEASE</description>
		<content:encoded><![CDATA[<p>Hey dude, how about a SOUND EFFECTS EXTRACTOR PLEASE</p>
]]></content:encoded>
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	<item>
		<title>By: Brian</title>
		<link>http://blog.gib.me/2009/01/16/mirrors-edge-music/comment-page-1/#comment-4154</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=104#comment-4154</guid>
		<description>Awesome app! Incredibly easy to use as well. Many thanks!</description>
		<content:encoded><![CDATA[<p>Awesome app! Incredibly easy to use as well. Many thanks!</p>
]]></content:encoded>
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