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	<title>Comments on: Unstable FC2 tool binaries from SVN revision 4</title>
	<atom:link href="http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/</link>
	<description>Games, mods &#38; modding.</description>
	<lastBuildDate>Tue, 07 Feb 2012 01:31:22 +0000</lastBuildDate>
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	<item>
		<title>By: cool</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-8271</link>
		<dc:creator>cool</dc:creator>
		<pubDate>Thu, 19 Jan 2012 06:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-8271</guid>
		<description>Hello all
Anybody knows how to convert xml to rml?
Rick please make xml to rml, thanks.</description>
		<content:encoded><![CDATA[<p>Hello all<br />
Anybody knows how to convert xml to rml?<br />
Rick please make xml to rml, thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: McHarrison</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-7614</link>
		<dc:creator>McHarrison</dc:creator>
		<pubDate>Sun, 14 Aug 2011 10:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-7614</guid>
		<description>Thank you for the unpacker! You did a great job! 

This is one of the few games imho worth to be modded, the Dunia-Engine is very strong and the editor for it is very charming. So decided to develop maps for it, mod or not, I think they will become impressive.

It seems that the Far Cry 2 (-&gt;FC2) developer team or U-soft or both are not very interested in a modded game, no wonder, I think they will sell their new FC 3, 4. But I bet, they also license the Dunia engine to other game developers. So it must be not to so difficult to get involved in the secrets. 

FLAT WATER:
Altough FC2 uses  a new &quot;Dunia&quot; engine, I bet, most of the Far Cry 1 &quot;Cry-Engine&quot; features are still inthere. I think it must easily be possible to make the water move more, and make higher permanent waves.
It also must be easy to generate waterfalls (like you can see in the included &quot;Cut Bait&quot;-map),  ... I think the variables for that must be hidden somewhere inside.

feel free to contact me at: mcharrison at quantentunnel . de</description>
		<content:encoded><![CDATA[<p>Thank you for the unpacker! You did a great job! </p>
<p>This is one of the few games imho worth to be modded, the Dunia-Engine is very strong and the editor for it is very charming. So decided to develop maps for it, mod or not, I think they will become impressive.</p>
<p>It seems that the Far Cry 2 (-&gt;FC2) developer team or U-soft or both are not very interested in a modded game, no wonder, I think they will sell their new FC 3, 4. But I bet, they also license the Dunia engine to other game developers. So it must be not to so difficult to get involved in the secrets. </p>
<p>FLAT WATER:<br />
Altough FC2 uses  a new &#8220;Dunia&#8221; engine, I bet, most of the Far Cry 1 &#8220;Cry-Engine&#8221; features are still inthere. I think it must easily be possible to make the water move more, and make higher permanent waves.<br />
It also must be easy to generate waterfalls (like you can see in the included &#8220;Cut Bait&#8221;-map),  &#8230; I think the variables for that must be hidden somewhere inside.</p>
<p>feel free to contact me at: mcharrison at quantentunnel . de</p>
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	</item>
	<item>
		<title>By: Lord_Rius</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-5201</link>
		<dc:creator>Lord_Rius</dc:creator>
		<pubDate>Fri, 20 May 2011 10:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-5201</guid>
		<description>Hello, i have one question, anybody knows how convert xml to rml strings?
Thanks.</description>
		<content:encoded><![CDATA[<p>Hello, i have one question, anybody knows how convert xml to rml strings?<br />
Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4957</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 12 Jan 2011 16:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4957</guid>
		<description>Hi Rick, just wondering if theres any progress? Im just interested in extracting the weapon sounds and weapon textures so i can change them, then either repack them (have you completed the repacking tool?), or... i dunno, would treating it like a Source game work, as in just putting the files in a folder named &#039;textures&#039; or something?</description>
		<content:encoded><![CDATA[<p>Hi Rick, just wondering if theres any progress? Im just interested in extracting the weapon sounds and weapon textures so i can change them, then either repack them (have you completed the repacking tool?), or&#8230; i dunno, would treating it like a Source game work, as in just putting the files in a folder named &#8216;textures&#8217; or something?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: isaac</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4768</link>
		<dc:creator>isaac</dc:creator>
		<pubDate>Tue, 30 Nov 2010 23:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4768</guid>
		<description>Soooooo, when repacking, C\...., I&#039;m assuming that ...........= whatever path ? right? And what of these people saying you don&#039;t have to repack? I&#039;ve tried just sticking the file in, but what tells farcry2 to load the unpacked file before the packed file, or am I to remove the fat file in place of the unpacked file? thx</description>
		<content:encoded><![CDATA[<p>Soooooo, when repacking, C\&#8230;., I&#8217;m assuming that &#8230;&#8230;&#8230;..= whatever path ? right? And what of these people saying you don&#8217;t have to repack? I&#8217;ve tried just sticking the file in, but what tells farcry2 to load the unpacked file before the packed file, or am I to remove the fat file in place of the unpacked file? thx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malarki</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4728</link>
		<dc:creator>Malarki</dc:creator>
		<pubDate>Wed, 03 Nov 2010 23:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4728</guid>
		<description>Ok, i modified the gamemodesconfig.xml in the common.dat file (increasing dmg, realistic mag size), repacked it to common.dat, but still have the weapons default values ingame. Found out that in patch.dat i had to do the same, still no changes !!!! I have installed the DLC, but removing it (just in case)...still have the standard values. I need help plz ! :(</description>
		<content:encoded><![CDATA[<p>Ok, i modified the gamemodesconfig.xml in the common.dat file (increasing dmg, realistic mag size), repacked it to common.dat, but still have the weapons default values ingame. Found out that in patch.dat i had to do the same, still no changes !!!! I have installed the DLC, but removing it (just in case)&#8230;still have the standard values. I need help plz ! <img src='http://blog.gib.me/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nath2010uk</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4708</link>
		<dc:creator>Nath2010uk</dc:creator>
		<pubDate>Mon, 25 Oct 2010 11:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4708</guid>
		<description>AFAIK, you don&#039;t need to repack them. You should just be able to put the folders in the same place as the archives in the Data_win32 folder; in a similar way to Source and Bethesda games.

But I have no idea how to edit any texture or model files.</description>
		<content:encoded><![CDATA[<p>AFAIK, you don&#8217;t need to repack them. You should just be able to put the folders in the same place as the archives in the Data_win32 folder; in a similar way to Source and Bethesda games.</p>
<p>But I have no idea how to edit any texture or model files.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kaiowas</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4663</link>
		<dc:creator>Kaiowas</dc:creator>
		<pubDate>Wed, 29 Sep 2010 14:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4663</guid>
		<description>Dear Rick,

You&#039;re a lovely guy - thats created an amazing extraction tool.

You think you can go one more buddy and complete a repacking tool?

THE FUTURE OF FAR CRY 2 MODDING RELYS ON YOU....

(Not to put too much of a burden on you!) 

Please....?</description>
		<content:encoded><![CDATA[<p>Dear Rick,</p>
<p>You&#8217;re a lovely guy &#8211; thats created an amazing extraction tool.</p>
<p>You think you can go one more buddy and complete a repacking tool?</p>
<p>THE FUTURE OF FAR CRY 2 MODDING RELYS ON YOU&#8230;.</p>
<p>(Not to put too much of a burden on you!) </p>
<p>Please&#8230;.?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vman</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4641</link>
		<dc:creator>vman</dc:creator>
		<pubDate>Wed, 22 Sep 2010 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4641</guid>
		<description>Is the BuildArchive.exe posted anywhere?</description>
		<content:encoded><![CDATA[<p>Is the BuildArchive.exe posted anywhere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Rouhani</title>
		<link>http://blog.gib.me/2008/10/28/unstable-fc2-tool-binaries-from-svn-revision-4/comment-page-2/#comment-4400</link>
		<dc:creator>Robert Rouhani</dc:creator>
		<pubDate>Wed, 04 Aug 2010 08:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gib.me/?p=3#comment-4400</guid>
		<description>Hey, I know it&#039;s been a while since I last posted here. I basically forgot all about what I was doing with the texture format. I recently stumbled upon the directory while cleaning my external HDD, and put together a quick program to systematically strip the header files off the textures.

I&#039;m looking into audio and model formats. I&#039;ve heard audio is ogg vorbis, but I haven&#039;t gotten any clips to play in any media player (MPC, WMP, VLC). If anyone&#039;s got any hints, it would be helpful..

And the model format is a mystery to me, except that it&#039;s compiled to binary for the most part. Again, any clues would be nice.

I&#039;ll upload my texture converter to my blog in a few hours. Thanks to anyone who can help!</description>
		<content:encoded><![CDATA[<p>Hey, I know it&#8217;s been a while since I last posted here. I basically forgot all about what I was doing with the texture format. I recently stumbled upon the directory while cleaning my external HDD, and put together a quick program to systematically strip the header files off the textures.</p>
<p>I&#8217;m looking into audio and model formats. I&#8217;ve heard audio is ogg vorbis, but I haven&#8217;t gotten any clips to play in any media player (MPC, WMP, VLC). If anyone&#8217;s got any hints, it would be helpful..</p>
<p>And the model format is a mystery to me, except that it&#8217;s compiled to binary for the most part. Again, any clues would be nice.</p>
<p>I&#8217;ll upload my texture converter to my blog in a few hours. Thanks to anyone who can help!</p>
]]></content:encoded>
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